Dragonblade275
First Post
I like it. The sales pitch for E6 needs to be pretty good for those that are still stuck in the idea that DnD must have 20+ levels to be DnD.rycanada said:One thing that E6 is a bit weak on is the opening pitch. I'm thinking of adding these paragraphs before the FAQ:
How E6 works
E6 is a game where heroes rise against evil, face terrible dangers, and battle against mighty monsters. Like D&D, E6 is a game of enigmatic wizards, canny rogues, and mighty warriors. But instead of using D&D’s 20 levels to translate the characters in that world into the rules, E6 uses only the first 6 levels. E6 is about changing one of D&D’s essential assumptions, and it changes the world from the ground up.
What is an E6 world like?
An E6 world looks very much like a traditional fantasy world, like we see in Lord of the Rings or the Dragonlance fantasy novels. The difference is how that world is expressed in the rules. The average person in this world is a 1st-level commoner – imagine, from their perspective, the abilities of a 6th-level Wizard or 6th-level Fighter. The wizard could kill everyone in your village with a few words (provided you standed relatively close together. The fighter could stand up to ten armed men and kill every one of them. When you see a manticore, you, and your whole village must run, and you can only hope to find men of such power and skill that might be able to defeat them. 6th level characters are mortal – but they are epic heroes, nonetheless.
I looked at the Bone Template. I could definitely make a lich from that that would strike fear into the hearts of the 4th level characters that are currently exploring Cauldron and it's surroundings in The Shackled City. I may just do that and create one as a side quest villain in Drakthar's Way (or somewhere else down the line). Definitely food for thought!