D&D 5E (2014) Durable feat

I might revise this to say: "...very common in my 5e community."

I do feel for you @EzekielRaiden, you do seem to be stuck in the most conservative and unforgiving 5e community for you. Your experience has definitely not been mine!
At least in this case, I am partially basing that on this very forum. Folks here very frequently tend to skew that way, sometimes to an almost unbelievable degree.

Plus? We literally had an over-1k-page thread specifically on this forum talking about the conservatism of the D&D community. This ain't just me, whether or not my experience is unrepresentative.
 

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At least in this case, I am partially basing that on this very forum. Folks here very frequently tend to skew that way, sometimes to an almost unbelievable degree.
And there are many in this very thread who provide a much more liberal (and IMO accurate and logical) solution. I don't see any reason to expect one response over the other (except personal bias - which is very valid in these cases).
Plus? We literally had an over-1k-page thread specifically on this forum talking about the conservatism of the D&D community. This ain't just me, whether or not my experience is unrepresentative.
Yes, and it is not like the thread is 1K pages of people agring with that assessment.
 


The problem with this feat is how to apply it to a d4?

With 16 con, your minimum is 6 on a d4.
What has higher precedence?
The maximum of the die or the newly set minimum.
There are no classes with a d4 hit die, so as phrased, the question is moot.

However, if you had a Cleric, Wizard, etc. with 20 Con, then you could have a situation where 2x[Con Mod] is greater than the hit die.

Personally? I think the feat should give you that minimum value. So you (effectively) don't bother rolling--your hit die healing is beefier than anyone else's. You've invested an absolute metric crapton into your Constitution, and taken an otherwise pretty much garbage-tier feat. I say, reward that choice with making a character genuinely stupidly durable.

Even a Barbarian could face such a question if they hit level 20, since in 5.0 your Constitution can be increased to a maximum of 24 and thus your modifier becomes +7, despite your hit die being d12. But, again, if you've invested that hard into being just Stupidly High HP, and you single-classed Barbarian for twenty levels, yeah I kinda think you've earned your ultra-fat HP.

It's only going to give characters something like +40 HP over the course of a day. Is +40 HP, when the character has something like 4x20 + 6 + 4x19 = 162 HP, really that much of a big deal? Yes, it's a perk. Is it REALLY such a powerful, unsound perk that we should block it?

I say, let it ride. Someone going that much all-in for survivability, particularly with such a weak and roundabout way of doing it? Sure, knock yourself out. Or, I guess, avoid getting yourself knocked out? I don't see the point in slamming down hard on something that is incredibly weak in charop terms.
 
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There are no classes with a d4 hit die, so as phrased, the question is moot.

However, if you had a Cleric, Wizard, etc. with 18-20 Con, then you could have a situation where 2x[Con Mod] is greater than the hit die.
Yes. Should have been d6 or d8.
Personally? I think the feat should give you that minimum value. So you (effectively) don't bother rolling--your hit die healing is beefier than anyone else's. You've invested an absolute metric crapton into your Constitution, and taken an otherwise pretty much garbage-tier feat. I say, reward that choice with making a character genuinely stupidly durable.
OK for me. Still probably a result of bad wording. Accidently making a bad feat ok.
Even a Barbarian could face such a question if they hit level 20, since in 5.0 your Constitution can be increased to a maximum of 24 and thus your modifier becomes +7, despite your hit die being d12. But, again, if you've invested that hard into being just Stupidly High HP, and you single-classed Barbarian for twenty levels, yeah I kinda think you've earned your ultra-fat HP.
Ok.
It's only going to give characters something like +40 HP over the course of a day. Is +40 HP, when the character has something like 4x20 + 6 + 4x19 = 162 HP, really that much of a big deal? Yes, it's a perk. Is it REALLY such a powerful, unsound perk that we should block it?
No. Still a good thing 5.24 did away with that feat.
I say, let it ride. Someone going that much all-in for survivability, particularly with such a weak and roundabout way of doing it? Sure, knock yourself out. Or, I guess, avoid getting yourself knocked out? I don't see the point in slamming down hard on something that is incredibly weak in charop terms.
Yes. Especially when a fighter at that level can chain short rests to just regenerate d10+20 hp for free each time.
 

So with 1d6 HD and 19 con, you have (4+4)+(3.5+4) = 15.5 HP/day.
Add +1 con and you gain +2 HP/day/HD (each +1 on average gives +1 HP/day/HD, but parity gives you an advantage).
Add Durable (+1 con, min roll 10) and you have (4+5)+(10+5)=24 HP, or 8.5 HP/day/HD. The non-+1 con part gives 6.5 HP/day/HD here.

It does require having very low HP before each short rest and multiple short rests.
 

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