E6: The Game Inside D&D

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Sqwonk said:
But your point above just crystallized it. I could play E8 w/o a ton of modifications. Awesome !

I live to serve. Also, for fun, and I can also be motivated by a nice harem.
 

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rycanada said:
I see it now, Squire James. :) This is like the classic cowboy/samurai scenario "someone who looks way too tough for this town is drinking sake/beer over there. Guards, go arrest him, and if you can't arrest him, we should try to hire him!"


Cowboys and samurai would be fun, I would suggest my PDF, Sunder Feats, for such a game, they would fit in great because of the lack of BAB prerequisites and also because I wrote the feats with that exact idea in mind. The ability to use the improved sunder feat to do something other than to destroy the treasure you are trying so hard to obtain is a bonus.

Also, I agree a balor or wyrm becomes a truly god-like creature. Maybe we should contact the B.A.D.D. (bothered about disposable dragons) guys and let them know we have found a solution for them.


I do have a question though, after say twenty bonus feats, are characters going to become very similiar just because of the overall usefulness of some feats over most others?
 

wolfpunk said:
I do have a question though, after say twenty bonus feats, are characters going to become very similiar just because of the overall usefulness of some feats over most others?

I'm SURE that this won't happen.

Try this as an exercise: Make a fighter2/rogue4, a rogue 6, and a fighter 6. Come up with real character concepts for them, not just stats.

Then add 5 feats to each.
Then add 5 feats to each.
Then add 5 feats to each.
Then add 5 feats to each.

Please post them here, as we really need more statblocks.

For E6 as I'm codifying* it, I am instituting the "CL is a requirement" interepretation of shoppable magic. Also, even epic player characters shouldn't start with more than Level 6 cash.

* I'm working on a stable "This is what E6 is" to create a baseline from which we can discuss other options. This is not going to be a "hey, there's only one way to play E6." Because that would be seven kinds of stupid.
 
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Stick to the SRD? That might be tough.

What we need are some more developers saying "OK, feel free to include our feats in E6!"

For that very reason, I like the idea of your sunder feats wolfpunk. :)
 


Remember, there's over a thousand feats in the Netbook of Feats (http://datadeco.com/nbofeats/), and they're all OGC and free for your use. Just browsing at random, I've found feats that'd be good for:
Fighters: Bloodletting, Bow Mastery, Brawn, Brute, Called Shot
Rogues: Butterfly Flank, Camouflage
Spellcasters: Bonus Spells Focus, Cadaverous Familiar
Sages: Bookworm
All: Bottoms Up

As rycanada said previously, many of these feats allow greater damage or attack rolls and stack with Weapon Focus, meaning combat power as well as combat options improve. Some will see this as a good thing, some will see it as a bad thing. It's not difficult to put caps in place depending on the style of game.
 

Here is a 6th level human fighter, with 5 epic feats, this one is using the Sunder mechanic to attack weapons and projectiles.

Using the Elite Array

Human Fighter 6

Strength 16 (+1 advancement) +3
Dexterity 10 +0
Constitution 14 +2
Intelligence 13 +1
Wisdom 12 +1
Charisma 8 -1

Fortitude +7
Reflex +2
Willpower +3

BAB +6/+1
Grapple +9

HP 44

AC 19 (21 versus projectiles), touch 10, flat-footed 19

Speed 30 ft
Initiative +0

Skills:
Climb +12, Jump +12, Ride +9, Swim +12

Feats:
Weapon Focus (longsword) 1st
Improved Sunder 1st: +4 to attack on sunder
Power Attack 1st
Improved Sunder Damage 2nd: +1d6 sunder damage
Greater Sunder 3rd: Double damage on successful sunder
Weapon Specialization (longsword) 4th
Shrapnel Sunder 6th: Deal slashing damage after a successful sunder
Improved Shrapnel Sunder Damage 6th +1d6 slashing damage after a successful sunder
Improved Shrapnel Sunder Range epic Hit target up to ten ft. away
Greater Shrapnel Sunder epic: Deal slashing damage to all adjacent foes after a successful sunder
Arrow Slash epic: +4 to sunder projectiles
Arrow Guard epic: +2 deflection bonus to ac versus ranged attacks
Improved Arrow Slash epic: +1d6 damage when you attempt to sunder a projectile



Weapons
Shatterspike (4,315) +10 1d8+6 19-20/x2 or
Sunder object +18 (1d8+1d6+9)x2 19-20/x2 or
Sunder projectile +14 (1d8+1d6+6)x2 19-20/x2

Shrapnel Sunder (Reflex DC 13) 2d6 to all opponents in 10 ft. radius


Armor
Mithral Shirt +2 (5,100)
Mithral Heavy Shield +1 (2,020)
 

How do we calculate character wealth once the character is past 6th level in terms of experience? Is just by the level equivalent of the experience the character has gained?
 

Human Fighter 6, 10 epic feats

Strength 16 (+1 advancement) +3
Dexterity 10 +0
Constitution 14 +2
Intelligence 13 +1
Wisdom 12 +1
Charisma 8 -1

Fortitude +7
Reflex +4
Willpower +5

BAB +6/+1
Grapple +9

HP 44

AC 19, touch 10, flat-footed 19

Speed 30 ft
Initiative +4

Skills:
Climb +12, Jump +12, Ride +9, Swim +12

Feats:
Weapon Focus (longsword) 1st
Improved Sunder 1st: +4 to attack on sunder
Power Attack 1st
Improved Sunder Damage 2nd: +1d6 sunder damage
Greater Sunder 3rd: Double damage on successful sunder
Weapon Specialization (longsword) 4th
Shrapnel Sunder 6th: Deal slashing damage after a successful sunder
Improved Shrapnel Sunder Damage 6th +1d6 slashing damage after a successful sunder

Improved Shrapnel Sunder Range epic Hit target up to ten ft. away
Greater Shrapnel Sunder epic: Deal slashing damage to all adjacent foes after a successful sunder
Arrow Slash epic: +4 to sunder projectiles
Arrow Guard epic: +2 deflection bonus to ac versus ranged attacks
Improved Arrow Slash epic: +1d6 damage when you attempt to sunder a projectile

Improved Initiative epic
Improved Shield Bash epic
Iron Will epic
Lightning Reflexes epic
Endurance epic

Weapons
Shatterspike (4,315) +10 1d8+6 19-20/x2 or
Sunder object +18 (1d8+1d6+9)x2 19-20/x2 or
Sunder projectile +14 (1d8+1d6+6)x2 19-20/x2

Shrapnel Sunder (Reflex DC 13) 2d6 to all opponents in 10 ft. radius


Armor
Mithral Shirt +2 (5,100)
Mithral Heavy Shield +1 (2,020)
 

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