D&D 3E/3.5 Dwarven Slime-Wraiths and 3.0/3.5

fnork de sporg

First Post
Hi, I statted these guys up for when my gang do their run through the underground dwarven burial grounds. What do you think? Did I get anything wrong? What CR would you make this?

I made these guys for 3.0, as I don't have any 3.5 stuff. But the rst of the guys are slowly gettign it and I think eventually we may convert everything. Is there a pdf equivalent of How-To-Create-A-Monster for 3.5?

Thanx!

(NOW UPDATED TO 3.5!!)

Dwarven Slime-Wight

Size: Medium
Speed: 20 ft
HP: 7d12 = 49hp
AC: 19=10+2dx+5chainmail, +2 natural
Attacks: 2 claws +10,
Damage: Claw 1d4 + 5 + Green Slime + Energy Drain
Face/Reach: 5x5/5
Attributes: Str 20, Dx 14, Con -, Int 8, Wis 16, Cha 7
Special Attack: Green Slime, Energy Drain
Special Qualities: Undead Immunities, Piercing Immunity, Stone Slime
Feats: Power Attack, Weapon Focus: Slam, Alertness
Skills: Listen +14, Spot +14, Climb +15, Hide +12, Appraise +10
Saves: Fort -, Reflex +4, Will +8
Climate/Terrain: Any Mountainous or Underground
CR: 7
Alignment: Always CE


These dwarven undead are sometimes created when dwarven burial grounds become infested with Green Slime. The appear as somewhat decayed dwarven zombies but their flesh is a slimy green and traslusent so that the interior skeleton is visible and where the viscous flesh is thin some bones may actually protrude outward, such as in the hands and face.

More than anything Dwarven Slime-Wights are angry about the state their ancestors have left their tomb, from whose general location they almost never stray . They will attempt to take their revenge on any living creatures they encounter, but have a special hatred for other dwarves whom they will attack in preference to all others.

Green Slime(Ex): the Slime-Wight’s touch affects organic substances as if it were in contact with Green Slime (as found in the DMG)

Energy Drain: Living creatures hit by a Dwarven Slime-Wight’s claws take a negative level. The fort save to rtemove this negative level is DC 17.

Piercing Immunity: Because of the partially gelatinous nature of their bodies Stone-Wraiths take no damage from Piercing attacks.

Stone Swim (Su): The Dwarven Slime-Wight can move/swim through solid stone at half their base speed. They can move in any direction and are not hampered by encumburance or armor while doing so. A Slime-Wight can take objects with them in the stone as long as though objects are coated in their slime. Living creatures who are so coated and pulled in to the stone suffer from Suffocation as per the rules in the DMG.
 
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Fnork de sporg, I like your monster.

I assume they're Medium Undead?

I'm giving you the 3.5 deal here- this guy should have 50 skill points (5 skills maxed out or something). I'd suggest ranks in Spot and Listen, plus maybe Climb and a couple of dwarfy skills like Craft or Appraise.

They should also have 3 feats- I'd suggest maybe Weapon Focus (slam), Power Attack and Alertness.

I'd go with CR 7. Slime and energy drain taste great together, but only if you're the dm. :)

[swipe]
 

Hey, I'm glad you liked it. May your player's be filled with horror and fear.

Thanks for the 3.5. I'll give him those feats, they seem like good ones. The skills eem like agood selection as well, though I wa thinking I might dump craft in favor of Hide.

And, yeah, Medium Undead.

Medium Undead (dwarven) if it were to ever come up.
 



Dwarven Slime-Wight
Medium Undead
Speed: 20 ft
HP: 7d12 (49hp)
AC: 19 (+2 dex, +5 chainmail, +2 natural)
Attack bonus/grapple: +3/8
Attack: Claw +8 melee (1d4 + 5 )
Full attack: Claw +8 melee (1d4 + 5 )
Face/Reach: 5ft./5ft.
Special Attack: Green Slime, Energy Drain
Special Qualities: Undead Immunities, Piercing Immunity, Stone Swim
Saves: Fort +2, Reflex +4, Will +8
Attributes: Str 20, Dx 14, Con -, Int 8, Wis 16, Cha 7
Feats: Power Attack, Weapon Focus: Slam, Alertness
Skills: Listen +14, Spot +14, Climb +15, Hide +12, Appraise +10
Environment: Any Mountainous or Underground
Creature rating: 7
Alignment: Chaotic evil


These Dwarven undead are sometimes created when Dwarven burial grounds become infested with Green Slime. The appear as somewhat decayed Dwarven zombies but their flesh is a slimy green and translucent so that the interior skeleton is visible and where the viscous flesh is thin some bones may actually protrude outward, such as in the hands and face.

More than anything Dwarven Slime-Wights are angry about the state their ancestors have left their tomb, from whose general location they almost never stray. They will attempt to take their revenge on any living creatures they encounter, but have a special hatred for other dwarves whom they will attack in preference to all others.

Green Slime(Ex): the Slime-Wight’s touch affects organic substances as if it were in contact with Green Slime (as found in the DMG)

Energy Drain(Su): Living creatures hit by a Dwarven Slime-Wight’s claws take a negative level. The fort save to remove this negative level is DC 17.

Piercing Immunity(Ex): Because of the partially gelatinous nature of their bodies Stone-Wraiths take no damage from Piercing attacks.

Stone Swim (Su): The Dwarven Slime-Wight can move/swim through solid stone at half their base speed. They can move in any direction and are not hampered by encumbrance or armour while doing so. A Slime-Wight can take objects with them in the stone as long as though objects are coated in their slime. Living creatures who are so coated and pulled in to the stone suffer from Suffocation as per the rules in the DMG.
 

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