TwinBahamut
First Post
The idea of the race/class divide certainly is simple and intuitive enough, but I've always found it a bit limiting. If you hold the ideas of race and class too far apart, you are forced to balance every race against the basic abilities of a human. This works well enough for "rubber forehead" races like Dwarves and Elves, which are close enough to being human in the first place, but it causes lots of problems for other race concepts.
For example, some of my favorite fantasy races are the Laguz and Manakete from the Fire Emblem series of videogames and many of the similar "Clans" from the Breath of Fire series of videogames. Put simply, they are natural shapeshifters, in the vein of natural lycanthropes, who have the power to change between a humanlike form and a very powerful animal form. This kind of race is simply too powerful for a 3E-style race/class system. That's why they had to create Shifters to serve as a poor substitute. However, with the concept of "race as a class", you would only need to balance a natural lycanthrope race against the Fighter or Wizard, not the base human, which is much easier and allows for the concept to be fully explored.
If you use the suggestion Minigiant made, of combining the "race as class" concept with a traditional race/class system and multiclassing, then you get a very flexible system that can handle a much wider range of character concepts more easily than before. In many ways, it would be both a reference back to older D&D systems and an evolution of the Racial Paragon Path system from 4E. People would be free to pick a race at the beginning and ignore the racial class, but they could also choose to level up in the racial class and acquire special abilities unique to that race's concept. It would open up a lot of fun possibilities.
For example, some of my favorite fantasy races are the Laguz and Manakete from the Fire Emblem series of videogames and many of the similar "Clans" from the Breath of Fire series of videogames. Put simply, they are natural shapeshifters, in the vein of natural lycanthropes, who have the power to change between a humanlike form and a very powerful animal form. This kind of race is simply too powerful for a 3E-style race/class system. That's why they had to create Shifters to serve as a poor substitute. However, with the concept of "race as a class", you would only need to balance a natural lycanthrope race against the Fighter or Wizard, not the base human, which is much easier and allows for the concept to be fully explored.
If you use the suggestion Minigiant made, of combining the "race as class" concept with a traditional race/class system and multiclassing, then you get a very flexible system that can handle a much wider range of character concepts more easily than before. In many ways, it would be both a reference back to older D&D systems and an evolution of the Racial Paragon Path system from 4E. People would be free to pick a race at the beginning and ignore the racial class, but they could also choose to level up in the racial class and acquire special abilities unique to that race's concept. It would open up a lot of fun possibilities.