thoughts on e6 and stat enhancing items
i know the E6 community has had a bit of a slowdown since ryan stopped posting here, but my own e6 campaign carries on and so should this discussion!
anyhoo. after a long and thorough review of the magic items in both the Magic Item Compendium and the DMG (which are our two primary sources now) i discovered something i bit unnerving...
even the lowest level stat enhancing items are out of reach in e6. ie, gaunltets of ogre power are an exception, but gloves of dexterity +2, etc. all the other +2 items have caster levels too high to easily create. im not sure why the gauntlets of ogre power are different than the others... strength being a stat just as likely to see frequent use as any other stat doesnt seem to place the others at any sort of premium best as i can tell...
now i know that any item of +4 or higher should be out of the question, but do +2 items present much of a problem you think in terms of balance? i personally dont think so.
so here's the question. do you think it is best to a) read as written an only allow those items with a caster level of 6 or less and be done with it (gauntlets of ogre power anyone?) b) create some kind of specialized capstone feat that will allow item crafters to create these coveted items, perhaps with a slightly increased cost? c)toss the requirements and let them be crafted, but restriced to +2 items only.
it can be noted that there are quite a few lower level items in the magic item compendium that can allow the user to do some special things related to stats without actually boosting the stat, rather cheaply, (brute gauntlets, boots of the acrobat), and so disallowing the stat boosters wouldnt be critical, especially for those who have access to the MIC, but many characters would rather just get a simple stat boost.
thoughts, comments?
i know the E6 community has had a bit of a slowdown since ryan stopped posting here, but my own e6 campaign carries on and so should this discussion!

anyhoo. after a long and thorough review of the magic items in both the Magic Item Compendium and the DMG (which are our two primary sources now) i discovered something i bit unnerving...
even the lowest level stat enhancing items are out of reach in e6. ie, gaunltets of ogre power are an exception, but gloves of dexterity +2, etc. all the other +2 items have caster levels too high to easily create. im not sure why the gauntlets of ogre power are different than the others... strength being a stat just as likely to see frequent use as any other stat doesnt seem to place the others at any sort of premium best as i can tell...
now i know that any item of +4 or higher should be out of the question, but do +2 items present much of a problem you think in terms of balance? i personally dont think so.
so here's the question. do you think it is best to a) read as written an only allow those items with a caster level of 6 or less and be done with it (gauntlets of ogre power anyone?) b) create some kind of specialized capstone feat that will allow item crafters to create these coveted items, perhaps with a slightly increased cost? c)toss the requirements and let them be crafted, but restriced to +2 items only.
it can be noted that there are quite a few lower level items in the magic item compendium that can allow the user to do some special things related to stats without actually boosting the stat, rather cheaply, (brute gauntlets, boots of the acrobat), and so disallowing the stat boosters wouldnt be critical, especially for those who have access to the MIC, but many characters would rather just get a simple stat boost.
thoughts, comments?