Dungeons & Dragons the movie: "level" reference

The blue lipstick is probably a perfect example of something looking really cool in pre-production design, but bad in 3D real-life.

Really, it's amazing that more movies don't screw up like D&D The Movie did in that respect.
Here's the idea for Damodar:
dad30.jpg
And the movie was 2nd edition rules, people.
There were many D&D things in it (see the character sheets and look in the movie), but i hate to tell you - A Beholder was not in there.

A Beholder-looking guard creature WAS, but to slam a movie for your own preconceived ideas of what it should have been like makes you sound a bit.... petty.

Just realize that if many of your guy's gaming sessions were put to film, it wouldn't LOOK as epic as you MAKe it in your mind.

Not that there weren't tons of mistakes in the film, but come on, peoples: how many other movies have main characters that cast spells and kick-butt mage/dragon-battles?
 

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The movie was terribly entertaining at points and terribly bad at other points. A friend of mine made a suggestion that would have made the whole movie infinetely better though.

At the very end, right before the credits rolled the entire cast of heroes should have been in street clothes at the table while Jeremy Irons should have been behind the DM screen. Making the whole thing just a persons worked up adventure and then there being a reason for him doing such a woeful job of overacting as a villian.

It would have been funnier if as they were leaving they mentioned that it was the last time they let that guy DM for them.
 

I'm not old enough to remember this but didn't D&D in the very beginning refer to spell-levels as spell-ranks and dungeon levels as floors?
 

Wolfwood said:
The movie was terribly entertaining at points and terribly bad at other points. A friend of mine made a suggestion that would have made the whole movie infinetely better though.

At the very end, right before the credits rolled the entire cast of heroes should have been in street clothes at the table while Jeremy Irons should have been behind the DM screen. Making the whole thing just a persons worked up adventure and then there being a reason for him doing such a woeful job of overacting as a villian.

It would have been funnier if as they were leaving they mentioned that it was the last time they let that guy DM for them.

That would have changed completly the movie for me, it would have given a sense to all the senselessness.
 

Wolfwood said:
At the very end, right before the credits rolled the entire cast of heroes should have been in street clothes at the table while Jeremy Irons should have been behind the DM screen. Making the whole thing just a persons worked up adventure and then there being a reason for him doing such a woeful job of overacting as a villian.

Don't give up hope yet - they are apparently planning a trilogy. :eek:

Maybe the heroes will have to defeat Jeremy Irons as another two different BBEGs before they let us have that scene. :D
 

Frostmarrow said:
I'm not old enough to remember this but didn't D&D in the very beginning refer to spell-levels as spell-ranks and dungeon levels as floors?

Actually, no, but in the 1st edition PHB, Gary Gygax made mention of the fact that for a while, he toyed with the idea of making

Character Level = Rank
Spell Level = Power
Monster Level = Order
Dungeon Level = Level

So that it would have been a 9th rank character encountering a 7th order monster on the 8th dungeon level, and slaying it with a 4th power spell.

However, he decided it was even more confusing than just using "level" for all these things, and so left it in the common parlance for his group.
 

A <b>Trilogy?</b>

Oh dear Lord...

I have to bring up the point that Richard O'Brian was frankly the best thing in the whole film. Especially if you see the cut scenes. Although his maze of impossibility consisting of three or four rooms was pretty funny.

But then again, Tom Baker as the World's Fattest Elf was pretty funny too.

Ah, memories...
 

I love this movie. It is so bad that it is good. I have spent a lot of time talking to my buddies about this flick, and we all agree, this movie actually depicts your average DnD campaign.

Am I wrong?
 
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reapersaurus said:
The blue lipstick is probably a perfect example of something looking really cool in pre-production design, but bad in 3D real-life.

Really, it's amazing that more movies don't screw up like D&D The Movie did in that respect.
Here's the idea for Damodar:
And the movie was 2nd edition rules, people.
There were many D&D things in it (see the character sheets and look in the movie), but i hate to tell you - A Beholder was not in there.

A Beholder-looking guard creature WAS, but to slam a movie for your own preconceived ideas of what it should have been like makes you sound a bit.... petty.

Just realize that if many of your guy's gaming sessions were put to film, it wouldn't LOOK as epic as you MAKe it in your mind.

Not that there weren't tons of mistakes in the film, but come on, peoples: how many other movies have main characters that cast spells and kick-butt mage/dragon-battles?

You know, I was about to ask if you were also a Phantom Menace apologist, but that would honestly be a step up. If this turns out to be a troll, well done.
 

Kai Lord said:
You know, I was about to ask if you were also a Phantom Menace apologist, but that would honestly be a step up. If this turns out to be a troll, well done.
Apologize for Phantom Menace for WHAT?

Because there's SO many movies that have lightsabre battles and space battles, pod races, and giant undersea monsters in them? :rolleyes:

Really, you should start thinking about what you're truly gaining by ripping apart so savagely the genre you love.

Having said that, I have about 2 pages worth of questions/observations about how PM screwed up.
That doesn't stop me from enjoying the movie.

And if you let it stop you, than i truly feel sorry for you - movies must be a very frustrating experience for you, considering how few fantasy and sci-fi films are made each year.
 

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