I posted this link before in the thread, but it kind of got lost in the boise, and after giving it another read, I feel that it's a lot more relevant to this discussion than simply just as a footnote. So have it again:
This article discusses cultural appropriation. More precisely, it discusses discussions about cultural appropriation, which stress me out more than any other cultural consulting topic. The question of whether a given expression is or is not cultural appropriation, and the corollary question of wheth
jamesmendezhodes.com
In particular, note the distinction between cultural
exchange and cultural
appropriation:
It's the presence of this power imbalance that separates exchange from appropriation. When cultural expressions are respectfully exchanged and syncretized between two groups of relatively equal sociocultural standing, that's completely fine, something to be celebrated even. It's the introduction of a sociocultural power imbalance that starts making the exchange questionable, and thus appropriation.
Four examples of specific power dynamics are put forward:
- Law and Violence: if an adopter can freely perform a cultural expression while its originator faces legal persecution for doing so, that's appropriation
- Ceremony and Sanctity: if an adopter uses a cultural expression in a way that would be considered profane by its originator, that's appropriation
- Choice and Necessity: if an adopter doesn't understand the history behind the cultural expression they're performing, that's appropriation
- Money and Exposure: if an adopter can make more money or earn more fame off of a cultural expression than an originator can due to social privilege and better connections in society, that's appropriation
I'd say that Number 4 is the big one when it comes to discussing cultural exchange and appropriation in print media, including tabletop RPGs. This Oriental Adventures kerfuffle is but one example of this. When an adopter -- in this scenario, White American game designers at big companies -- can be more successful selling products that borrow another culture's expression than a creator of that originator culture -- in this scenario, BIPOC game designers at smaller studios -- can hope to do, that's cultural appropriation.
It's a problem, but it's not a
big problem if the creators are respectful of the roots of their work, and give credit where credit is due. I'm not gonna hate on Elvis just because Black artists were doing rock and roll before him. But if that respect and appreciation isn't being given, and instead the appropriative work is mocking or profaning that oppressed originator, then we have a big problem.