Dwarf weapons: Great axe or Maul?


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Hypersmurf said:


... so they've basically reversed the errata?

Weird.

-Hyp.
Yep, but due to their reverse-engineering of the Weapon Size Increase charts, a 2d8 Huge weapon now works correctly as a Large Bastard Sword, rather than just the larger version of a Greatsword it was before. So everything's consistent now - the Fullblade can be wielded two-handed by a Medium-sized creature, just as a Bastard Sword can be wielded two-handed by a Small creature.
 


Do you think they'll add the revised weapon size damage increases to the SRD? I'd like to know =) As is, i'll probably leaf through the Arms and eq guide just for those rules and anything else I find interesting enough to memorize before I leave the game store.

Eldorian Antar
 

Eldorian said:
Do you think they'll add the revised weapon size damage increases to the SRD?
Eldorian Antar
I believe there's a good chance of it being part of 3.5 from what we've seen so far, so yes.
 


Ferret said:
Oh and who heard of a dwartf usoing the war version of a tree cutting thing?

A Dwarven Waraxe? Well, it's a *Dwarven* Waraxe, which I suppose differentiates it from a Human or Gnomish Waraxe...

Okay, you got me. I haven't seen anybody in our game use it. I suppose it's okay if one's a fighter and has feats sort of to spare, but not otherwise.

Honestly, I'd just buy me a Large Warhammer (take that, Maul!) and two-hand that, maybe with an animated shield.

Brad
 

Oh and who heard of a dwarf using the war version of a tree cutting thing?

That's kind of silly. A dwarven miner might gravitate to a pick or a hammer, but the axe is the iconic weapon of the dwarven fighter or warrior.

It's like asking "Swords? Why do humans use swords? They should use scythes and bill-hooks and other converted farm implements!"

-Hyp.
 

I think Salvatore addressed this kind of issue in one of the Icewind Dale books. Dwarves use a Hammer and Axe technique when fighting most tall creatures- the axe is ideal for attacking the tendons at the back of the leg / knee / foot, while the hammer or maul is used to break the kneecap / shin. Depending on the angle of attack, one weapon may be far less effective than the other.

If you have a dual wielding dwarf with a hatchet in one hand and a warhammer in the other, he can pass an opponent with devastating effect- but not so much in a mechanical sense (not to say this is a bad thing, the idea of bludgeon weapons being more effective vs the "Front" of a giant and slashing vs the "Rear" of one brings up a whole bunch of new rule sets I'd rather do without than bear for flavor).
 

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