Werebat said:Wow. So, does this mean that the artificer effectively "breaks" E6? I mean, by the book he doesn't have to be of a level to actually CAST the prerequisite spells to craft an item, he just has to make a UMD check against the item's caster level.
- Ron ^*^
Go look at the WotC CharOpt boards. This is hardly the first thing the Artificer has broken. It's an obscenely overpowered class in the right hands.Werebat said:Wow. So, does this mean that the artificer effectively "breaks" E6?
Evilhalfling said:As for the +2 caster level I suppose this would allow a wand of MM that shot 4 missles or a scorching ray wand that fired a second ray. Useful but not game breaking. (unlike the infamous metamagic/double wand tricks also available.)
(scooped by Nift)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.