Ok pretty straight forward question.
Facts:
1) You can critical with a sword.
2) You can critical with a touch spell (like say, shocking grasp).
3) Our friend Mr. Duskblade is attacking a living creature which is vulnerable to criticals.
Situation:
Question 1) Mr. Duskblade is wielding a heavy mace, channelling a 3d6 shocking grasp, and rolls a 20 and criticals. Assuming no other bonuses to damage, how much damage does he do?
Question 2) Mr. Duskblade is wielding a longsword, channelling a 3d6 shocking grasp, and rolls a 19 and criticals. Assuming no other bonuses to damage, how much damage does he do?
Question 2) Mr. Duskblade is wielding a battle axe, channelling a 3d6 shocking grasp, and rolls a 20 and criticals. Assuming no other bonuses to damage, how much damage does he do?
Question 1 simply asks whether a critical with a weapon will increase the damage from the channeled spell.
Question 2 asks, assuming that the answer to question 1 is B, does the spell on the weapon get to take advantage of the weapons expanded critical range? If so, then the answer would be B. It is possible for Question 1 to be B, and Question 2 to be A however.
Question 3 asks if the spell can take advantage of the improved critical multiplier on the weapon.
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Part of me says that since the spell damage is extra on top of the weapon damage, it would not be multiplied, like flaming or sneak attack, etc, so the answers to all questions would be A. However I can also see an argument the other way also. Considering that you have to actually roll real attack rolls, not just touch attacks, I could possibly be persuaded that allowing the criticals wouldn't be horribly game breaking, but I would probably not choose option C for question 3. That would definately be either A or B in my game.
The question is coming up because I want to make a swashbuckler/duskblade who tumbles about with a rapier, relying on the channeled spells for the real oomph in his attacks. I'm sure this question will come up very quickly in game, and I'd like to see everyone's opinions.
Facts:
1) You can critical with a sword.
2) You can critical with a touch spell (like say, shocking grasp).
3) Our friend Mr. Duskblade is attacking a living creature which is vulnerable to criticals.
Situation:
Question 1) Mr. Duskblade is wielding a heavy mace, channelling a 3d6 shocking grasp, and rolls a 20 and criticals. Assuming no other bonuses to damage, how much damage does he do?
- A: 2d8 + 3d6
- B: 2d8 + 6d6
Question 2) Mr. Duskblade is wielding a longsword, channelling a 3d6 shocking grasp, and rolls a 19 and criticals. Assuming no other bonuses to damage, how much damage does he do?
- A: 2d8 + 3d6
- B: 2d8 + 6d6
Question 2) Mr. Duskblade is wielding a battle axe, channelling a 3d6 shocking grasp, and rolls a 20 and criticals. Assuming no other bonuses to damage, how much damage does he do?
- A: 3d8 + 3d6
- B: 3d8 + 6d6
- C: 3d8 + 9d6
Question 1 simply asks whether a critical with a weapon will increase the damage from the channeled spell.
Question 2 asks, assuming that the answer to question 1 is B, does the spell on the weapon get to take advantage of the weapons expanded critical range? If so, then the answer would be B. It is possible for Question 1 to be B, and Question 2 to be A however.
Question 3 asks if the spell can take advantage of the improved critical multiplier on the weapon.
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Part of me says that since the spell damage is extra on top of the weapon damage, it would not be multiplied, like flaming or sneak attack, etc, so the answers to all questions would be A. However I can also see an argument the other way also. Considering that you have to actually roll real attack rolls, not just touch attacks, I could possibly be persuaded that allowing the criticals wouldn't be horribly game breaking, but I would probably not choose option C for question 3. That would definately be either A or B in my game.
The question is coming up because I want to make a swashbuckler/duskblade who tumbles about with a rapier, relying on the channeled spells for the real oomph in his attacks. I'm sure this question will come up very quickly in game, and I'd like to see everyone's opinions.