delericho
Legend
While I prefer a race/class split too, it weakens your credibility when you get the history wrong.
Sorry, I should have said, "When I moved from BECMI to 2nd Edition"!
I didn't play 1st, hence my jump.
While I prefer a race/class split too, it weakens your credibility when you get the history wrong.
I think this is probably right. But I don't think it will make DnD classless though.(Now, if instead they're offering a fairly generic bunch of powers, and your 'class' is nothing more than selecting this bunch of powers instead of 'that' bunch of powers, then a pre-gen 'Dwarf' class makes sense - it's just one of many builds. But that essentially makes D&D classless, which seems like such a major departure as to be almost unthinkable.)
You mean, like: "open book, play dragonborn" ?![]()
Finally, if the core conflates race and class, this means that when people move on, it isn't just a matter of adding new options - they have to unpick their characters to make sense under the new paradigm. To gain a tiny benefit in complexity at the outset, you're adding a significant amount of complexity later.
It's not "core". It's "basic". The point being... you don't move on from Dwarf (class) to Dwarf Rogue with the same character. Your character is a Dwarf (class) for as long as you play him until such time as you decide to create a new character. At that point you can create another Fighter (class), Halfling (class), Cleric (class) etc... or you decide to crack open the Race & Class module and start creating an Elf Cleric, Gnome Wizard, or Human Paladin etc.
I would imagine it would basically just says at the start of character creation section "Here are seven pre-gens if you want them, but if you want more customizability, read the next chapter on Races & Classes". I have no idea why some many people are adverse to this (because like I said above... 3E had the exact same thing with each class having a "pre-built" character in its chapter that you could use.)
It's not "core". It's "basic". The point being... you don't move on from Dwarf (class) to Dwarf Rogue with the same character. Your character is a Dwarf (class) for as long as you play him until such time as you decide to create a new character.
I have no idea why some many people are adverse to this, because like I said above... 3E had the exact same thing with each class having a "pre-built" character in its chapter that you could use
It's not unlikely that a player will want to move on from something as basic as "dwarf is a class" pretty quickly. If he's locked into that for the lifespan of his character, that could well mean several months of being stuck with a character he doesn't like. It seems much more likely that the "races and classes" module will allow for character rebuilds (even if no other modules do this).
It may also be worth noting that both the 3e pregens and the 4e builds were pretty quickly exposed as being rather poor choices. Sure, they made for valid characters in a pinch, but certainly weren't great. I have no problem with them providing sample builds for new players, but not if they're going to do a poor job of it.
So the player just makes a new character. So what? Are you saying it's a mistake altogether to offer simpler character options to people just on the off-chance that a few of those players might want to try the advanced options later on?
There's room for the Essentials Fighter and the PH Fighter side-by-side in 4E. Why isn't there also room for it in the next game?