Dungeons & Dragons Will Announce New Products at Gen Con, Modules Returning to Game

Expect 2026 and 2027 announcements at the show.
1774011152909.png

Wizards of the Coast plans to use Gen Con as a launching point for future products. During a press briefing at Gary Con on Thursday, Head of D&D Franchise Dan Ayoub said that they would be announcing the product tied to the Season of Champions at Gen Con this year. Additionally, starting at Gen Con in 2026, D&D will also announce the roadmap for the upcoming year at the convention, which will include announcements of upcoming Seasons, announcement of new products, and other "stuff" tied to the season.

Ayoub told the press briefing that early feedback for the seasons have been "fantastic," so it appears that this will be the standard moving forward.

Later in the press briefing, Ayoub noted that the lengthy delay in announcements was due to a combination of internal reorganization for the D&D team and a shift in which products would be released in 2026. He also said that adventure modules will be returning to Dungeons & Dragons as part of the new Season models, although it's unclear whether this will be through the D&D Encounters program, Adventurer's League, or through some other kind of unannounced product.
 

log in or register to remove this ad

Christian Hoffer

Christian Hoffer


log in or register to remove this ad

Why does everyone say this? What would you call the Dark Sun season? Season of Suffering? Season of Trauma Survivors? Season of Sand?

Champions is as good a name for freedom fighters, warriors of the wastes, gladiators and eco-warriors as any, especially if are trying to move away from Dark Suns Pizza-cutter reputation. (All edge and no point).
I guess if they go narrow focus on gladiator stuff it makes some sense, but I still don't feel it. But I don't care about DS anyway and can't figure out why they would bother with such a niche setting. The fanbase literally shrinks every day.
 

Seems like a thing the report might have mentioned...
Dan Ayoub did not state that modules would have a physical release. Ayoub said that retail/hobby was the "beating soul" of D&D and that they planned on supporting retail in ways they haven't in a long, long time. Hesaid that that the seasons would come with more stuff to sell for retailers, all of which was previously reported on. However, nothing in his comments said that these modules, whatever they might entail, would have a physical release.

If you're doubting the veracity of my reporting, you can listen to Ayoub's actual comments at the 29:00 mark of the video linked to in my article.
 


I guess if they go narrow focus on gladiator stuff it makes some sense, but I still don't feel it. But I don't care about DS anyway and can't figure out why they would bother with such a niche setting. The fanbase literally shrinks every day.
None of these old settings have a significant fanbase. Those people are irrelevant. The point is they contain useful ideas that can be mined for current players.
 

None of these old settings have a significant fanbase. Those people are irrelevant. The point is they contain useful ideas that can be mined for current players.
What, I wonder, does DS offer that a new setting would not? Who at WotC believes DS is a viable setting for modern D&D audiences? I could almost see it during the Grimdank Renaissance of a decade ago, but now in the midst of the Romantasy Revolution, it seems even weirder.

Make. Something. New.
 

Dan Ayoub did not state that modules would have a physical release. Ayoub said that retail/hobby was the "beating soul" of D&D and that they planned on supporting retail in ways they haven't in a long, long time. Hesaid that that the seasons would come with more stuff to sell for retailers, all of which was previously reported on. However, nothing in his comments said that these modules, whatever they might entail, would have a physical release.

If you're doubting the veracity of my reporting, you can listen to Ayoub's actual comments at the 29:00 mark of the video linked to in my article.
They did say that Luke's projects would involve physical releases, something that EN World commenters are insisting will only be on DMs Guild for some reason.
 

Dan Ayoub did not state that modules would have a physical release. Ayoub said that retail/hobby was the "beating soul" of D&D and that they planned on supporting retail in ways they haven't in a long, long time. Hesaid that that the seasons would come with more stuff to sell for retailers, all of which was previously reported on. However, nothing in his comments said that these modules, whatever they might entail, would have a physical release.
Thanks for the clarification.
If you're doubting the veracity of my reporting, you can listen to Ayoub's actual comments at the 29:00 mark of the video linked to in my article.
I don't know why you are yelling at me, when other posters were the ones that strongly suggested you got it wrong.
 

What, I wonder, does DS offer that a new setting would not? Who at WotC believes DS is a viable setting for modern D&D audiences? I could almost see it during the Grimdank Renaissance of a decade ago, but now in the midst of the Romantasy Revolution, it seems even weirder.

Make. Something. New.
There is nothing new under the sun. All the best ideas have been used hundreds of times before. Indeed it’s often the familiarity that makes them so appealing. See: Star Wars.

Personally, my approach to Dark Sun would have been to destroy Athas and create a similar world facing a similar environmental catastrophe, and ask the players if they can do better. But it doesn’t really make much difference if you file the numbers off or not.
 


Recent & Upcoming Releases

Remove ads

Recent & Upcoming Releases

Remove ads

Top