E2: The Secret of Gemhold [Patlin Judging]

Erekose13

Explorer
[Round 4 Cont]

Nars moves up to flank the one remaining hobgoblin in the room with Rodimus and stabs him quite badly in the kidney.

Percy casts grease on the big guy but he hangs on to the nasty looking chain.

Rodimus punches the hobgoblin in the face once, but misses a few times.

Ridik prepares for the upcoming clash.

[Round 5]

The one bolter beside Rodimus attacks again and tries to get out of the jam but is unable to effectively flee anywhere.

The two bolters down the hall move closer hesitantly having been burned rather badly. They are still out of line of sight from everyone in the room now.

The bugbear, unaffected by Percy's spell moves into the room sweeping his big flaming chain around, targeting Ridik who is now closest to the door. The chain snags around Ridik's leg but the pull is largely uneffective.

Bugbear
~Map~

[sblock=ooc]Rolls: save vs grease (1d20=17) - Save
flurry hob4 (1d20+13=15, 1d10+5=11, 1d20+13=32, 1d10+5=12, 1d20+8=11, 1d10+5=11) - 1 hit (brutal!) for 12.
h4 vs. rody (1d20+10=12, 1d6+5=10) - miss
touch, strength, follow up, dmg vs. Ridik (1d20+13=30, 1d20+9=11, 1d20+13=16, 2d4+1d6+9=16) - touch attack hit. Opposed str check DC 11 for Ridik. If you fail, you'll be prone and take 16dmg from the follow up.

Stats
Percy - 48/55hp (AC24) - bless, prayer
Rodimus - 39/74hp (AC17) - prayer
Ridik - 58hp (AC19) - bless, prayer
Nars - 49/49hp (AC20) - bless, prayer

Hobgoblin 1 - 80 damage - DEAD
Hobgoblin 4 - 48 damage - prayer
Hobgoblin 5 - 81 damage - DEAD
Hobgoblin 6 - 27 damage
Hobgoblin 7 - 27 damage[sblock=no peeking]Hobgoblin Bladebearer 6th level
Init +7; darkvision; listen +1; spot +1
AC 19, t12, ff18
hp 56
f 7, r 5, w 3
spd 20
melee +1 short sword +11 (1d6+6)
Full: +1 short sword +11/+6 (1d6+6) and +1 short sword +11/+6 (1d6+6)
base +6/grp +8
s16,d16,c15,i10,w12,c8
feats: toughness, 2w defense, 2w fighting, wf (short sword), ws (short sword), improved init, impr. 2w fighting
skills climb12, jump10, listen1, ms9, spot1, tumble8
possessions 2 +1 short swords, +1 banded armor, ring of protection +1, potion of cure moderate wounds

Hobgoblin Bolter 6th level
Init +7; darkvision; listen +1; spot +1
AC 19, t12, ff18
hp 56
f 7, r 5, w 5
spd 20
melee short sword +10 (1d6+5)
ranged +1 crossbow +11 (1d10+3 + poison)
base +6/grp +8
s16,d16,c15,i10,w12,c8
feats: toughness, point blank shot, rapid reload, wf (crossbow), ws (crossbow), improved init, iron will
skills climb12, jump10, listen1, ms9, spot1, tumble8
possessions +1 heavy crossbow, +1 banded armor, ring of protection +1, potion of cure moderate wounds, vial of poison (3 doses purple worm poison) [/sblock][/sblock]
 

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Velmont

First Post
Ridik move five feet foward and come to help to Rodimus in hope to free him from his opponent so the team can concentrate on the bigbear. He strikes twice at his opponent, giving a solid blow on the second attack.

[SBLOCK=OOC]
Ridik - 58hp (AC19) - bless, prayer

That AC doesnt include the magical bonus of the magical shield found in the cave earlier in this adventure.

Attack rolls vs H4: 1d20+14=18, 1d6+5=11, 1d20+9=29, 1d6+5=11
Critical confirmation: 1d20+9=11, 1d6+5=6

That includes divine power, prayer and bless bonus, but doesn't include the bonus from the magical mace found in the cave earlier in this adventure.[/SBLOCK]
 

Erekose13

Explorer
[sblock=Velmont]Before moving away you need to make a DC11 str check to avoid being tripped. I didn't want to roll that one for you just in case.[/sblock]
 


Manzanita

First Post
OOC: Percy had moved in between Rodimus and Nars last round. You didn't update this on the map. I'll assume this is b/c you forgot, not b/c she couldnt' do it. If so...

IC: Deciding to try our a new spell, Percy clenches her fist and shouts 'Snag!'.

OOC: Cast purple tenticles out in the hallway. It covers a 20 foot radius, so she tries to cast it 20 foot back from the door to the room the party is now in. It may not immediately affect the bugbear, then, but hopefully will prevent it from entering the room. Hopefully she can make it affect the other opponents.
Spells availabe: 6/8/8/6/4. Used 0/7/0/2/1.
 


SlagMortar

First Post
OOC: Still here. Looks like the map shows Nars not flanking H4 with Rodimus, though Nars last attack indicates otherwise. I'm assuming Nars is already flanking H4 from K2.

IC:
Nars strikes out with both his sword and shield trying to bring down the hobgoblin before having to fight the bugbear. He makes a deadly stab and a powerful bash with his shield, but slips as he tries to deliver a final followup blow.

OOC:
1d20+12=25, 4d6+4=16, 1d20+11=21, 1d3+3d6+2=14, 1d20+7=8, 4d6+4=17
If Nars attacks are enough to slay the hobgoblin, Nars steps toward the door (J3).
 

Erekose13

Explorer
[Round 5 Cont]

Nars takes out the last hobgoblin in the room, freeing up everyone to fight the bugbear standing menacingly over Ridik.

Percy summons squishy purple tentacles that take over the outer hall and reach in to try and grab the bugbear. The thick tentacles manage to grab all the hobgoblins and the bugbear.

Rodimus turns to the bugbear and grins evilly before he begins punching and kicking the big brute. One of his hits lands a solid blow.

Ridik attacks the bugbear too, hitting once almost critically but the bugbear flinches at the last moment.

[Round 6]

The two bolters down the hall try to escape, one of which manages to escape. He moves closer to the room to try and help his boss out.

The bugbear tries to escape but fails.

~Map~
Map note: Ridik is not in the area of effect because the wall stops the tentacles from getting in.

[sblock=ooc]Rolls: Percy's grapple vs. H6, H7, B (1d20+13=33, 1d20+13=30, 1d20+13=25)
opposed grapple from H6, H7, B (1d20+8=12, 1d20+8=20, 1d20+12=20) = all grappled :(
Rodimus, flurry of blows vs. bugbear. stunning fist on the first attack. (1d20+10=14, 1d10+7=12, 1d20+10=22, 1d10+7=12, 1d20+5=6, 1d10+7=10) miss, hit [12], miss
opposed grapple on escape attempt. H6, H7, B (1d20+13=32, 1d20+13=20, 1d20+13=29)
opposed grapple on escape attempt. H6, H7, B (1d20+8=9, 1d20+8=25, 1d20+12=15) = grappled, escaped, grappled

Stats
Percy - 48/55hp (AC24) - bless, prayer
Rodimus - 39/74hp (AC17) - prayer
Ridik - 58hp (AC19+shield bonus) - bless, prayer
Nars - 49/49hp (AC20) - bless, prayer

Hobgoblin 1 - 80 damage - DEAD
Hobgoblin 4 - 78 damage - DEAD
Hobgoblin 5 - 81 damage - DEAD
Hobgoblin 6 - 27 damage
Hobgoblin 7 - 27 damage - Grappled
Bugbear - 23 damage - Grappled
[sblock=no peeking]Hobgoblin Bladebearer 6th level
Init +7; darkvision; listen +1; spot +1
AC 19, t12, ff18
hp 56
f 7, r 5, w 3
spd 20
melee +1 short sword +11 (1d6+6)
Full: +1 short sword +11/+6 (1d6+6) and +1 short sword +11/+6 (1d6+6)
base +6/grp +8
s16,d16,c15,i10,w12,c8
feats: toughness, 2w defense, 2w fighting, wf (short sword), ws (short sword), improved init, impr. 2w fighting
skills climb12, jump10, listen1, ms9, spot1, tumble8
possessions 2 +1 short swords, +1 banded armor, ring of protection +1, potion of cure moderate wounds

Hobgoblin Bolter 6th level
Init +7; darkvision; listen +1; spot +1
AC 19, t12, ff18
hp 56
f 7, r 5, w 5
spd 20
melee short sword +10 (1d6+5)
ranged +1 crossbow +11 (1d10+3 + poison)
base +6/grp +8
s16,d16,c15,i10,w12,c8
feats: toughness, point blank shot, rapid reload, wf (crossbow), ws (crossbow), improved init, iron will
skills climb12, jump10, listen1, ms9, spot1, tumble8
possessions +1 heavy crossbow, +1 banded armor, ring of protection +1, potion of cure moderate wounds, vial of poison (3 doses purple worm poison)

Bugbear Slaver 7th level (CR 9)
Init +1; darkvision, scent; listen +4; spot +4
AC 21, t11, ff20
hp 71
f 7, r 6, w 3
spd 20
melee +1 flaming spiked chain +14 (2d4+1d6+10)
Full: +1 flaming spiked chain +14/+9 (2d4+1d6+10)
base +7/grp +12
s20,d12,c15,i13,w10,c9
feats: alertness, weapon focus (spiked chain), weapon specialization (spiked chain), combat expertise, improved trip, exotic weapon prof (spiked chain)
skills Climb +10, Hide +5, Listen +4, Move Silently +6, Spot +4
possessions +2 breastplate, +1 flaming spiked chain[/sblock][/sblock]
 
Last edited:

Manzanita

First Post
Percy points at the bugbear. "Purple fire!" she shouts.

OOC: magic missile dmg: 17

I believe her grappling mod should be +14, if we can consider her caster level to be 9, with Arcane Tap. If so her grappling mods & dmg for round 6 would be 24, 34, 19. Dmg, if the two already grappled stay that way would be 8 & 6

Spells availabe: 6/8/8/6/4. Used 0/8/0/2/1
 


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