d20Dwarf
Explorer
I'm cross-posting this because it wasn't getting much play elsewhere (and I've been busy completing a project so I haven't had much time to post on it either). This is very much a brainstorm, an unfiltered blog, so if I say something stupid it's probably because I thought it, typed it, then moved on to other things without vetting the idea.
I welcome discussion on the points I raise, but I'm not going to get argumentative. I have a pretty firm setting design paradigm that I believe *works* and so I hope you won't get too upset if I don't agree with some of the ideas bandied about, or favor my own conclusions (I will probably disagree with myself as well
).
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So I really dig E6, the idea from EN World poster rycanada, which limits level advancement to 6th level, allowing only the acquisition of feats from there on out.
Here are the revelant threads:
E6 Ruleset Discussion: http://www.enworld.org/showthread.php?t=200754
rycanada's E6 Setting Discussion: http://www.enworld.org/showthread.php?t=200783
* * * * * * * * * * * * * *
Here is what I want to do with this thread, and what I do not want to do.
Want to Do
--Examine how E6 changes the default assumptions of D&D, regarding Magic, Society, Treasure, Adventuring, and Mechanics.
--Think about how an E6 setting would differ from a D&D setting, using examples from Forgotten Realms and Eberron to illustrate.
Don't Want to Do
--Talk about specifics of a setting, or throw out ideas of what would be a cool setting for an E6 game.
There are millions of ideas that we could use ("Orcs would like, totally enslave dwarves in E6!"), and starting with an idea and trying to figure out how to fit it into an E6 setting would be like starting with a spice and trying to build a dinner around it...best to decide what's for dinner, then select spices that complement it.
If you're interested in E6, then by all means please join in the discussion!
I welcome discussion on the points I raise, but I'm not going to get argumentative. I have a pretty firm setting design paradigm that I believe *works* and so I hope you won't get too upset if I don't agree with some of the ideas bandied about, or favor my own conclusions (I will probably disagree with myself as well

***
So I really dig E6, the idea from EN World poster rycanada, which limits level advancement to 6th level, allowing only the acquisition of feats from there on out.
Here are the revelant threads:
E6 Ruleset Discussion: http://www.enworld.org/showthread.php?t=200754
rycanada's E6 Setting Discussion: http://www.enworld.org/showthread.php?t=200783
* * * * * * * * * * * * * *
Here is what I want to do with this thread, and what I do not want to do.
Want to Do
--Examine how E6 changes the default assumptions of D&D, regarding Magic, Society, Treasure, Adventuring, and Mechanics.
--Think about how an E6 setting would differ from a D&D setting, using examples from Forgotten Realms and Eberron to illustrate.
Don't Want to Do
--Talk about specifics of a setting, or throw out ideas of what would be a cool setting for an E6 game.
There are millions of ideas that we could use ("Orcs would like, totally enslave dwarves in E6!"), and starting with an idea and trying to figure out how to fit it into an E6 setting would be like starting with a spice and trying to build a dinner around it...best to decide what's for dinner, then select spices that complement it.
If you're interested in E6, then by all means please join in the discussion!