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E2: The Secret of Gemhold [Patlin Judging]

Percy probably stands out like sore thumb, with her flying auburn hair and purple cloak. But she dashes out from behind the trees towards the gap in the wall where her friends fight. She's part of that team, and feels both vunerable and impotent when not with them. If she can get to the gap with a 30 feet move, she'd like to aim another fireball at the mirror imaged adepts (if that's what they are). If not, she'll double move to the best spot she can, with some cover, and a view inside the wall, hopefully.
 

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Ridik move to behind Nars, which seems the most damage companion and convert his Calm Emotion to Cure Moderate Wounds to heal him 2d8+6 damages.
[SBLOCK=OOC]HP: 26/42

Size: Small
Speed: 15 feet

AC: 20*, Touch 13, Flat-Footed: 18*
+2 deflection vs Evil to everyone within 10 feet of him
*Unkown shield magical bonus must be added.
+1 haste bonus to dodge AC

Heavy Mace: Att: +8* Dam: 1d6+2*
*Unknown Mace magical bonus to be added.
+1 haste bonus to attack
+1 luck to attack and damage form Prayer

Fort: +6, Refl: +3, Will: +7
+1 reflex to dodge AC

Spells in effect:
Magic Circle against Evil
Bless
Haste

Spell List:
0: Create Water, Detect Magic, Guidance, Light, Read Magic
1: Bless, Command, Doom, Shield of Faith, *Comprehend Language
2: Bull Strength, Calm Emotion, Spiritual Weapon, *Speak with Animals
3: Magic Circle against Evil, Prayer, *Dispel Magic
*Domain Spell [/SBLOCK]
 

Rodimus keeps on wading through the throng of goblins, trying to get to the giants before they are killed.

OoC: Keep using Flurry of Blows to get to the giants.

Large size (space 10ft; Reach 10ft)
Speed 60ft (20 squares)
AC 21, Touch 17, Flat-footed 17; +2 Deflection vs. evil
(+4 Armor, +3 Dex, +1 Dodge, +1 Natural, -1 Size, +3 Monk)
HP 43/56
Fort +9 Ref +10 Will +8; Resistance bonus on all saves increases by +1 vs. evil, +1 Morale vs. fear
Unarmed +11/+11 (2d6+8 magic bludgeoning) or +10/+10/+10 (2d6+6) with Flurry of Blows

Spells Bless, Cat's Grace, Enlarge Person, Mage Armor, Protection from Evil
All durations measured in at least minutes.
Prayer (5 rounds after this), Haste (4 rounds after this)
 

"Thanks, freind," Nars says to Ridik without taking his eyes from the goblins in front of him. He continues hacking away at the goblins, doing his best to use Gorefoot and Rodimus to distract his foes.

OOC:
Question: Were the scorching rays fired into melee and did Nars (or the others) possibly have soft cover? I ask because Nars touch AC is 17 which would effectively be 21 with soft cover or firing into melee and 25 with both. Thought I'd check. Thanks.

I rolled the cure moderate wounds: cure moderate wounds from Ridik (2d8+6=8) Bah!

Nars takes two attacks at the goblins with Felhunter and one with his shield, using his 5 foot step to get targets in range if necessary and get flanking if possible.

Felhunter attacks (1d20+12=13, 1d6+3=6, 3d6=11, 1d20+12=30, 1d6+4=8, 3d6=5) Natural 1 and hits AC 30 for 12 damage with flanking or AC 28 for 8 damage without. (I missed a +1 damage on the roll)
shield attack (1d20+11=23, 1d3+2=4, 3d6=5) Hits AC 23 for 9 damage with flanking or AC 21 for 4 damage if not.

Nars battle stats:
HP: 18/43, AC: 23, Attacks: Felhunter +12 (1d6+3+1+3d6 sneak attack) or Felhunter and shield +10/+9 (1d6+3+1, 1d3+1+1 +3d6 sneak attack)
+4 AC vs giants. +1 to hit vs goblins.

Spells active: bless, shield of faith
Prayer (5 rounds after this), Haste (4 rounds after this)
 
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[Round 3]

Rodimus manages to kill three goblins in quick succession. He steps closer the giants. The largest opponent on the battlefield within the keep, he might actually draw their attention away from the treants at the wall.

Gorefoot kills the last goblin right in front of him and charges towards the nearest shaman. It is unfortunately one of the mirrored ones and he'll have trouble next round figuring out which of the forms belongs to the real one.

The thorns face more enemies as they continue to hold the inside edge of the wall. One manages to fell the dog it hit last time and the other downs one of the goblins to the south with its hastened swings.

Ridik moves in to heal Nars but his healing prooves fleeting this round as the wounds fail to knit fully.

The goblins along the walls to the north continue their barrage of the nomads though all miss this time. Some look like they are getting worried looking back down at the growing gap made by the adventurers. The goblins on the south wall take up the sound coming from the mine with bold vigor and charge the treants with their wicked looking thick swords.

Nars moves up and removes a few more goblins that look bold enough to try and stop Rodimus next round. The way was clear for the most part now for his enlarged friend.

Two of the giants continued to smash the treants, both scoring solid wood crunching blows as both branches and thick chunks of the crumbling wall fly through the air. The other however is distracted but the large monk moving towards him through the goblin. He moves away from the wall, the animated tree he was facing no longer standing. He crushes a goblin dog as he makes his way across the battlefield. As he gets there a hammering fist comes flying at Rodimus who deftly steps to the side avoiding it narrowly.

Nezrak fires a magic missile at one of the larger goblins moving towards the group through the throng. Three golden missiles strike the goblin leader, slowing it only a little bit.

The nomads fire back and have more luck than the goblins on the wall as two more fall.

The treants make a concerted push together with the animated trees to topple the wall down on the giants. All together the remaining four push hard and the wall growns with the effort. A wide section of the wall falls in collapsing and striking the giants feet and legs. It does little to them, but the dozen goblins that remained on the wall are all crushed beneath the rubble.

Percy moves away from the treants to stand just back from Nezrak. She tosses a fireball just as she gets there, aimed at the multitude of shaman images at the far end of the battlefield. Two die in a maelstrom of flame though the third is still standing.

The petals flit away from the falling wall and laugh as the sleeping goblins are crushed beneath it.

The goblin shaman that remains looks angrilly back towards the hole in the wall and now the gaping hole south of that. It moves in closer and summons a wave of flame that catches Gorefoot and Rodimus. It was very close to catching Nars but he maneuvers out of the way. Rodimus dodges too, but Gorefoot catches the blast.

The pixie has moved to the mine entrance and disappeared.

The goblins along the inside of the wall try to scatter when the wall falls, but many perish. The others along the north see the wall fall and freak out and start to break. And thats when the loud booms from the mine grow to a crescendo. Emerging from the mine entrance is the great black goblin that Nars saw while on watch. It stands a good 8ft tall and they watch as it pulls a pixie leg from the edge of its mouth and tosses it in. It's face twists as it's entire body reforms into a raging big dog like creature with a feral goblin-like face.

MM35_PG22b.jpg


[sblock=ooc]Grollk emerges!

Damage Recap:
Ridik = 16 dmg
Nars = 25 dmg
Rodimus = 13 dmg
Gorefoot = 37 dmg[/sblock]
 

Rodimus grins as the battle with the giant begins. He throws a couple of jabs at it, and then a quick kick.

OoC: Full-attack, using Stunning Fist on the first attack (Fort DC 15).

Large size (space 10ft; Reach 10ft)
Speed 60ft (20 squares)
AC 21, Touch 17, Flat-footed 17; +2 Deflection vs. evil
(+4 Armor, +3 Dex, +1 Dodge, +1 Natural, -1 Size, +3 Monk)
HP 43/56
Fort +9 Ref +10 Will +8; Resistance bonus on all saves increases by +1 vs. evil, +1 Morale vs. fear
Unarmed +11/+11 (2d6+8 magic bludgeoning) or +10/+10/+10 (2d6+6) with Flurry of Blows

Spells Bless, Cat's Grace, Enlarge Person, Mage Armor, Protection from Evil
All durations measured in at least minutes.
Prayer (4 rounds after this), Haste (3 rounds after this)
 

Seeing the leader of the goblin coming, Ridik decide to give an hand to Gorefoot to quickly disptach teh shaman before he can head toward it. Ridik move in direction of Gorefoot, staying out of melee and cast a targeted dispel on the shaman, hoping to get rid of all the images and any othe rprotection he could have casted before coming out.

[SBLOCK=OOC] HP: 26/42

Size: Small
Speed: 15 feet

AC: 20*, Touch 13, Flat-Footed: 18*
+2 deflection vs Evil to everyone within 10 feet of him
*Unkown shield magical bonus must be added.
+1 haste bonus to dodge AC

Heavy Mace: Att: +8* Dam: 1d6+2*
*Unknown Mace magical bonus to be added.
+1 haste bonus to attack
+1 luck to attack and damage form Prayer

Fort: +6, Refl: +3, Will: +7
+1 reflex to dodge AC

Spells in effect:
Magic Circle against Evil
Bless
Haste

Spell List:
0: Create Water, Detect Magic, Guidance, Light, Read Magic
1: Bless, Command, Doom, Shield of Faith, *Comprehend Language
2: Bull Strength, Calm Emotion, Spiritual Weapon, *Speak with Animals
3: Magic Circle against Evil, Prayer, *Dispel Magic
*Domain Spell [/SBLOCK]
 

Nars knows his injuries have slowed his reflexes more than a little, and without the ability to dodge he will be a sitting duck against the giant or Grollk.

sorry for the conditional, but Nars is in a tenuous state

If Ridik fails to dispel the shaman's images and Nars can get to a spot where he can attack the shaman while keeping his allies between the giant and Grollk, he will attack the shaman hoping to help figure out which is the real shaman.

Otherwise, Nars takes a step back away from the battle and drinks his potion of cure moderate wounds (2d8+3) in preperation for the big fight against the giants and Grollk.

OOC:
Nars battle stats:
HP: 18/43, AC: 23, Attacks: Felhunter +12 (1d6+3+1+3d6 sneak attack) or Felhunter and shield +10/+9 (1d6+3+1, 1d3+1+1 +3d6 sneak attack)
+4 AC vs giants. +1 to hit vs goblins.

Spells active: bless, shield of faith
Prayer (4 rounds after this), Haste (3 rounds after this)
 

ooc: Nars should have the additional 8hp from Ridik's cure mod this round, I know its not much but it'll help keep him on his feet for now.
 

OOC: I think I counted that already. At the conclusion of post 590, Nars has 33 damage. Ridik healed him 8 so he now has 25 damage. That's 18/43 hitpoints. He'd like to lend a hand to helping get rid of the last shaman, but doesn't want to open himself up to an attack from the hill giant or Grollk. Nars overall strategy will be to get healed a bit, move into flanking position and make a single attack with full expertise and fighting defensively, and then unleash a hasted full attack of sneak attacks.
 
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