Imperialus
Explorer
Just a little something I whipped together for a PC of mine. He's a dwarven cleric of Kord. Let me know what you think.
The Dwarves of the North or Dvergar as they refer to themselves are a distinct culture within the Dwarven race. They are still fundamentally dwarves, but although it seems that clannish pride, wisdom and stubbornness is a universal trait among dwaves their lifestyle and culture is vastly different.
Dvergar live in the inhospitable tundra of the north. A land of blazing summers where night flees the day contrasted with long dark winters, which crush the land under mountains of snow. Frost Giants and winter wolves stalk the landscape where endless planes meet great pine forests, largely untouched by civilization.
By most standards the Dvergar live as barbarians, along side the tribes of Orcs and primitive men who scrape a living from the inhospitable land. They primarily worship Kord, believing Melora to be his wife, and The Raven Queen his consort. His children through Melora are Avandra, Corellon and Pelor (twin gods of summer). Through the Raven Queen he has given birth to Sehanine (goddess of winter), Gruumsh (God of War), and Vecna (Trickster god of the Arcane). Other important members of the Pantheon are Moradin who somewhat surprisingly has been relegated to the roll of Kord’s smith and shield bearer and Ioun, who takes the form of a crow and dispenses wisdom in Kord’s ear.
Dvergar almost all live in small family clans, rarely numbering more than a hundred or so individuals. The hard permafrost and relatively small numbers make it impossible to construct the same sorts of caverns and tunnel complexes favored by other dwarves. A few more traditional settlements exist in the northern reaches of the Wyrmsmoke mountains but even they are tiny by most dwarven standards. A typically Dvergar village is still largely underground but only a few feet, and the roofs of most structures are typically open to the air. Roofed in sod, and sometimes stone these buildings provide excellent shelter and insulation from the outside. From the outside they almost resemble small hills as the grass on the roof eventually becomes indistinguishable from the ground. Individual homes are connected by a series of underground tunnels that lead to a large communal eating and cooking hall, and the only exit to outside is through a tunnel that leads directly to the hall.
Unlike other dwarves, the Dvergar do not recognize a high king. The clans are almost completely independent, only owing nominal alliance to the decisions of the Sunmoot, a counsel of matriarchs, held each midsummer’s eve on the birthday of Corellon and Pelor. And the Icemoot, a war counsel held each midwinter by the chiefs. Traveling to the sacred circles of the seasonal gods is a difficult undertaking however, and most leaders only make the trip every few years. The positions of matriarch and chief are not hereditary. Both are elected for life from among their clansmen and are expected to rule jointly. They are often, but not always married.
Dvergar attire is determined by the weather and driven by practicality. It ranges from heavy parka’s and robes made from wool and untreated fur in the winter to light pants and shirts stitched from tooled leather, sometimes even cotton among the wealthy in the summer.
Like other dwarves the Dvergar are accomplished metalworkers and craftsmen. Unfortunatly they are hampered by a lack of good quality iron. They make do with what they have however and produce elaborate pattern welded swords and axes for use in war that can stand against anything produced by the most experienced human smiths. This puts their services in great demand among the other peoples of the north and many a human barbarian or ork warlord has been seen wielding a Dvergar blade.