Canis said:
I'm with you on Dwarves, but c'mon, not even Gnomes can take Gnomes seriously.
Am I the only guy here who has ever played serious Gnomish characters?
Perhaps I should start a pro-gnomish group... Why Gnomes Are Awsome Dudes, or WhyG AAwD (pronounced Wig Out)
There are a number of approaches to take for a serious gnome-
- Treat them as creepy fey beings known to kidnap human children and take them into their underground burrows. Gnomes suddenly get a lot more respect (if a lot more hatred).
- Play up their magical abilities. Trickery, stealth, and treachery are this insular race's approach to dealing with the big folk (other than Elves and Dwarves). Humans might be afraid of the power of gnomes to mislead, beguile, and decieve with their illusion magics.
- Totally spin the concept. I created a "desert gnome" variant once- it had the same powers of the original, but rather than being a pseudo-dwarf with a big nose, it was a kind of lesser genie, complete with bald head, horns, and pointed teeth. This subrace (jinn) were known as wandering dealers in magical items and services that were well known for driving a hard bargain and having no compunctions about taking your first born or best camel if you didn't hold up your end of the deal. They were divided into four elemental cults lead by druid/sorcerers and lived in remote, hidden oasis where they crafted arcane and clockwork devices in secret.
Gnomes are, potentially, a lot more than comic relief...