Messageboard Golem
First Post
The tight confines of the well shaft do not last long as you are lowered down into a wide dark space. Below can be heard the plunk of pebbles dropping into the water. Warm moist air engulfs you as the flickering torch illuminates nearby moldy and timeworn walls. Much is out of the torches light and a wide and empty space greets your eyes. Only several large stone columns, as if crawling out of the muck and ire below, stretch to a ceiling crisscrossed with broad wooden beams. Below your dangling feet is a mire of steamy slimy water, reeking the putrefying and rotten odor of decay. Out of this blanket of ichor small mounds of dirt and rubble are piled. Barely visible above the water, and directly below you, you see something in the water.
This module follows Vakhund but can be used independent of that module. If used as a continuation of Vakhund, Evanna has been taken here and left in the care of a small band of goblin warriors in the abandoned fortress of Dzeebagd. The characters will have to follow a trail to Dzeebagd and rescue Evanna. This is a fairly easy task. The difficulty arises when the characters attempt to escape the compound in which she is taken.
This module follows Vakhund but can be used independent of that module. If used as a continuation of Vakhund, Evanna has been taken here and left in the care of a small band of goblin warriors in the abandoned fortress of Dzeebagd. The characters will have to follow a trail to Dzeebagd and rescue Evanna. This is a fairly easy task. The difficulty arises when the characters attempt to escape the compound in which she is taken.