E6 SRD - community project

PRESTIGE CLASSES

We need to decide how to approach these. As near as I can tell, only three PrCs can be attained at 6th level by the core base classes: Assassin, Dragon Disciple, Horizon Walker (correct me if I'm wrong on that). A handful of others are almost attainable (ie, they're acheivable as 7th level PrCs, or else certain monstrous races might qualify).

Again, in order to stick as close to the official SRD as possible in these core rules, let's not include things like "prestige feats"; down-powered or more inclusive PrC prereqs; or PrCs as base classes. Those types of things can go into the expanded SRD with variants.

So the question is what to do? A few ideas:

1. Don't bother with PrCs; save them for the expanded SRD with variants.

2. Only include the PrCs (first level only) that are strictly attainable by RAW at or before 6th level by PCs;

3. Include the PC-attainable PrCs; and a selection of the (level 7-ish) "almost attainable" PrCs as "monstrous prestige classes" (similar to how certain feats are categorized as "monstrous feats")

Any other suggestions or comments on PrCs?
 

log in or register to remove this ad

Traps

file: Traps

status: awaiting proofread

comment:
- Edited out references to spells that do not exist in E6, including 'magical device' or 'spell' traps;
- Did NOT remove traps with CLs greater than 6th, as long as the associated spells were of 3rd level or lower.
- In one case, i changed the class (wizard -> druid) that constructs the trap in question in order to fit an E6 game (b/c the spell in question was Drd2, Sor/Wiz4 or something.)


--original post follows--

TRAPS

This will probably be pretty straightforward. SRD traps top out at CR10, which is appropriate for E6. I think the only consideration here is weeding out magical traps that rely on spells of greater than 3rd level (ie, those that have been edited out of the game).

The only problem I can foresee is that we may end up chopping too many traps at the upper end of the CR range; unless that actually proves to be a problem, though, I'm not too worried about it now.

Any other concerns or suggestions?

EDIT:
I went ahead and edited all references to spells higher than 3rd level, and removed those traps. I can't really see that anything else needs to be done on this file. Any feedback on this, either typos, missed edits or blatantly wrong/bad logic here?
 

Attachments

Last edited:

TREASURE

There are two tables in this file that account for treasure values/compositions all the way up to EL20. That's not really a problem, in and of itself (aside from the fact that a good half of it is way beyond E6 play in the strictest sense).

What may prove to be a problem is that starting at EL10, the tables refer to "major" magic items-- many/most of which will likely be cut out of the core version of this SRD (assuming we stick to E6 item creation rules).

One way to deal with this is to just truncate the tables at 12th level, or whatever we decide for the monsters. Or we could just keep the full EL20 table and consider it done.

Any comments?


(And that's all the discussion-starter posts from me for a bit. I'll wait a short while to get responses. If no response, I'll just post my decisions so we can continue editing/proofread process on the files in question.)
 

I was considering just not dealing with prestige classes at all for "my" version of E6RPG. I mean the ones you get to chose from are very few, and you only get a max of what? 2 levels in one of them.

As far as traps go, if the SRD has them cap out at CL 10, that seems fine to me to include all of them.

As far as magic items go, That's a whole new monster. I think I'm only going to include Minor magic items, because in my little mind, anything more powerful kinda defeats the purpose of the "low power" idea E6.
Artefacts are an even BIGGER, BADDER monster, because the power of them vary so much, it's hard to tell sometimes which ones should be included or not.
I also don't think that I'll be doing anything with intellegent items either.

Thats my take on things anyway
 

PRESTIGE CLASSES

We need to decide how to approach these.

1. Don't bother with PrCs; save them for the expanded SRD with variants.

2. Only include the PrCs (first level only) that are strictly attainable by RAW at or before 6th level by PCs;

Any other suggestions or comments on PrCs?

I would go with one of these two ideas.

As a side note: When I run my E6 game, I will be using a few 3 level prestige classes, based specifically on MY campaign world. They'll be attainable at 4th level, and will not specifically relate to any of the standard classes, except by coincidence/role overlap. If we ever get a wiki up where we can add our own variants, I'll post them.
 

Lord Xtheth said:
As far as magic items go, That's a whole new monster.
Heh, I haven't thought much about magic items yet, just generic treasure in the 'value per EL' sense. We'll likely hold off on magic items & rules til after we've more or less sorted out monsters.
 

TREASURE

There are two tables in this file that account for treasure values/compositions all the way up to EL20. That's not really a problem, in and of itself (aside from the fact that a good half of it is way beyond E6 play in the strictest sense).

One way to deal with this is to just truncate the tables at 12th level, or whatever we decide for the monsters. Or we could just keep the full EL20 table and consider it done.

Any comments?

We might just keep all the minor magics, omit all major magics, and inspect the medium ones for incompatibility.
 

I just wanted to let y'all know I will be out of pocket for the next couple of days as my husband and I go off to celebrate our (hmmm... 28th...) wedding anniversary Thursday and Friday.

See you back here Saturday. Feel free to make any decisions you want without me...
 

I would go with one of these two ideas.
That's how I'm leaning, as well. It feels a little silly to include include so few PrCs, especially without RAW options to expand them in any meaningful way. But in the interest of all those E6 Horizon Walkers in existence ;) , maybe they ought to be included purely for compatibility? We could always remove them before the final 'phase 1' release, and just drop them back in for the following iteration if we later decided to excise them. Meh, one more look at the material and decide tomorrow.
As a side note: When I run my E6 game, I will be using a few 3 level prestige classes, based specifically on MY campaign world. They'll be attainable at 4th level, and will not specifically relate to any of the standard classes, except by coincidence/role overlap. If we ever get a wiki up where we can add our own variants, I'll post them.
That would be very cool. I've attempted similar low-level PrCs but was never satisfied with the results, so I'd be interested in hearing how yours work out, actually.
 

I just wanted to let y'all know I will be out of pocket for the next couple of days as my husband and I go off to celebrate our (hmmm... 28th...) wedding anniversary Thursday and Friday.

See you back here Saturday. Feel free to make any decisions you want without me...
Happy anniversary! Have a nice time, see you later!
 

Remove ads

Top