Zelc said:Interesting, you're right. In fact, there are VERY FEW +1 weapon enhancements that can be crafted in E6.
Yea, though we should balance the game for core; not everyone has the MIC. Besides, no flaming swords!!! That's so... un-D&DKunimatyu said:Only in core/RAW -- the magic item compendium has a ton of +1 equivalencies at or below CL6.
Zelc said:Yea, though we should balance the game for core; not everyone has the MIC. Besides, no flaming swords!!! That's so... un-D&D.
If a Monk gets full BAB progression (they should in E6), TWF, Improved TWF, Weapon Finesse, Improved Natural Attack, No Penalty Flurry with TWF, an Amulet of Mighty Fists, and he uses his unarmed attack as both his primary and secondary weapon, then he's actually about equal in damage output compared to a THF Fighter. If you're really worried about that case, then just say Flurry can't be used with TWF, and his expected damage output drops to about 4 less per round than a THF Fighter. That doesn't sound like much, but it's 20% less than a THF Fighter's expected damage output, which is HUGE. (I actually didn't realize Improved Natural Attack skipped d10; a normal Flurry with unarmed attacks will also be about 4 less damage than a Fighter).Kunimatyu said:(Oh, and Zelc, make sure to include in your analysis the fact that a Monk with Improved Natural Weapon will be doing 2d6 damage with two attacks at BAB +4 - essentially, he's TWFing with greatswords, which isn't bad considering the number of other toys Monk gets.)
Yea, but again, not everyone has MICI don't want to sound like a broken record at this point, but the MIC has elemental crystals that deal up to +1d6 damage at E6 caster level ranges...
I don't think it's vitally important that core has a huge diversity of options available beyond the base classes and the ability to get them on a relatively equal footing -- after all, that's what splatbooks are for, to give more options. As long as the basic framework is in place with a minimal number of rules tweaks (usually in the form of optional feats), I'm sure DMs will customize it to suit their needs.
Zelc said:If a Monk gets full BAB progression (they should in E6), TWF, Improved TWF, Weapon Finesse, Improved Natural Attack, No Penalty Flurry with TWF, an Amulet of Mighty Fists, and he uses his unarmed attack as both his primary and secondary weapon, then he's actually about equal in damage output compared to a THF Fighter. If you're really worried about that case, then just say Flurry can't be used with TWF, and his expected damage output drops to about 4 less per round than a THF Fighter. That doesn't sound like much, but it's 20% less than a THF Fighter's expected damage output, which is HUGE. (I actually didn't realize Improved Natural Attack skipped d10; a normal Flurry with unarmed attacks will also be about 4 less damage than a Fighter).
What does a Monk get? They get 3 bonus feats. They get good saves. They get some OK healing, and slow fall (meh). They get improved speed, but flurry requires a full attack. They have 1 less HP per level than a fighter, plus they have MAD so they'll probably have a lower Con score. Their AC will be lower (the exception is if they get Mage Armor, although that takes up a spell slot and not every party will have it available). Hmm. Maybe it is pretty even.
Of course, don't read that and go "Hmm, then they don't really need full BAB progression". Their primary role is still beating stuff up in melee, and they really can't do that if they don't have full BAB. Their expected damage output becomes something just awful.
Zelc said:Yea, but again, not everyone has MIC. We should make sure the game works if they run it straight up core-only without any/many houserules, and core-only E6 would be more fun with flaming swords
.
My house rule removes the requirement that flaming weapons first be +1 weapons. Does this help lower the CL of a flaming sword?Zelc said:In fact, there are VERY FEW +1 weapon enhancements that can be crafted in E6.
I agree – one of the attractions of E6 to me is that it doesn't have lots of flaming swords all over the place. What to do about TWF vs. THF vs. sword/board is, after a point*, probably the job of an entirely other set of optional rules (which I would welcome! yeesh) because it's such a big job.Kunimatyu said:At the end of the day, I think choices like these are best up to the DM -- a "one-size-fits-all" approach likely won't work for E6.
Mokona said:My house rule removes the requirement that flaming weapons first be +1 weapons. Does this help lower the CL of a flaming sword?