Is this the way it's supposed to be in these rtfs, or is my text editor chomping up the files?
Formatting question: When I look at the classes files, the tables (such as class feature progressions) are broken down into poorly-formatted lines of text-- basically same sort of thing that a formatted table cut'n'pasted into the post editor here on the forum would look.
Is this the way it's supposed to be in these rtfs, or is my text editor chomping up the files?
I just don't want to accidentally do something that will make these files any uglier than they already are.![]()
file: SpellListI
status: proofread and edited
comment: I removed reference to max modifiers based on level that were above the level cap. eg:
Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).
became
Cure Moderate Wounds: Cures 2d8 damage +1/level.
[MENTION=86652]macrochelys[/MENTION] , [MENTION=89401]Veven1290[/MENTION] - I think this is a good point. I understand that level caps are built in by design for balance purposes, so it might be safer to keep the existing full SRD's RAW level caps explicitly in place rather than take the effort to E6ify them-- even though a typical E6 game might never actually see such a level cap in play.This is just a though, there is probably not that many ways to boost caster level but an E6 sorcerer/wizard/bard with the first level of the wild mage prestige class can get their caster level up to 9. If they took the arcane disciple feat they could get healing spells too. There might be some (probably cheesy) way to get another two caster levels on top of that for a total of 11. In really extreme cases like that it might be prudent to leave the caps in the files.
Any time! Every little bit is welcome and helpful, now or down the line as things mature a bit.I'll drop a post if I have any free time.