[Dusk] The Alternate Versions of Dodge, Skill Focus & Toughness

Michael Morris

First Post
Always had a problem with these three. Here's my take. Formatted versions at

http://enworld.cyberstreet.com/hosted/Dusk/index.php?file=feats.php

Dodge [General, Fighter]
You are adept at dodging blows.

Prerequisite: DEX 13+

Benefit: During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. You can select a new opponent at any time you could take a 5’ step. If you are fighting defensively the +1 dodge bonus applies to all foes fighting you, though you still must select one opponent for any feat for which dodge is a prerequisite. If you go on total defense you gain a +2 dodge bonus to your Armor Class against all opponents instead of a +1. Remember that dodge bonuses stack and any condition that causes you to lose your dexterity adjustment to armor class also causes the loss of dodge bonuses.

Note: Dodge is considered one of the weaker feats in the game though it is the prerequisite of many prestige classes and more powerful feats so making it a powerful feat could unbalance the game. The above change makes the dodge feat somewhat more useful, particularly when the character only desires to avoid getting hit. Other feats are included in this chapter that make the chosen opponent feature of the feat more significant.


Skill Focus [General]
Choose a skill, such as move silently. You have a special knack with that skill.

Benefit: You gain a +3 bonus on all skill checks with that skill.

Special: You can gain this feat multiple times. Its effects do not stack. Each time you take this feat it applies to a new skill.

Note: Several feats in the PHB, this supplement and in others grant a +2 bonus to two predetermined skills. Having only a +2 bonus come from skill focus is therefore unnecessarily weak – hence the increase to +3 suggested in this manual.



Toughness [General]
You are tougher than normal.

Prerequisite: CON 13+.

Benefit: You gain +1 hit point per level

Note: This feat is too useful at low levels and too weak at high levels. The scaling change above fixes this problem. This version of the feat cannot be taken more than once.
 

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I like

Honestly I think those are good changes, but for dodge I would make it so you always have a +1 dodge vs everyone. I think your version makes more sense, but it creates more bookkeeping. As for toughness and skill focus, good stuff.

Technik
 


I don't think I'd change the Dodge as I think that one works for me as is. I already go with Skill Focus at +3.

The Toughness idea is something I've never seen before. I think I like it and will go with it.

Thanks,
 


Khorod said:
I was thinking that Tumble might provide a +1 synergy bonus to Dodge, making it +2.

That I might consider. Still simple and basic while providing the possibility to advance the powerlevel to those characters it would fit.

I would make it high though. 7 ranks or more.

Edit: When I think about it, 7 ranks is only level 4. I would push it to 10 or 13 ranks.
 
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