DUNGEON's NEW STAT BLOCK FORMAT

I suppose I like the new statblock format. But I use DMGenie at the gaming table and I know where the information is on the DMGenie screen (and it tracks things like raging automatically, so I don't need to look up differences in ability scores or temporary changes to hp or saves).

I noticed on Dungeon p97 there is a New Monster entry for the hordling, but it uses the existing monster statblock. Will that change, too, or is the new statblock only for particular instances of a race and not the race itself?
 

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Well, like it or not, it is the new format. Personally, I like it quite a bit. In case anyone's interested, here's my new WotC stat block blank, which is what I'll be using when statting out new NPCs. While I'm at it, if anyone notices any problems with it, feel free to post.

Classed Creature’s or NPC’s name CR#
[Gender] [Race] [Class abbreviation & level]
[Alignment] [Size] [type] [(subtype)]
[Book] [Page #]
Init​
# [+ # Dex, +# other bonuses]; Senses [special sight] #ft.; Listen #, Spot #
Languages​
[insert known languages]
AC​
# [+# Dex +# [armor] +# other], touch # [AC – Armor bonus], flat-footed # [AC – Dex Bonus]

Hp​
# (# HD) [Class [X] # levels + Class [X] # levels + Class [X] # levels]

Immune​
[list immunities, if any]
Fort​
+# [+# base +# Con], Ref +# [+# base +# Dex], Will +# [+# base +# Wis]

Spd​
# ft. [,second movement mode # ft. (maneuverability for aerial movement)]
Melee​
[Weapon] +# ([damage]+bonus/[crit multiplier]
Base Atk​
+#; GRP +#
Atk Options​
[ex: rage 1/day]
Combat Gear​
[potions, special items, etc.]
Spells Prepared​
[(CL, Sor, or Wiz] #th [magic using class level] [delete section if not used]
[List spells, starting with highest level. Add a D for domain spells]
2nd – spell (DC #), spell (DC #)
1st – spell (DC #), spell (DC #)
Spellbook​
[list spells in spellbook, starting with level 0] [delete section if not used] 0 – all; 1st spell, spell, spell; 2nd spell, spell

Abilities​
Str # [+#], Dex # [+#], Con # [+#], Int # [+#], Wis # [+#], Cha [+#]

SQ​
[Ex:scent, trap sense +1]
Feats​
explanation on number of feats] [feats]
Skills​
[Math to show number of skills] [skills]
Possessions​
[Items worn or carried. Omit items under combat gear]
[Special Ability] (Rage, for example) Delete section if none]
[Ability Name]​
(Ex or Su)]
[List altered stats, in the same order and format as the stat block above or insert ability description]
 
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You're missing Aura and Weakness just at a glance..
Add Resist and SR..Maybe DR too.. didn't see that and not on the post side
Spell Like Abilities

Thats it I think..

*chuckles* Sorry don't mean to be so critical..I already did this when I converted NPC Designer over
 
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Vascant said:
You're missing Aura and Weakness just at a glance..
Add Resist and SR..Maybe DR too.. didn't see that and not on the post side
Spell Like Abilities

Thats it I think..

*chuckles* Sorry don't mean to be so critical..I already did this when I converted NPC Designer over

No worries. That's exactly the kind of feedback I was looking for. :)
 

The Grumpy Celt said:
I like how consise it is, but what about more complicated villians and monsters.

Over on the software forum I posted a Hill Giant Half dragon barbarian of some odd level using the new format.. I think the thread is NPC Generator/Designer
 

I'm waving my hand in the air. I like it! I see a little duplication in there which could be trimmed, but apart from that's it's a whole lot clearer.

I'd also like to see ultra-minimal statblocks for common critters too, just so I don't have to crack open the MM I/II/III/FF just to pull up an AC and to hit bonus.

Taking the already posted example, how about:

Orc (MM 203) CR1/2
HD 1(5hp) AC 13/13 spd 30' Init +0 Ml: +4 falchion 2d4+4/18- Ms:- F+3 R+0 W-2
STR+3 INT-1 WIS-1 CHA-3 Listen+1 Spot+1

Give me that in the game for 'basic' critters too instead of just name, HP and page reference, and I'll be over the moon. Later references to the same creature would just be a simple

Orc (x3, hp 5/4/5), see A3

Basically, the fewer books around me and page turning I need to do in game, the better.

I realise that there might be "legal" reasons as to why this isn't always possible, but surely if the monster is in the SRD it could be done.......
 

I love the new stat blocks. I have run my characters with the earlier stat block format, but switched over to the new one, and find it *much* easier to use, especially the details I would consistently forget to apply, like declaring my Dodge bonus (easy to remember next to AC) or Damage Reduction (again, easy to remember next to hit points).

The real litmus test was passed with the 'casual player' in our group this past weekend; he made a habit of asking me to explain his character's abilities, stats, etc. until I re-formatted his sheet with the next stat block style. Other than a legitimate question about whether sneak attack damage doubles on a critical hit, he had *no questions*! WOW! Woo-hoo! :)
 

Whisperfoot said:
Well, like it or not, it is the new format. Personally, I like it quite a bit. In case anyone's interested, here's my new WotC stat block blank, which is what I'll be using when statting out new NPCs. While I'm at it, if anyone notices any problems with it, feel free to post.
[/left]

Unless I am mistaken, by your putting it in quotes, one cannot quote you and get it with the coding already in place.
 


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