Ehh, Solonavi had a definite leg up on this mini. Maybe if the real fig has both weapons and wings completely clear it will look alright.Glyfair said:For some reason, the Angel of Valor reminds me a lot of the Mage Knight Solonavi.
That was a good angelFallen Seraph said:Though probably nothing will ever beat Diablo angels for awesomeness.
Cailte said:Sure - the designers have mentioned that if you want a Creature to have x Hp it has x Hp there isn't a hard and fast rule. Reverse engineering is thus going to be harder than in the past.
Its about game balance and making the monster do what you want through direct engineering of the creature rather than by following a pre-set formula.
It looks like Minion isn't a template: I read this as being that the Level 8 Soldier Angel of Valor and the Level 21 Minion Angel of Valor (and the Level ~15 Minion Angel of Valor mentioned in the Monsters^3 podcast) are different stat blocks--possibly with somewhat different abilities (for faster play) as well as different numerical strengths.Upper_Krust said:Secondly, the article mentions that the Level 8 Angel Soldier has a variant for a Level 21 Minion. Now while I am sure the math changes slightly between the Level 8 and Level 21 versions, its fair to say they probably want to keep the monster as similar as possible with mostly the math changing(?). Thus we can guesstimate the difference between Standard Monsters and Minion Variants can be as high a difference as 13 Levels...personally I thought it would be 10 Levels as a rule of thumb; meaning you see a clear tier jump of 10 between standard and minion variants.
The Minis game has HP shifting from the D&D creatures to ensure multiples of 5HP and to tweak a units value for its points cost. The shifting is done by designer, so formula, while used to drive to the HP ballpark, takes a back seat when the designer says, “This fig would be better costed with a few less HP and few less points”.Upper_Krust said:Firstly, maybe I am slow on the uptake this morning but those hit point totals are confusing me.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Now (Death Knight Aside and possibly the Immolith as well), why the heck wouldn't you stick to a simple system such as the one above, rather than (seemingly) arbitrarily shifting hit points up or down by a virtually irrelevant percentage?
Intrope said:It looks like Minion isn't a template: I read this as being that the Level 8 Soldier Angel of Valor and the Level 21 Minion Angel of Valor (and the Level ~15 Minion Angel of Valor mentioned in the Monsters^3 podcast) are different stat blocks--possibly with somewhat different abilities (for faster play) as well as different numerical strengths.
That makes since to me; essentially, it's saying that not all members of the race are actually identical. The more powerful Angels of Valor are generally used as bodyguards by more powerful beings, and the lesser ones are relegated to the army.
Ironically, that means that the Minion AoV are probably more powerful than the non-minion AoV.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.