Looking for your thoughts on the shallowest beginnings of a character concept: the dwarven locksmith, a respected man in his community who is a master craftsman when it comes to creating and repairing all manner of locks. He has a strong asthetic appreciation for the mechanisms, and has even been called on to professionally test them on occasion. He believes that a lock hasn't fulfilled its purpose until it can be proven to hold something secure.
* His alignment?
* What craft subskill would you give him?
* Would he stick with the rogue class or multiclass?
* Assuming his two highest attributes scores were both 15s, where would you assign those numbers?
* And what reason would he have to leave his community and take off with other adventurers for parts unknown?
* His alignment?
* What craft subskill would you give him?
* Would he stick with the rogue class or multiclass?
* Assuming his two highest attributes scores were both 15s, where would you assign those numbers?
* And what reason would he have to leave his community and take off with other adventurers for parts unknown?