Dungeons & Dragons 2024 Player's Handbook Is Already Getting Errata

D&D Beyond has made several minor updates to parts of the 2024 Player's Handbook.

goliath hed.jpg


The 2024 Player's Handbook on D&D Beyond contains several updates to the new revised 5th edition ruleset. Early access users of D&D Beyond who have also obtained a physical copy of the 2024 Player's Handbook have noticed several minor differences between the digital and physical copy, assumably due to soon-to-be-released errata. Notably, the following changes have been spotted:
  • Giant Insect spell contains a clarification on its HP (the physical edition states that the summoned insect has an HP of 30+10 for each level in the spell slot used to cast the spell; the digital version states 30+10 for every level above 4th level),
  • Shields now require the Utilize action to don or doff
  • Goliath's Powerful Build now specifies that it grants Advantage on ability checks to end the Grappled Condition instead of saving throws.
  • True Polymorph's spell description no longer states that the spell effects end if its target's temporary hit points run out.
  • The Telekinetic feat now specifies that it grants an increased range to the use of Mage Hand instead stating that you can cast Mage Hand at a further distance away.
Notably, Wizards of the Coast has not released an official errata document for the Player's Handbook, although they may be holding out until the book's full release on September 17th.
 

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Christian Hoffer

Christian Hoffer


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Mistwell

Crusty Old Meatwad (he/him)
I wonder if the printed retail copies are going to match the GenCon print run or the DDB text…
Can confirm the printed book does not have these corrections. At least, the special cover version from game stores doesn't have the updated text. Just checked Shield, and it doesn't have the don/doff entry on DnDBeyond.
 

pukunui

Legend
now you tell me.....
I've said this numerous times in various EN World threads already. I knew this was going to happen - errata being needed from day 1 plus alt cover delays outside the US made it clear to me that I'd be better off waiting. I'm 75% certain WotC will do a box set of the core rules with errata in time for next Christmas. As I most likely won't be switching over to the new ruleset as a DM before then, I can wait.

(I am just about to start running The Wild Beyond the Witchlight for one of my groups, and we've decided to stick with the 2014 rules for this. My other groups' campaigns are on-going, and I won't switch them to the new rules - although I might allow some of the new features to creep in over time.)
 
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Mistwell

Crusty Old Meatwad (he/him)
I gotta say reading the Stealth rules on the page (which are unchanged so far) looks much clearer to me than reading it on the screen. It does look pretty simple now. It's this:

DC 15 Stealth check while out of enemies sight and either heavily obscured or behind at least 3/4 cover, and your check becomes the DC to find you. You now have Invis condition, which .ends if you make a sound, an attack, or a creature beats your DC with a passive or active Perception check to find you.

That's it. DM judgement still plays a role like in all the rules, but that's really all there is to it. You can leave cover or obscurement and walk around while still stealthed. As long as you don't make sounds or attack, you're hidden if foes don't beat the DC to find you with Perception.
 

Stalker0

Legend
You think it’s too much to hope that the folks outside the US who had their alternate covers delayed will get the updated text?
hehe what you think they just redo all the layouts for the new text, zip it on down to the printers, print an entire another run of books, and then ship them across the world all in a matter of weeks?

Not how it works my people, we have all gotten used to the speed of digital, but physical works still take time to make....and time to change.
 

Belen

Hero
I gotta say reading the Stealth rules on the page (which are unchanged so far) looks much clearer to me than reading it on the screen. It does look pretty simple now. It's this:

DC 15 Stealth check while out of enemies sight and either heavily obscured or behind at least 3/4 cover, and your check becomes the DC to find you. You now have Invis condition, which .ends if you make a sound, an attack, or a creature beats your DC with a passive or active Perception check to find you.

That's it. DM judgement still plays a role like in all the rules, but that's really all there is to it. You can leave cover or obscurement and walk around while still stealthed. As long as you don't make sounds or attack, you're hidden if foes don't beat the DC to find you with Perception.
Sorry, you cannot walk around in plain sight and remain in stealth. Period.

I may rule you can take surprise action if you enter plain sight but not remain hidden. That is just bad design.
 

Stalker0

Legend
I gotta say reading the Stealth rules on the page (which are unchanged so far) looks much clearer to me than reading it on the screen. It does look pretty simple now. It's this:

DC 15 Stealth check while out of enemies sight and either heavily obscured or behind at least 3/4 cover, and your check becomes the DC to find you. You now have Invis condition, which .ends if you make a sound, an attack, or a creature beats your DC with a passive or active Perception check to find you.
Does it truly say passive or active perception check? Because was left out of the entire stealth conversation up till now (unless people started discussing that on like page 495 of that crazy large thread)
 

I gotta say reading the Stealth rules on the page (which are unchanged so far) looks much clearer to me than reading it on the screen. It does look pretty simple now. It's this:

DC 15 Stealth check while out of enemies sight and either heavily obscured or behind at least 3/4 cover, and your check becomes the DC to find you. You now have Invis condition, which .ends if you make a sound, an attack, or a creature beats your DC with a passive or active Perception check to find you.

That's it. DM judgement still plays a role like in all the rules, but that's really all there is to it. You can leave cover or obscurement and walk around while still stealthed. As long as you don't make sounds or attack, you're hidden if foes don't beat the DC to find you with Perception.

Given all the wailing and gnashing of teeth (let alone all the virtual oil tankers full of virtual ink spilled) over the matter, that seems to be a pretty nice, logical set of rules.
 

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