S'mon said:Ket - you're obviously correct about computer UIDs - but really, most NPC stat blocks ought to be so brief & simple that this kind of issue never arises. Sure, keep the "full stat block" format consistent, but the minimal stat blocks covering everything that's really needed in play for most NPCs needn't be more than 1 line long. 2, tops.
Great idea on labeling them as "Relevant [something]".EricNoah said:I do think there might be room for a type of reduced stat block; instead of a "Feats" line it would be "Relevant Feats" and instead of "Skills" it might be "Relevant Skills." Same with SAs, SQs, Equipment/Gear, etc. Heck, you could eliminate listing any ability score that is not particularly low or high and that would be ok by me. Though again with ability damage coming in so many forms perhaps it is best to have all six stats listed...
EricNoah said:As a DM, I'm juggling a ton of information; the less I have to hunt around for info, the faster the game goes.
I do think there might be room for a type of reduced stat block; instead of a "Feats" line it would be "Relevant Feats" and instead of "Skills" it might be "Relevant Skills." Same with SAs, SQs, Equipment/Gear, etc.
I think in modern, full-color publishing the publishers should make good use of color to catch the eye.
I also like anything that keeps me from having to flip open a rulebook during the game (for me, rulebooks are what I use during prep, not what I use during the game). I want monster and character stats spelled out to a certain degree, I ideally want relevant spell info pre-calculated (save DCs, damage, etc.). Same with magic items, traps, etc.
EricNoah said:I think in modern, full-color publishing the publishers should make good use of color to catch the eye. When I type up my own stat blocks in my adventures, I put everything important in colored text. AC is always red because it's the one thing I can never seem to find when I need it. Immunities and resistances are called out in purple or some other color so I can see them.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.