Duo-DMing

I started co-DMing for our original and long-time DM once 3E came out. We'd played 1st edition until then, and the DM liked 3E, but he had difficulties (read: stubborness) learning the new rules. He ran the adventures, and I statted out the bad guys, adjucated rules (saving TONS of time), and ran bad guys in combat. The only disadvantage was that I always new who the opposition was, but it wasn't a problem due to my purposefully tacticless character and ability to seperate player and character knowledge. Overall, it was a great thing because it saved so much time for actual role playing and story development.
 
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Djeta: I think it's a great idea. I'm sure MojoGM would love the help (I know I could sure use an assistant, so if you're ever in Vancouver...) and in a case where you're assisting rather than, let's say, "partnering" (if you see what I mean), you'd have a great opportunity to see "behind the screens" (IYKWIMAITYD) and get some insight into what sorts of tasks and decisions are involved in DMing.

Let us know how it goes if you try it!
 

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