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Dungeons to dungeons

I have Dungeon Tiles.
I've scanned them into the computer at a high resolution, and in photoshop, manipulate them, to create the maps I want.

Here is an example:
dsc02426ee5.jpg


This is encounter 12 in Keep on the Shadowfell. I placed the beds in the rooms, the cage in the back, and the water pits, along with the rooms.

The stairs and a hallway are original Dungeon Tiles, the rest are my printouts on cardstock.

Learn Gimp. It is a free version of photoshop. It'll help you plenty with this type of stuff.
 

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I use this program called sprite maker. It's intended to make sprites for video-games, but I use it to make tiles. Heres one room I made as an example:

dungeon_1.png
 

Dungeons

There is an adventure regarding kobolds and one silver dragon in dms guide. In this adventure they mapped every single encounter instead of going on one big map.

I believe that adventures has to see tiles that they can see if they were there. This is also important. If they see a door a passage , the new tiles has to shown.

also i have a new idea. I think that we have to give numbers to every single grid. otherwise how can we manage traps ?
 

gimp

Ebertran, while using gimp,

when i paste pictures , i can never move them again. What is the problem. they act like a part of the layer but can not be touched.
 

I cannot tell you, because I do not use Gimp.
I use photoshop.

Plenty of others here use Gimp... any help???

If it's like photoshop, you work in layers, and each layer is independent of each other. You can manipulate specific layers...
 

Ebertran, while using gimp,

when i paste pictures , i can never move them again. What is the problem. they act like a part of the layer but can not be touched.
I use GIMP a lot so I should be able to help some.

The problem is most likely that you paste the image down and then anchor (the icon actually looks like an anchor) that image to the selected layer. You need to make sure you paste them in as a separate layer. You can either use the Edit, Paste or just control-V and then in the layers dialogue you should have something that says "Floating Selection (Pasted Layer)." Just rename that to something else (I use the descriptive for what I'm pasting, "bed" or "bookshelf" for example), and then you should be all set.
 

thanks

Thanks Mercutio .

I will see what i can do tonight.

I tried to use Gimp to make power card. I opened a lair and paste a background picture on it.

Secondly i drawed black lines.

I copied an other picture to an other lair. Then i copied this picture to other lair. Yes an anchor sign was there while pasting. I choseed where to copy then it stuck there and no way to cut it out.

I will try. Lets see.
 

In the games that we play, we use a giant whiteboard that has permentantly drawn dots on it representing a grid. The grid is of course 1x1". Two dungeon masters use this board. My friend uses "scrubbed" maps from alternate adventures because he doesn't like designing them, I design mine in excel and print them out. Eventually I'll be switching to Dunjinni as i'm demoing it and like it.
The finished map product (on letter sized paper) is handed out to one of the players to draw on the white board while the description of the room is being read. Obviously the drawing is done quickly and does not have the same high quality that a designed map does, but after the paper map has been handed out to the players its much easier for them to envision what the stuff on the white board looks like.
Also of note, the white board has a background that magnets can megnatize to (ferris?), so that helps if you're using some sort of magnetic piece.
The advantages of this are that it uses less paper (I'm a tree hugger), and that things can be edited on the fly using dry erase markers (much easier then wet erase). Not to mention it becomes incredibly handy when you want to take a break and play pictionary! ;-)

Cheers!
 

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