Dungoneer or Runebound?


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Gundark said:
I kmow that this probably isn't the BEST place to put this as the games I'm talking about are board games...but they are kinda about Role playing as you assume a hero. I'm trying to get an opinion of which I should get...what do you guys think

Dungeoneer? http://www.atlas-games.com/dungeoneer/index.php

Runebound? http://www.fantasyflightgames.com/runebound.html

I looked at both on boardgamegeek.com can't decide

I can't speak for Runebound, but I can talk about Dungeoneer. I've bought and played four of the Dungeoneer sets, and two guys I regularly game with both like it a lot. I think it's great because it feels like a combination of Magic:The Gathering and a D&D board game, if that makes any sense.

Since I mentioned MtG, let me say this: One of the great things about it is that it is not a collectible card game, so you won't encounter players who have a crazy advantage over you because they've spent huge amounts of money on rare cards. There are no such things as rares, uncommons, or commons in this game; there are merely expansion sets (Dragons of the Forsaken Desert, Den of the Wererats, etc.). The sets can be played separately or combined. In addition, there is no deck construction as in MtG.

It's like a board game because the players build the "board" as the game progresses. Each turn has a build phase wherein the player draws a map card and places it down wherever he/she wants (within legal limits). This allows for some interesting strategies. Each player can also use one of their movement points to draw and place another map card if desired.

It has a distinct D&Dish dungeon crawl feel to it, since the players play fantasy heroes who must overcome monsters and traps and complete quests in order to succeed.

IMO, any money you spend on this game will be well spent, and you won't regret it.

There's a forum for the game at dungeoneer.net, which comes in handy for rules questions and general discussion.
 

cool thanks. I was leaning towards dungeoneer as the reviews seemed a bit better...also the price tag is significantly less hefty
 


I bought Runbound jusat recently and love it. It truly captures a game of D&D in board form. Quests (my Rogueish character got to try an assassination quest), board spanning Events (burn the Elven Forests!) and an experience point system that allows you to customize your character as you advance in 'level'. That being said I have not played Dungeoneer but will probably get me FLGS to order it for me.

edit - because I never finish what I start...
 
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Gundark said:
Also how is the complexity of the rules? Scale it from a 1-10. 1 being stupid easy 10 being stupid hard

I'd place it at a 4 or so. The rules are somewhat complex, but my friends and I mastered them in a very short time. Dungeoneer.net offers a rewritten rules sheet that cleans up the writing a bit.
 

Another vote here for Runebound. We've two copies of it floating around in our group and it sees a lot of play. The mechanics are quite simple after you get your head around the whacky movement dice. The majority of the game makes liberal use of the d20/DC mechanic which most gamers already know. There is already an excellent expansion of encounter cards and a brand new adventure coming.

I haven't tried Dungeoneer, but as much as our group enjoys Runebound, I'm not very likely to switch.
 


Gundark said:
arrghh You guys aren't making this very easy for me :P

The solution is simple: Get both games. :-) Heck, the recommendations for Runebound are making me think of trying it out. Could you guys who recommended Runebound possibly give me a synopsis of the game and the rules?
 

I have both the latest 2 Dungeneer sets and Runebound 2nd edition, and both rock. The game I choose to play depends on how long of a game I want to play. If I want a shorter, hack filled game, I play Dungeneer. It's quicker, a bit easier, and loads of fun. If I want a longer game, then I'd play Runebound.

As for feel, Runebound gives me more of a roleplaying atmosphere.
 

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