Nice work, but I've noticed that your team is making the same mistake that many of the char sheet/generators are making.
Weapons should not be tied to ability mods. Only powers should have ability mods. Weapons are merely implements for powers - much the same way that Holy Symbols and Wands are.
The ability mod section from the weapons/implements should be removed. Furthermore, it is a little misleading to call the Weapon/Implement section a "Attacks Bonus" section since Attack Bonus actually means to-hit bonus in 4e. There are Attack Rolls and Damage Rolls, but it is sort of set up as both at the moment under just a heading of Attack in your character generator.
Suggestions?
1) Remove ability mods from Weapons/Implements
2) Reword the Attack Bonuses section to just Weapon/Implement Section.
3) Weapon/Implements should give bonuses Attack Rolls based on: Proficiency (for weapons), Class, Racial, Magic Enhancement, Feat, Item, Power, Untyped Bonus.
4) Weapon/Implements should give bonuses to Damage Rolls based on: Everything above except for Proficiency.
5) Powers should specify which Weapon/Implement they inherit from. In addition, I would suggest adding parsing for 1[W] or 2[W] as well. Powers is where you want to specify the Ability Mod - not Implements.
Weapons should not be tied to ability mods. Only powers should have ability mods. Weapons are merely implements for powers - much the same way that Holy Symbols and Wands are.
The ability mod section from the weapons/implements should be removed. Furthermore, it is a little misleading to call the Weapon/Implement section a "Attacks Bonus" section since Attack Bonus actually means to-hit bonus in 4e. There are Attack Rolls and Damage Rolls, but it is sort of set up as both at the moment under just a heading of Attack in your character generator.
Suggestions?
1) Remove ability mods from Weapons/Implements
2) Reword the Attack Bonuses section to just Weapon/Implement Section.
3) Weapon/Implements should give bonuses Attack Rolls based on: Proficiency (for weapons), Class, Racial, Magic Enhancement, Feat, Item, Power, Untyped Bonus.
4) Weapon/Implements should give bonuses to Damage Rolls based on: Everything above except for Proficiency.
5) Powers should specify which Weapon/Implement they inherit from. In addition, I would suggest adding parsing for 1[W] or 2[W] as well. Powers is where you want to specify the Ability Mod - not Implements.