knightofround
First Post
I just don't understand your cynicism. If the products are not a upgrade for you (ie director cut/remaster) don't buy it. If they're too unbalanced, don't allow it. Heck you can even preview the stuff on DDI to determine whether or not you'd be wasting your money.
As long as the systems are fully compatible you should have no problem bringing an essentials player up-to-speed with core rules, or vice-versua. And if they are not compatible, then WotC would be losing profit from this product rather than gaining from it. It's in their own best interest to keep them compatible.
Seriously, this game is about imagination and opening up to new ideas. WotC is out to make a profit like anyone else, so they're hedging their bets by making the content interesting enough to intrigue old players just in-case the marketing strategy fails. And, as you yourself mentioned, we've been hurting on the DM/Player availability for several years now. The game *needs* marketing, and they're trying to do it. I would certainly welcome any product that brought more people into D&D. Lower price points and less complexity is a good way to go about it.
Think of it like baseball, with major and minor leagues. The major leagues gets most the attention. However the sport could not thrive without the minor leagues keeping the sport alive in local areas and training players. And the vast majority of major league players come from the minor leagues.
As long as the systems are fully compatible you should have no problem bringing an essentials player up-to-speed with core rules, or vice-versua. And if they are not compatible, then WotC would be losing profit from this product rather than gaining from it. It's in their own best interest to keep them compatible.
Seriously, this game is about imagination and opening up to new ideas. WotC is out to make a profit like anyone else, so they're hedging their bets by making the content interesting enough to intrigue old players just in-case the marketing strategy fails. And, as you yourself mentioned, we've been hurting on the DM/Player availability for several years now. The game *needs* marketing, and they're trying to do it. I would certainly welcome any product that brought more people into D&D. Lower price points and less complexity is a good way to go about it.
Think of it like baseball, with major and minor leagues. The major leagues gets most the attention. However the sport could not thrive without the minor leagues keeping the sport alive in local areas and training players. And the vast majority of major league players come from the minor leagues.