By the rules I was using they would be allowed, every supplemental source says that caster level is not a prerequisite to creating the item, it is merely the level used if trying to dispel the item, and what you base the items saving throws on. Several items have specific caster limits listed, such as ioun stones, and many with numeric bonuses.Aage said:Even though they aren't available by the rules (caster level 8th)
Check out the gestalt approach to feats (noted in the "allowing feats") - you will probably want to use that approach if you use E6, which lets other characters pick up 6th level-equivalent abilities.Quartz said:I must confess that while I love the idea of a breakpoint (after all d20 puts it at 20th level), I have real issues with the breakpoint being at 6th level. Looking at the base character classes, so many of them define themselves over 3-6 levels. Fighter gets Specialisation at 4th level, Knight gets his Challenge ability at 4th level, Druid gets Wildshape at 5th level, rogue... well you get the drift. This makes it exceedingly difficult under E6 to make decent multiclass characters.
Quartz said:"Secondly, and I appreciate that this is from a Powergamer / Mechanic POV but I think it's worth addressing, the ethos behind E6 seems to me to entirely obviate the fighter class as a PC class for a longer-term campaign, and obviate more than dipping into most full BAB classes. Why should a player care about feats when she can take them later? It's special abilities that count. Why take more than 2 levels of Barbarian? Why take more than 2 levels of Ranger? Why take more than 2 levels of Monk, even? Only spellcasters won't dip. Take a 6th level Cleric. Two Toughness feats and he's now got the HP equivalent of a fighter. Not that he needs them because he can take Item Creation feats and make himself magic items (+2 armour, +2 weapons) where the non-spellcaster cannot.
Do we round up or down for characters with odd caster levels?rycanada said:Extra Feats
Expanded Spell Knowledge
You learn new spell(s) whose level equals half your caster level (treating 0th level as ½). Thus, a sixth level Sorcerer could learn one 3rd level spell, one 1st and one 2nd level spells, three 1st level spells, or 6 0th-level spells.
Expanded Caster Stamina
Prerequisite: Character Level 6th
Benefit: You gain new spell slot(s) whose level equals half your caster level (treating 0th level as ½). Thus, a sixth level Wizard could gain one 3rd level slot, one 1st and one 2nd level slot, three 1st level slots, or 6 0th-level slots.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.