Duskblade
"My blade and my magic is one and the same."
CLASS TRAITS
Role: Striker. You dart in to attack, do massive damage, and then retreat to safety. You do best when teamed with a defender distract enemies.
Power Source: Arcane. Though you are learned with the sword, your techniques are mystical secrets passed down from master to apprentice
Key Abilities: Intelligence, Strength, Dexterity
Armor Training: Hide, Chain
Weapon Proficiencies: Longword, greatsword, longbow, battleaxe, throwing axe, dagger
Bonus to Defense: +1 Fort, +1 Will
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges: 6 + Constitution modifier
Trained Skills: Arcana and Athletics plus two others. From the class skills list below, choose two more trained skills at 1st level.
Class Skills: Arcana (Int), Acrobatics (Dex), Athletics (Str), Dungeoneering (Wis), Endurance (Con), Heal (Wis), Insight (Wis), Intimidate (Cha), Perception (Wis)
Build Options: Swift duskblade, delayed-gratification duskblade, punisher duskblade, and sniper duskblade
Class Features: Duskblade Mastery, Duskblade Armor Talent, Arcane Atunement, Arcane Strike
Duskblade Class Features
All duskblades share these class features.
Duskblade Mastery
Duskblades have mastered many methods of practicing their special brand of magic. Some imbue their blades with a spell that makes them more agile than their foe. Others prefer to magically hinder their target's defenses, making him a more suitable foe for himself and his allies. Others still just assume focus all their energies into a single strike, and kill the foe sooner than later. A rare few attempt to expand their art even further, and specialize in channeling their magics through ranged weapons.
Choose one of the following options.
Arcane Agility: You gain a bonus to AC and Reflex Defense equal to your Dexterity modifier against foes you have
stricken. You may make a dexterity attack with powers that with the "(Me)" notation.
Spell Penetration: Foes you have
stricken take penalty to Defenses and AC equal to your Arcane Strike attack bonus. You may make a intelligence attack with powers that with the "(Me)" notation.
Arcane Brute: You gain a bonus to Arcane Strike damage equal to your strength modifier. You may make a strength attack with powers that with the "(Ra)" notation.
Arcane Archer: Arcane Strike attack and damage bonuses apply when you attack with ranged weapons. (This is not limited to bows.)
The choice you make also provides bonuses to certain duskblade powers. Individual powers detail the effects (if any) your Duskblade Mastery selection has on them.
Duskblade Armor Talent
You do not take penalties to speed from chain armor.
Arcane Atunement
You know one power from the Wizard's class feature
Cantrip.
Arcane Strike
Once per turn, you may channel extra arcane energy into your blade as a Minor action. You gain a bonus to attack and damage rolls on your next attack this turn with a melee weapon. These bonuses increase as you advance in level, as shown below. If you have chosen
Arcane Agility or
Spell Penetration, enemies you hit or damage while Arcane Strike is in effect become
stricken, and remain
stricken until they are defeated, or the encounter ends.
Code:
Level Attack Bonus Bonus Damage
1st–10th +1 +1d4
11th–20th +2 +2d4
21st–30th +3 +3d6
Duskblade Powers
Your powers are arcane spells that draw on your blending of wit, agility and strength. Some powers reward a high Dexterity and are well suited for the swift duskblade, some reward being patient and are the perfect choice for a delayed-gratification duskblade, others reward a high Strength and appeal to the punisher duskblade, and others still reward ranged tactics are fitting for sniper duskblades, but you are free to choose any power you like.
Reading the Powers: Some duskblade powers are usable with both melee and ranged weapons, and have a special notation. "(Me)" refers to the ability score you use when using the power with a melee weapon, and "(Ra)" refers to the ability score you use when using the power with a ranged weapon. Several
Duskblade Mastery options give you the option of using a different ability score in place of the normal ability score used with melee or ranged weapon. Not all powers have this notation.
Energy Surge
Duskblade Attack 1
With a single utterance, you sheath your weapon in elemental energy.
At Will * Arcane, Weapon (Acid, Cold, Fire, or Lightning)
Standard Action
Melee or Ranged Weapon
Target: One creature
Attack: Str (Me), or Dex (Ra) vs. AC
Hit: 1[W] + Intelligence modifier damage of one of the following types: Acid, Cold, Fire, or Lightning.
Increase damage to 2[W] + Intelligence modifier at 21st level.
Special: This counts as a basic attack. When a power allows you to make a basic attack, you may use this power.
Blade of Frost
Duskblade Attack 1
You imbue your weapon with the ruthless energy of the north, and deliver a strike that numbs enemies to the core.
At Will * Arcane, Cold, Weapon
Standard Action
Melee or Ranged weapon
Target: One creature
Attack: Str (Me), or Dex (Ra) vs. AC
Hit: 1[W] + Intelligence modifier cold damage, and target is slowed until the beginning of your next turn.
Increase damage to 2[W] + Intelligence modifier at 21st level.
Corrosion Cut
Duskblade Attack 1
Your blade drips with acidic liquid, which makes bypassing physical defenses even easier.
At Will * Arcane, Acid, Weapon
Standard Action
Melee or Ranged weapon
Target: One creature
Attack: Str (Me), or Dex (Ra) vs. AC
Special: You make this attack with a +1 bonus.
Increase the attack bonus to +2 at 21st level.
Hit: 1[W] + Intelligence modifier acid damage, and the target takes a -1 penalty to their AC until the beginning of your next turn.
Increase damage to 2[W] + Intelligence modifier and penalty to AC to -2 at 21st level.
Burning Brand
Duskblade Attack 1
You channel the element of fire into your blade, releasing a surge of heat that burns your primary target and also harms another nearby enemy.
At Will * Arcane, Fire, Weapon
Standard Action
Melee Weapon
Target: One creature
Attack: Str (Me) vs. AC
Hit: 1[W] + Intelligence modifier fire damage, and Intelligence modifier fire damage to another target adjacent to you.
Increase damage to 2[W] + Intelligence modifier at 21st level.
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Steely Bolt
Duskblade Attack 1
Your blade conducts the energy of lightning, and is especially useful against ironclad foes.
Encounter * Arcane, Lightning, Weapon
Standard Action
Melee or Ranged weapon
Target: One creature
Attack: Str (Me), or Dex (Ra) vs. Reflex
Special: You gain a +4 bonus to this attack roll if the target is wearing metal armor or is largely composed of metal.
Hit: 1[W] + Intelligence modifier lightning damage, and target is stunned (save ends).
Arcane Agility: You may teleport a number of spaces equal to your Dexterity modifier.
Blade of Blood
Duskblade Attack 1
With a sacrifice of your own lifeblood, you are able to harm your foe even more.
Encounter * Arcane, Weapon
Standard Action
Melee or Ranged weapon
Target: One creature
Attack: Str (Me), or Dex (Ra) vs. AC
Hit: 1[W] + Intelligence modifier damage.
Arcane Brute: If you are bloodied, deal extra damage equal to your strength modifier.
Piercing Fear
Duskblade Attack 1
You give off a show of arcane might that makes your foes shake in their boots.
Encounter * Arcane, Fear, Weapon
Standard Action
Melee or Ranged weapon
Target: One creature
Attack: Str (Me), or Dex (Ra) vs. Will
Hit: 1[W] + Intelligence modifier damage, and opponent is immobilized (save ends).
Spell Penetration: Target takes a -2 penalty to attacks and damage rolls (save ends both).
Color Blast
With an incantation that sounds like a short poem, you unleash through your weapon a torrent of multicolored sparks. Your enemy, overwhelmed, takes several steps back.
Encounter * Arcane, Weapon, Illusion
Standard Action
Melee or Ranged weapon
Target: One creature
Attack: Str (Me), or Dex (Ra) vs. Will
Hit: 1[W] + Intelligence modifier damage, and you push the target one square.
Arcane Archer: You push the target a number of squares equal to your Intelligence modifier.
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Inferno Fissure
Duskblade Attack 1
You slash through the air in a whirlwind of fire as you speak the incantation. Then you strike the earth with your weapon, channeling the fire through it towards the enemies. An infernal breath of fire surges out of the soil under your enemies' feet.
Daily * Arcane, Weapon, Fire
Standard Action
Melee weapon
Ranged 5 Burst 2
Target: Each creature within burst
Attack: Intelligence or Strength vs. Reflex
Hit: 2[W] + intelligence modifier fire damage, and ongoing 2 fire damage.
Miss: Half of above damage, no ongoing damage.
Diamond Dust
Duskblade Attack 1
You alter your weapon with a silent spell: it becomes crystalline. Slashing at your enemies your enemies, it becomes a tornado of frozen crystal shards.
Daily * Arcane, Weapon, Cold
Standard Action
Melee weapon
Blast 5
Target: Each creature within blast
Attack: Intelligence or Strength vs. Reflex
Hit: 1[W] + strength modifier damage, and 1[W] + intelligence modifier cold damage and target is slowed (save ends).
Miss: Half of above damage and target is slowed (save ends).
Flash Bolt Combo
Duskblade Attack 1
You strike at the enemy with a lightning bolt and gain advantage on him. The light and the thunder distract him for an instant - and you strike again, fast as a thought.
Daily * Arcane, Weapon, Lightning
Standard Action
Melee or Ranged weapon
Target: One creature
Attack: Str (Me), or Dex (Ra) vs. AC
Hit: 2[W] + intelligence modifier lightning damage and target is stunned (save ends).
Miss: Target is stunned (save ends).
Special: Make a secondary basic attack against the same target.
Whip of Acid
Duskblade Attack 1
You speak a word and your sword becomes a whip made of acid. You swing at your enemies with it, knowing it will eventually strike true.
Daily * Arcane, Weapon, Acid, Reliable
Reliable: If you miss with this power, you do not expend its use.
Standard Action
Melee weapon
Ranged 5
Target: One creature
Attack: Intelligence or Dexterity vs. Reflex
Hit: 2[W] + intelligence modifier acid damage.