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E1: Tomb of Chaos [Judge: Patlin] [Concluded]

"We won't take back anything magical or that we think we may need, such as those figurines, rods or necklaces."

OOC: Do we need to bring back some pearls for identify spells? Erekose, do you have a treasure list for us? At one time, I believe you were keeping one, but it may have been somewhat lost in the crash.
 

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Da Loot:
Jewelry, gems, small valuables
  • lapis lazuli x5
  • amethysts x6
  • gold necklace (Nars has it)
  • fetish necklace
  • tiger eye turquoise
  • moonstone
  • silver ring
  • jewelry
  • bronze false teeth
  • comb
  • crown (lawful-evil aura)
Masterwork items
  • masterwork greataxe
  • masterwork battleaxe
  • masterwork studded leather armor
  • masterwork light crossbow (Percy has it)
  • masterwork dagger (Nars has it)
  • masterwork cutlass
  • masterwork longsword
Magic
  • amulet (magic)
  • map (magic)
  • potion (magic) - clw (cl1)
  • ring of the ram (magic - Percy has it)
  • bolt x6 (magic)
Mundane Equipment
  • Battle Axe x12
  • leather armor x15
  • heavy steel shield x12
  • shortbow x12
  • arrows x a lot
  • dire flail x2
  • holy symbol
  • cat-o-nine tails
  • dagger x2
  • handaxe x2
  • studded leather armor x2
  • bag of spices
  • quarterstaff
  • hide armor
  • sling
  • sling bullets x10
  • composite longbow
  • lots of mundane junk
  • bolt x8
  • buckler
Big stuff, interesting stuff, keys?
  • 4 books: A Brief History of the Curious Adaptations of Agriculture in the Glupa Inlets, The Care and Husbandry of Yellow Speckled Guinea Hens, Intermediate Studies in Mathematics and Practical Applications Thereof, and A Lady's Guide to the Judicious use of Magic in Noble Housekeeping
  • iron scarab figurine
  • intact canopic jar x5
  • red/blue/white/green/yellow/purple/orange crystal rods
  • key
  • clasp
  • cloak
  • asp figurine
  • ceramic ram figurine
  • alabaster cat figurine
  • sandstone hippo figurine
  • ancient furniture & art objects
  • several finely wrought alabaster plaques
  • a shrine

1188gp, 214sp, 3cp


Edit: reorganized to help you pick stuff.
 
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OOC: I had completely forgotten about the gnoll equipment.

Gorefoot looks over all the things they have collected and says, "Maybe you should take back the really expensive weapons and armor the gnolls had. Then you could sell them and use the money to buy wagons and horses and food. I can give you all my money if you need it. I know you'll pay it back. Does anyone know what weapons and armor are the most expensive?"
 

Nars currently has the masterwork dagger.

Nars takes the gold necklace from where he had stowed it. "This, er, is light and will, ah, fetch a, er, pretty penny."

OOC: He wasn't concealing the necklace in any way, but I had noted on my character sheet that he had picked it up.
 

Percy has the MW light crossbow and the ring of the ram.

"Keep your money, Gorefoot. We're on this venture to make money, not spend it. Let's take all the jewlry, even this evil crown. The magic let's keep. Nezrak can identify it when he's got the pearls. We can also take whatever else won't slow us down. Some weapons, maybe. I don't want to take anything which we might need later to get secret doors open."

OOC: Thanks for that list, Erekose. That was a lot of work. Percy will check outside for her horse. Has she survived?
 



The party will rest the night before setting off. Percy asks Novrne if he will come back to the sage's guild with them. Does anyone else have any comments on what to bring or what to bring back? Who wants to carry the potion of CLW? It should stay with the group that doesn't include Ishmael.
 


Ishmael nods at Nars' suggestion, taking out the party's wand of healing and handing to him. He still has one more, a wand of his own purchase.
 
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