Dungeons & Dragons, 4th Edition: Remastered Director's Cut

Allow me to be cynical and make an analogy:

Essentials is like a "Director's Cut" edition of a movie release or a "Remastering" of a music release.

Director's Cuts and Remasters add a bit of additional value to the customer. Sometimes they dramatically affect the artistic merits of the item in question. Sometimes the new versions barely have anything of note to qualify them as a better edition.

But from the corporate executives' point of view, the only reason to release these is to make more money than they would otherwise, especially from a mature product that has saturated or is close to saturating its market and has little probability of expanding to a new market.

Director's Cuts and Remasters generally cost more than the "old", non-"premium" versions, whether or not the old version stays on the shelf.

Director's Cuts and Remasters create a dilemma for people who have already paid for the old version. Are the new features enough to make me pay for this item again? The product manager's job is to add just enough to make those people buy again without the new features actually costing that much, if anything, to add.

Director's Cuts and Remasters create a dilemma for people who have not yet paid for the old version. Which version to buy? The product manager's job is to make these people consider buying both, but if they are only going to get one to get the new version (with its higher profit margin).

Someone at Hasbro made a brilliant connection between adding directors commentary or previously unreleased tracks (or "restoring" edited scenes or studio tracks or live tracks) and D&D class builds.

Someone at Hasbro made a brilliant connection between "rules updates" and remastering video and audio.

How are the D&D product managers “adding just enough to make those people buy again without the new features actually costing that much, if anything, to add”? They are already updating the rules more frequently to correct a criticism of 3rd Edition to keep DMs from transitioning to other RPGs with better ongoing support from the publisher. They are already adding new races, classes, and class builds to provide content to Dragon and Dungeon to get players to subscribe to Dungeons & Dragons Insider. But instead of being electronic only, they are packaged in a new, physical product and marketed heavily.

How are the D&D product managers “making people who have not yet paid for the old version consider buying both, but if they are only going to get one to get the new version (with its higher profit margin)”? They are spinning the new release as more friendly to new players, and the existing product as something new player’s can transition to once they gain more experience. They are also artificially limiting the new product making an “upgrade” purchase necessary to fully enjoy the product (the new red box is limited to only a few levels).

How does Hasbro/WotC make more money from this? This is obvious in the case of people who have already paid for 4th Edition products. In the case of people who haven’t purchased anything, let us look at the case of a new player and the case of a new DM.

It’s not at all clear to which Essentials products a new player can limit their purchases. At first glance it looks like they can pay just $20 for a “Heroes of the …” book instead of $35 for a PHB. But I don’t think those books actually contain rules for play. Instead they will also need to buy the Starter or Rules Compendium for $20. So there is an extra $5 they get out of a brand new player.

If there is a value in the Essentials line, it is found in the case of a new DM who will clearly want the Dungeon Master’s Kit for $40. It looks to combine good stuff from the $35 DMG and $35 MM, the $10 DM Screen, plus other stuff. Turning off my cynicism generator for a moment—growing … weaker … must … hurry—I heartily encourage anything that gets more players to try their hand at running the game. We’re having a hard time fielding enough DMs to run tables for all the players who are showing up for Encounters.

But is the Kit enough (Cynicism generator: turn on!)? DM’s will most likely also need the $20 Rules Compendium, and likely will have started with the $20 red box. The 32 pages of monsters in the Kit isn’t much, and so they will quickly drop $30 on the Monster Vault. We haven’t even got to the rules for PC builds, and have spent $120 versus the $105 it takes to just buy the three core books.

Personally, I see Essentials as a money-grab and won’t be spending any money on it. I will continue to advise new players to just pick up the PHB1. I’ll advise players considering running a game to run a table at Encounters. If they like it I'll tell them to get the new DM Kit, and then to get the Core Rulebook Gift Set as soon as they start running home games. All the new crunch from Essentials will be in the electronic tools, and so I will advise existing player’s and DMs to subscribe to DDI if they really want it.
 

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You used the word "need" quite a few times when talking about the options. I am not certain that I agree, in the same way that I don't "need" any of the 4E splat books (Arcane Power, Martial Power, etc). All that stuff is in the CB, and that is where I get that content from.

Curious, is Wizards damned if they do, damned if they don't? Thinking about the rules compendium, and the people who are asking for updated, errata-ed rules in print versus those claiming this to be a money grab. Can they win?

Wizards of the Coast is a business, they need to have revenue. This is a win win in my opinion. It introduces the game to a wider audience (Red box will be in Toys R Us for the holiday season I bet), and provides revenue for the company to produce further product.
 

Let me offer you a different analogy.

4e's PH, DMG and MM are like big tubs of different legos. You can build all kinds of cool stuff with them; however, if you buy (f'rexample) Martial Power, it has purple legos in it. Wow! There weren't any purple legos in the original books. Then if you buy PH2, you find that it has some shiny, reflective legos; PH3 has some legos that light up from within; etc. Each set of legos offers new ways to build stuff, but none of them make the original simple red and white and blue bricks obsolete or less useful; they just continue to add options.

I suspect that the Essentials line will add orange and black legos, as well as some that have simple moving parts so that you can build rotating devices like windmills. Also, maybe some curved ones, or something neat like the old moon surface lego terrain or whatever they called it.

But you know what? You can still build lots of things that are plenty cool with just the different sized bricks in white and red.
 

Funny... I would redefine "cynical" people in this regard with another term. "Cheap".

They bought the original stuff with their hard-earned money... and now that new stuff is being released that possibly has stuff in it they might want... they're mad that they have to pay more money for it. As if there's a dollar amount you can reach that after that point Wizards has already earned as much cash from you that they should, and everything past that should be gravy and just handed out freely. The old "I'm one of your good customers, you shouldn't treat me this way!" complaint.

You may think it's just being "cynical" to believe that repackaging material is nothing more than a money grab... I think it's more that some people are just cheap and have senses of entitlement that they shouldn't have.
 
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ALSO, with the Director's Cut you can always go and download the new stuff for just $10.

Oh, what, you can't?

Funny, cause you can with DDI.
 

Allow me to be cynical and make an analogy:

Essentials is like a "Director's Cut" edition of a movie release or a "Remastering" of a music release.

Director's Cuts and Remasters add a bit of additional value to the customer. Sometimes they dramatically affect the artistic merits of the item in question. Sometimes the new versions barely have anything of note to qualify them as a better edition.

But from the corporate executives' point of view, the only reason to release these is to make more money than they would otherwise, especially from a mature product that has saturated or is close to saturating its market and has little probability of expanding to a new market.

Director's Cuts and Remasters generally cost more than the "old", non-"premium" versions, whether or not the old version stays on the shelf.

Director's Cuts and Remasters create a dilemma for people who have already paid for the old version. Are the new features enough to make me pay for this item again? The product manager's job is to add just enough to make those people buy again without the new features actually costing that much, if anything, to add.

Director's Cuts and Remasters create a dilemma for people who have not yet paid for the old version. Which version to buy? The product manager's job is to make these people consider buying both, but if they are only going to get one to get the new version (with its higher profit margin).

Someone at Hasbro made a brilliant connection between adding directors commentary or previously unreleased tracks (or "restoring" edited scenes or studio tracks or live tracks) and D&D class builds.

Someone at Hasbro made a brilliant connection between "rules updates" and remastering video and audio.

How are the D&D product managers “adding just enough to make those people buy again without the new features actually costing that much, if anything, to add”? They are already updating the rules more frequently to correct a criticism of 3rd Edition to keep DMs from transitioning to other RPGs with better ongoing support from the publisher. They are already adding new races, classes, and class builds to provide content to Dragon and Dungeon to get players to subscribe to Dungeons & Dragons Insider. But instead of being electronic only, they are packaged in a new, physical product and marketed heavily.

How are the D&D product managers “making people who have not yet paid for the old version consider buying both, but if they are only going to get one to get the new version (with its higher profit margin)”? They are spinning the new release as more friendly to new players, and the existing product as something new player’s can transition to once they gain more experience. They are also artificially limiting the new product making an “upgrade” purchase necessary to fully enjoy the product (the new red box is limited to only a few levels).

How does Hasbro/WotC make more money from this? This is obvious in the case of people who have already paid for 4th Edition products. In the case of people who haven’t purchased anything, let us look at the case of a new player and the case of a new DM.

It’s not at all clear to which Essentials products a new player can limit their purchases. At first glance it looks like they can pay just $20 for a “Heroes of the …” book instead of $35 for a PHB. But I don’t think those books actually contain rules for play. Instead they will also need to buy the Starter or Rules Compendium for $20. So there is an extra $5 they get out of a brand new player.

If there is a value in the Essentials line, it is found in the case of a new DM who will clearly want the Dungeon Master’s Kit for $40. It looks to combine good stuff from the $35 DMG and $35 MM, the $10 DM Screen, plus other stuff. Turning off my cynicism generator for a moment—growing … weaker … must … hurry—I heartily encourage anything that gets more players to try their hand at running the game. We’re having a hard time fielding enough DMs to run tables for all the players who are showing up for Encounters.

But is the Kit enough (Cynicism generator: turn on!)? DM’s will most likely also need the $20 Rules Compendium, and likely will have started with the $20 red box. The 32 pages of monsters in the Kit isn’t much, and so they will quickly drop $30 on the Monster Vault. We haven’t even got to the rules for PC builds, and have spent $120 versus the $105 it takes to just buy the three core books.

Personally, I see Essentials as a money-grab and won’t be spending any money on it. I will continue to advise new players to just pick up the PHB1. I’ll advise players considering running a game to run a table at Encounters. If they like it I'll tell them to get the new DM Kit, and then to get the Core Rulebook Gift Set as soon as they start running home games. All the new crunch from Essentials will be in the electronic tools, and so I will advise existing player’s and DMs to subscribe to DDI if they really want it.

As owners of the Dungeons & Dragons brand, Hasbro has two responsibilities to me, as a stakeholder.

#1. Produce quality material. For the most part this happens. The free Encounter and Game Day material is a notable exception however, and strange, since this is the first exposure that many get to the game.

#2. Responsibly manage the brand.

If you want to see the dangers of the brand being irresponsibly managed, you need only look back to TSR. TSR had some great material being churned out, but business wise the model wasn't sufficient (obviously). We all want books to continue to come out.

That being said, if the game is esoteric enough to put off a large majority of newcomers, than obviously changes need to be made for the survival of the brand.

I want to state that I am for anything that is being released that will cause more interest in the game, particularly when I get most of the juicy bits included in the DDI subscription. I don't see what the big deal is to be honest. Yes, Hasbro is out to make money. They're a corporation. Based in America. They aren't the March of Dimes. If they didn't charge and D&D was a volunteer effort, it would suck.
 


I'm sure there is an element of wanting to make some money on this product since... yeah, Wotc is a company. But I think portraying this as simply a money-grab is way off-base.

Among other things, the abiity for a group of new players to chip in $3-4 and pick up the Red Box makes for a pretty cheap buy-in to get the basics of the game. Then they can each go and get whatever player book fits their character, for $20 - still a good deal.

Would WotC be happy if they then picked up more books and then branched into all the existing content as well? Of course. But trying to produce a clear and accessible version of the game to draw in new players is a fantastic move for the hobby as a whole. At least, in my view.
 

If you think Essentials are akin to a director's cut, then let me say two words.


Blade.

Runner.

As someone who owns the Blade Runner Five-Disc Ultimate Collector's Edition DVD briefcase that came out a couple Christmases ago (with fake origami unicorn and Matchbox-style spinner) and the original Director's Cut DVD, (my dad keeps the laserdisc) I know of what you speak.

And that's precisely the parallel I see between the core rulebooks and the Essentials line.
 
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That being said, if the game is esoteric enough to put off a large majority of newcomers, than obviously changes need to be made for the survival of the brand.

Is this actually the case? Has anyone actually released research that shows this is happening and is a major problem?

Or have sales of the core rule books flattened because the market is satisfied, and so the corporation needs a newish product to drum up revenue?

Both? Or something else?
 

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