wotmaniac
First Post
Hi!
I'm trying to put together ideas for a potential E6 campaign that will be using Generic Classes from UA. What I like about that combo is that there will be less stagnation after the characters hit level 6, as I plan on having this go to about ~100,000 XP (give or take 20k), starting at level 1.
I realize that there will need to be a couple of changes/adjustments, but these are very simple:
- Spellcasters will have their spell selection limited -- Arcane Spellcasters can only pick spells that appear on arcane casters' lists ; Divine Spellcasters can only pick spells that appear on divine casters' lists.
- add more class features to the list of available "bonus feats"
New Generic Class Bonus Feats:
[sblock]
Turn/Rebuke Undead
Prereq: Knowledge (Religion) 4 ranks
Benefit: you are able to turn or rebuke undead, as per the cleric ability, 1+cha mod times per day. Characters of good alignment can only Turn ; characters of evil alignment can only Rebuke ; neutral characters must choose whether they turn or rebuke at the time they take this feat, and this decision cannot be changed once it is made.
Wild Shape
Prereq: Wild empathy ; Handle Animal 4 ranks ; Knowledge (nature) 8 ranks
Benefit: you are now able to use wild shape, as per the druid ability.
Special: prereqs of the E6 feat "mighty wild shape" are now: wild shape, knowledge (nature) 11 ranks
Rage
Prereq: BAB +1 ; STR 13+ ; Power Attack ; proficiency in all simple and martial weapons, and all light and medium armors
Benefit: you can Rage once per day, as per the barbarian ability.
Fast movement
Prereq: Dex 13+ ; Dash
Benefit: add +10ft to your base movement speed. This feat overlaps (does not stack) with Dash.
Bardic Music
Prereq: Perform 3 ranks
Benefit: when you take this feat, you gain 1 daily use of bardic music. You also gain the fascinate and countersong bardic music abilities.
Inspire Courage
Prereq: Perform 3 ranks ; Bardic Music
Benefit: you now add inspire courage to your list of Bardic Music abilities.
Special: prereqs of the E6 feat "Bardic Inspiration" are now: Bardic Music ; Inspire Courage ; Perform 11 ranks.
Inspire Competence
Prereq: Bardic Music ; Perform 6 ranks
Benefit: add inspire competence to your list of Bardic Music abilities.
Suggestion
Prereqs: Bardic Music ; Perform 9 ranks
Benefit: add the suggestion bard ability to your list of Bardic Music abilities.
Lay on Hands
Prereqs: CHA 12+ ; Knowledge (religion) 5 ranks ; Heal 2 ranks ; good alignment
Benefit: you gain the "lay on hands" ability (as per paladin) = character level x CHA mod.
Domain Access
Prereq: knowledge (religion) 4 ranks ; divine spellcaster
Benefit: chose a cleric domain ; you now have access to that domain's power as a cleric = your divine spellcaster level. additionally, that domain's spells are now added to your available spell list (but are not automatically added to your spells known).
restricted domain access (e.g., alignment, etc.) still applies.
You may only take this feat twice; each time choosing a different domain.
[/sblock]
Also, "wild cohort" would have as a prereq: Handle Animal 4 ranks. Throw in "natural bond", and you now have a full AC.
I'll eventually add a bunch more feats for this ; feel free to add your own.
So anyways, I wanted to get your guys' thoughts.
Thanks.
I'm trying to put together ideas for a potential E6 campaign that will be using Generic Classes from UA. What I like about that combo is that there will be less stagnation after the characters hit level 6, as I plan on having this go to about ~100,000 XP (give or take 20k), starting at level 1.
I realize that there will need to be a couple of changes/adjustments, but these are very simple:
- Spellcasters will have their spell selection limited -- Arcane Spellcasters can only pick spells that appear on arcane casters' lists ; Divine Spellcasters can only pick spells that appear on divine casters' lists.
- add more class features to the list of available "bonus feats"
New Generic Class Bonus Feats:
[sblock]
Turn/Rebuke Undead
Prereq: Knowledge (Religion) 4 ranks
Benefit: you are able to turn or rebuke undead, as per the cleric ability, 1+cha mod times per day. Characters of good alignment can only Turn ; characters of evil alignment can only Rebuke ; neutral characters must choose whether they turn or rebuke at the time they take this feat, and this decision cannot be changed once it is made.
Wild Shape
Prereq: Wild empathy ; Handle Animal 4 ranks ; Knowledge (nature) 8 ranks
Benefit: you are now able to use wild shape, as per the druid ability.
Special: prereqs of the E6 feat "mighty wild shape" are now: wild shape, knowledge (nature) 11 ranks
Rage
Prereq: BAB +1 ; STR 13+ ; Power Attack ; proficiency in all simple and martial weapons, and all light and medium armors
Benefit: you can Rage once per day, as per the barbarian ability.
Fast movement
Prereq: Dex 13+ ; Dash
Benefit: add +10ft to your base movement speed. This feat overlaps (does not stack) with Dash.
Bardic Music
Prereq: Perform 3 ranks
Benefit: when you take this feat, you gain 1 daily use of bardic music. You also gain the fascinate and countersong bardic music abilities.
Inspire Courage
Prereq: Perform 3 ranks ; Bardic Music
Benefit: you now add inspire courage to your list of Bardic Music abilities.
Special: prereqs of the E6 feat "Bardic Inspiration" are now: Bardic Music ; Inspire Courage ; Perform 11 ranks.
Inspire Competence
Prereq: Bardic Music ; Perform 6 ranks
Benefit: add inspire competence to your list of Bardic Music abilities.
Suggestion
Prereqs: Bardic Music ; Perform 9 ranks
Benefit: add the suggestion bard ability to your list of Bardic Music abilities.
Lay on Hands
Prereqs: CHA 12+ ; Knowledge (religion) 5 ranks ; Heal 2 ranks ; good alignment
Benefit: you gain the "lay on hands" ability (as per paladin) = character level x CHA mod.
Domain Access
Prereq: knowledge (religion) 4 ranks ; divine spellcaster
Benefit: chose a cleric domain ; you now have access to that domain's power as a cleric = your divine spellcaster level. additionally, that domain's spells are now added to your available spell list (but are not automatically added to your spells known).
restricted domain access (e.g., alignment, etc.) still applies.
You may only take this feat twice; each time choosing a different domain.
[/sblock]
Also, "wild cohort" would have as a prereq: Handle Animal 4 ranks. Throw in "natural bond", and you now have a full AC.
I'll eventually add a bunch more feats for this ; feel free to add your own.
So anyways, I wanted to get your guys' thoughts.
Thanks.
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