Dungeons & Dragons: Warlock Video Game Announced by Invoke Studios

The game will be released in 2027.
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Invoke Studios, a subsidiary of Wizards of the Coast, has announced Dungeons & Dragons: Warlock, a new video game due out for 2027. The game features a new character named Kaati, played by Tricia Helfer, and will be a third-person action-adventure game. Players will use spellcraft to "solve challenges and take down monsters" with players having some freedom in how they solve problems.

"We're not trying to simulate the tabletop RPG experience, so there is no dice-rolling in the game — we're trying to really deliver a video-game experience first," said Dominic Guay, studio lead at Invoke Studios, in an interview with IGN. "If you are not familiar with Dungeons and Dragons, you are not going to feel friction, like in that you're missing details of the world. But if you are a fan of the universe, you are going to be really excited about what we are doing with the lore of the series for Warlock."

Invoke Studios was previously called Tuque Games, and made the much-derided Dark Alliance game in 2021.

Gameplay will be revealed in 2026, with a planned release for 2027.

 

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Christian Hoffer

Christian Hoffer

OK so 60-90 days over 5 years ago. You really want to be that pedantic?


It's not running smooth as silk for me! 😭

I'm still loving it, despite all the stuttering (and having to spend $200+ on a new CPU cooling system, which didn't fix the stuttering ...).
Oh, I played it on PS5. I thought I remembered hearing the PC specs were quite reasonable though?
I personally don't regard each DA game as being worse than the previous one. I've enjoyed all of them, especially the world-building. Veilguard feels as much to me like a DA game as Origins did.
While I don’t really agree with the people who say “Veilguard is a decent game but a bad Dragon Age game,” I do admit I can see where they’re coming from about that. Dragon Age has changed a lot in terms of mechanics from each entry to the next, and the common threads have really been the world, the story, and the promise of decisions having long-term impact that carry over to the later games (though in practice that has always been a bit dubious). Veilguard makes some writing choices that feel at odds with the world as it has been previously established, and has basically zero reactivity to decisions from past games, apart from the single question of if the Inquisitor romanced Solas, which would have been pretty much impossible to get away with not acknowledging. So, I do get it. The common thread of what has made something a Dragon Age game has never been thinner. But I do think it’s a decent game, even as a Dragon Age game.
 

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I would argue rogues and rangers are better than paladin for that type of game. My ideal single player fantasy based arpg would probably have options similar to the rogue subclasses plus ranger gloomstalker and beastmaster.

Either choose between range and melee or use both, maybe choose spells/pet/bombs+traps as well.

If it was dnd based with class choice like BG DA 1 and 2, id want monk, paladin, ranger, rogue, warlock as the class lineup. The rest are optional to me for an arpg.
But if it was "Bard" we could bring back rhythm games!

Or better yet, make a "Commoner" game! People can't relate to the super powered characters D&D produces these days. Let them be a regular person who gets caught up in adventure!
 

Oh, I played it on PS5. I thought I remembered hearing the PC specs were quite reasonable though?
That's what I thought, but there's something going on that's making the game not work right for me. The only other game I've experienced stuttering with on this PC was AC: Odyssey, and the stuttering only started happening long after I'd beaten the game and was just pottering around doing post-game stuff. (IIRC a DirectX update messed it up.)

With Veilguard, I was able to play it smoothly for one day before the stuttering started, and I haven't been able to get the stuttering to stop since, no matter what I've tried (and I've tried pretty much everything at this point).

While I don’t really agree with the people who say “Veilguard is a decent game but a bad Dragon Age game,” I do admit I can see where they’re coming from about that. Dragon Age has changed a lot in terms of mechanics from each entry to the next, and the common threads have really been the world, the story, and the promise of decisions having long-term impact that carry over to the later games (though in practice that has always been a bit dubious). Veilguard makes some writing choices that feel at odds with the world as it has been previously established, and has basically zero reactivity to decisions from past games, apart from the single question of if the Inquisitor romanced Solas, which would have been pretty much impossible to get away with not acknowledging. So, I do get it. The common thread of what has made something a Dragon Age game has never been thinner. But I do think it’s a decent game, even as a Dragon Age game.
I never put much stock into "the promise of decisions having long-term impact that carry over to the later games". Like, it's a neat idea, but eventually it was going to become too unwieldy with too many different possibilities. I'm not surprised they ditched it for Veilguard. Plus, the game takes place entirely in northern Thedas, whereas the first three games took place entirely in southern Thedas, so there's that as well.

I don't really mind that each game plays differently. I love DA for the lore and the metaplot, and I've yet to be disappointed on that front.

Rook reminds me a lot of Hawke. The fact that Rook can have different backgrounds with the different factions reminds me of the various origins in DA:O.

One thing that's been consistent throughout the series is how your character's surname is always locked in.

I think it's an excellent Dragon Age game. It builds on what's come before, making the blight and darkspawn scarier than ever before. We finally get to see places like the Tevinter Imperium, Arlathan Forest, Weisshaupt and the Anderfels, Antiva, Rivain, and all those places we've only read about in the previous games. The overall metaplots relating to the elves, the Qunari, and all that are building to satisfying conclusions (so far - I haven't finished the game yet - just doing the Siege of Weisshaupt now).

Stuttering aside, the only thing I dislike about Veilguard is having to visit so many different merchants to sell valuables and upgrade faction strength. It feels a bit like I'm running errands. (Like finding the dwarf's lost nug in Orzammar ....)
 

Wait, is the Polygon article from last summer talking about Warlock? If the director of the EA Jedi games is directing Warlock, my interest just shot sky high.

Sorry wrong article her is the right one.

New D&D game trailer revealed at Game Awards, studio explains all

Also side note Invoke Studios is right besides Wizards of the Coast Inc Studios, probably for mutual support and sharing of staff, and so if I'm right about WotC Inc Studios being created to make BG4, then Warlock and BG4 could be worked on side by side in Montreal. Montreal is the perfect city to make BG4.

 


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