We're clearly not being told something.
Nor should we expect to be told everything. We are fans and consumers, not business partners. We don't get to know the details. There is nothing sinister about that.
We're clearly not being told something.
The best case scenario isn't all that bad--it's quite possible that WotC has open-ish licensing plans which render exclusive agreements untenable. Which could explain, perhaps, why Trapdoor continues to have plans for Dungeonscape.
This occurred to me as well. The statement is that TT and WotC would not be working *together*. It sounds a bit like WotC has decided to stop funding development, but isn't *disallowing* development. So, they need a new source of funds...
@sixcupsofcoffee As far as we know, there are no in-app D&D book purchases. Safe to buy books. We will not be selling D&D products.
This is a sudden change.
Or, I should say I surmise it was. I was only accepted *into* the beta on October 27th - so the process of accepting people in was still running a couple of days ago.
That's possible.
This occurred to me as well. The statement is that TT and WotC would not be working *together*. It sounds a bit like WotC has decided to stop funding development, but isn't *disallowing* development. So, they need a new source of funds...
Except, stupid me, they say that it was internally funded. So, it really is a licensing issue, not a funding one.
Tell me nothing, that's fine. Tell me something that makes no sense and you're essentially just noise in my ears. It should be okay for me to complain about the noise.Nor should we expect to be told everything. We are fans and consumers, not business partners. We don't get to know the details. There is nothing sinister about that.
Holy crap. Umbran made a mistake. So you are human after all.![]()
I've seen folks elsewhere automatically write of 5e because of this. Aside from being knee-jerk, if you are basing your entire D&D gaming experience (DMing or Playing) on an e-tools app, then you are doing it wrong.
Holy crap. Umbran made a mistake. So you are human after all.![]()
Holy crap. Umbran made a mistake. So you are human after all.![]()
I still do not like handwritten character sheets (if you'd know my handwriting you'd know why). I have been doing printed sheets for years now, why should I "step backwards" with the NEW system ?
Actually I do not like an e-app which requires me to be on the net while playing. I want an offline app where I can generate and print my character, that's all.
All that we really know from those two letters is:
1. Wizards "ended the relationship."
2. Trapdoor, and presumably Dungeonscape in some shape or form, will continue in some form or another ("there is a future").
What we don't know is why. If what [MENTION=1927]Thaumaturge[/MENTION] says is true, that Trapdoor was waiting on WotC's final approval to release the app, then it seems that the final product was more complete than it sounds based upon people's experience with the beta, and that it is likely--or at least possible--that WotC simply didn't like what they saw, or didn't want to be associated with it, or have a "better" option.
What I hope this means is that WotC finally nailed down their license and that it is rather open, so they'd essentially be saying to Trapdoor, "Nice product, but you'll have to do it yourself under our new license."
I sincerely hope that Trapdoor isn't completely left in the lurch, because I imagine that a lot of time and money was put into this project.
I've seen folks elsewhere automatically write off 5e because of this. Aside from being knee-jerk, if you are basing your entire D&D gaming experience (DMing or Playing) on an e-tools app, then you are doing it wrong.
I still do not like handwritten character sheets (if you'd know my handwriting you'd know why). I have been doing printed sheets for years now, why should I "step backwards" with the NEW system ?
Actually I do not like an e-app which requires me to be on the net while playing. I want an offline app where I can generate and print my character, that's all.
It's my understanding that the iOS app was much further along (months) in development than the Android and Web versions and that it was the iOS app that was waiting on final approval (I don't recall from whom approval was waiting...apple, wotc, or both). Maybe more was bitten off than could be reasonable chewed with developing for three platforms concurrently with a small team and the final product was pushed out to far.