Dungeons & Dragons 2024 Player's Handbook Is Already Getting Errata

goliath hed.jpg


The 2024 Player's Handbook on D&D Beyond contains several updates to the new revised 5th edition ruleset. Early access users of D&D Beyond who have also obtained a physical copy of the 2024 Player's Handbook have noticed several minor differences between the digital and physical copy, assumably due to soon-to-be-released errata. Notably, the following changes have been spotted:
  • Giant Insect spell contains a clarification on its HP (the physical edition states that the summoned insect has an HP of 30+10 for each level in the spell slot used to cast the spell; the digital version states 30+10 for every level above 4th level),
  • Shields now require the Utilize action to don or doff
  • Goliath's Powerful Build now specifies that it grants Advantage on ability checks to end the Grappled Condition instead of saving throws.
  • True Polymorph's spell description no longer states that the spell effects end if its target's temporary hit points run out.
  • The Telekinetic feat now specifies that it grants an increased range to the use of Mage Hand instead stating that you can cast Mage Hand at a further distance away.
Notably, Wizards of the Coast has not released an official errata document for the Player's Handbook, although they may be holding out until the book's full release on September 17th.
 

log in or register to remove this ad

Christian Hoffer

Christian Hoffer


log in or register to remove this ad






That seems idiotic.
The poisoned condition just means "sickened" but they went with a slightly less gross-sounding name. One that signifies what's happening most often, but not what is happening all the time.

I'm mixed on it. I don't think we need a billion conditions, so simplifying is welcome, but I'm not sure that I agree with where they choose to simplify vs where they choose to keep complexity.

But I'm sure that we'd all have many different preferences there.
 

To be fair, diseased was a half-baked set of rules that didn't follow any structure and didn't come up all that often regardless. Most disease/sickness effects already did that, save for those weird curse diseases (mummy rot or lycanthropy) , the contagion spell, and a few underdeveloped ideas in the DMG.
Yeah I wish they'd given us some options for diseases and curses outside of Contagion and Bestow Curses options in Tasha's instead of pretty underdeveloped puzzles, her being a Witch and all that.
 


My players ask to make checks all the time.

DM: You seen an ancient marble statue.

Player: Cool. Can I make a history check?

DM: Sure!
I don't know if this is pedantic or not, but I think the issue is with calling out the skill. What I do in D&D (and every other game I run) is to suggest the players ask me something like "That statue, what do I know about it?" As the DM I can then tell them what check to make. I just prefer natural language to game speak.

Yes, most of the time they're going to know what skill to use, but it also let's me give them more options. Is this silly? Yes, but I find it especially useful when they're interacting with someone. "I roll Diplomacy" becomes either roleplaying a conversation or a statement of intent.
 

Related Articles

Remove ads

Remove ads

Top