Sepulchrave II
Legend
Here's a devil. Ahem.
I retain lots of 3.0 spell-like abilities for fiends, so they're a little bit nastier than the stock 3.5 versions. Sobel's built using the elite array, fully advanced and then with 6 fighter levels slapped on top. I love the way that you can customize monsters in 3rd edition.
Sobel, Lieutenant of Furcas
Advanced erinyes fighter 6; CR 19; medium outsider (baatezu, evil, lawful, extraplanar); HD 18d8+108 plus 6d10+36; hp 254; Init +14; Spd 30ft., fly 50 ft. (good); AC 28, touch 20, flatfooted 18; Base Atk +22; Grp +26; Atk +27 melee (1d8+5/19-20, +1 cold iron longsword) or +39 ranged (1d8+11 +1d6 fire, +4 flaming burst composite longbow (+4 Str Bonus) or +32 ranged (rope); Full Atk: +27/+22/+17/+12 melee (1d8+5/19-20, +1 cold iron longsword) or +39/+34/+29/+24 ranged (1d8+11 +1d6 fire, +4 flaming burst composite longbow (+4 Str Bonus) or +32 ranged (rope); SA Entangle, Spell-like abilities, summon baatezu; SQ Damage reduction 5/good, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, spell resistance 20, telepathy 100 ft., true seeing; SV Fort +22 Ref +23 Will +18; AL LE; Str 18 Dex 30 Con 23 Int 18 Wis 20 Cha 25.
Skills and Feats: Concentration +26, Diplomacy +36, Escape Artist +27 (+29 rope bonds), Hide +30, Knowledge (the planes) +31, Knowledge (religion) +24, Listen +25, Move Silently +30, Ride +28, Search +24, Sense Motive +31, Spot +25, Survival +23 (+25 tracking, +25 on other planes), Use Rope +24 (+26 with bindings); Dodge (B), Far Shot, Improved Critical (longbow), Improved Initiative, Improved Precise Shot, Manyshot, Mobility (B), Mounted Archery, Mounted Combat, Quick Draw, Point Blank Shot, Precise Shot, Rapid Shot, Shot on the Run, Weapon Focus (longbow), Weapon Specialization (longbow).
The erinyes Sobel is the lieutenant and aide-de-camp of Furcas, Count of Rhetoric. Appointed to the position by Dispater, she acts as a check on the schemes of her liege-lord, whilst nonetheless retaining both his respect and even – to a degree – his confidence. Her skill as an archer is without peer outside of Hell's aristocracy, and her consummate diplomatic savvy has enabled her to maintain the appearance of devotion to Furcas, Dispater, and the Hells in general, without seeming to draw any distinction between the three. Sobel has distinguished herself on the field of battle against celestials, demons and other devils alike.
Sobel's duties revolve primarily around the ordering of Furcas's legions, the vetting and appointment of potential candidates to positions of responsibility, and the communication of sensitive information to Dispater himself – in the past Furcas has been less than entirely loyal to the First Lord of Dis. Her relations with other important magnates of Hell's second layer are cool and businesslike, although her patience with Titivilus is limited and her rivalry with Arioth the Lioness – the chief of Dispater's bodyguards – is well known. Respected for her martial prowess and straightforward, no-nonsense approach in battle, but admired for her competence in the political sphere, Sobel is recognized by Dis as one of the Iron City's greatest assets.
In her natural form, Sobel is tall and slender, appearing more slightly built than most erinyes devils. Her manner is calm and confident, and even in the heat of battle she retains her composure. Sobel is somewhat stoical in disposition. She regards the indulgences of many of Hell's middle-ranking aristocracy as effete, and the pursuit of transient pleasures as a waste of energy and resources. She is an excellent rider, and will generally be encountered mounted upon a nightmare of large size. Sobel tends to shun both her rope and melee combat, preferring to engage foes from a distance with her bow or spell-like abilities. Her natural attacks, as well as any weapon she wields are treated as evil-aligned and lawful aligned for the purposes of overcoming damage reduction,
Entangle (Ex): Sobel carries a stout rope, 50 feet long, that entangles opponents of any size as an animate rope spell (caster level 16th). Sobel can hurl her rope 30 feet with no range penalty.
Spell-like Abilities: At will – animate dead, charm monster (DC21), desecrate, greater teleport (self plus 50 pounds of objects only), invisibility (self only), major image (DC 20), polymorph self, produce flame, unholy blight (DC21). Caster level 12th. The save DCs are Charisma-based.
Summon Baatezu (Sp): Once per day, Sobel can attempt to summon 2d10 lemures or 1d4 bearded devils with a 50% chance of success. This ability is the equivalent of a 3rd-level spell.
True Seeing (Su): Sobel continuously uses true seeing, as the spell (caster level 14th).
Possessions: +1 cold iron longsword, +4 flaming burst composite longbow (+4 Str Bonus), gloves of dexterity +6, greater bracers of archery.
I retain lots of 3.0 spell-like abilities for fiends, so they're a little bit nastier than the stock 3.5 versions. Sobel's built using the elite array, fully advanced and then with 6 fighter levels slapped on top. I love the way that you can customize monsters in 3rd edition.
Sobel, Lieutenant of Furcas
Advanced erinyes fighter 6; CR 19; medium outsider (baatezu, evil, lawful, extraplanar); HD 18d8+108 plus 6d10+36; hp 254; Init +14; Spd 30ft., fly 50 ft. (good); AC 28, touch 20, flatfooted 18; Base Atk +22; Grp +26; Atk +27 melee (1d8+5/19-20, +1 cold iron longsword) or +39 ranged (1d8+11 +1d6 fire, +4 flaming burst composite longbow (+4 Str Bonus) or +32 ranged (rope); Full Atk: +27/+22/+17/+12 melee (1d8+5/19-20, +1 cold iron longsword) or +39/+34/+29/+24 ranged (1d8+11 +1d6 fire, +4 flaming burst composite longbow (+4 Str Bonus) or +32 ranged (rope); SA Entangle, Spell-like abilities, summon baatezu; SQ Damage reduction 5/good, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, spell resistance 20, telepathy 100 ft., true seeing; SV Fort +22 Ref +23 Will +18; AL LE; Str 18 Dex 30 Con 23 Int 18 Wis 20 Cha 25.
Skills and Feats: Concentration +26, Diplomacy +36, Escape Artist +27 (+29 rope bonds), Hide +30, Knowledge (the planes) +31, Knowledge (religion) +24, Listen +25, Move Silently +30, Ride +28, Search +24, Sense Motive +31, Spot +25, Survival +23 (+25 tracking, +25 on other planes), Use Rope +24 (+26 with bindings); Dodge (B), Far Shot, Improved Critical (longbow), Improved Initiative, Improved Precise Shot, Manyshot, Mobility (B), Mounted Archery, Mounted Combat, Quick Draw, Point Blank Shot, Precise Shot, Rapid Shot, Shot on the Run, Weapon Focus (longbow), Weapon Specialization (longbow).
The erinyes Sobel is the lieutenant and aide-de-camp of Furcas, Count of Rhetoric. Appointed to the position by Dispater, she acts as a check on the schemes of her liege-lord, whilst nonetheless retaining both his respect and even – to a degree – his confidence. Her skill as an archer is without peer outside of Hell's aristocracy, and her consummate diplomatic savvy has enabled her to maintain the appearance of devotion to Furcas, Dispater, and the Hells in general, without seeming to draw any distinction between the three. Sobel has distinguished herself on the field of battle against celestials, demons and other devils alike.
Sobel's duties revolve primarily around the ordering of Furcas's legions, the vetting and appointment of potential candidates to positions of responsibility, and the communication of sensitive information to Dispater himself – in the past Furcas has been less than entirely loyal to the First Lord of Dis. Her relations with other important magnates of Hell's second layer are cool and businesslike, although her patience with Titivilus is limited and her rivalry with Arioth the Lioness – the chief of Dispater's bodyguards – is well known. Respected for her martial prowess and straightforward, no-nonsense approach in battle, but admired for her competence in the political sphere, Sobel is recognized by Dis as one of the Iron City's greatest assets.
In her natural form, Sobel is tall and slender, appearing more slightly built than most erinyes devils. Her manner is calm and confident, and even in the heat of battle she retains her composure. Sobel is somewhat stoical in disposition. She regards the indulgences of many of Hell's middle-ranking aristocracy as effete, and the pursuit of transient pleasures as a waste of energy and resources. She is an excellent rider, and will generally be encountered mounted upon a nightmare of large size. Sobel tends to shun both her rope and melee combat, preferring to engage foes from a distance with her bow or spell-like abilities. Her natural attacks, as well as any weapon she wields are treated as evil-aligned and lawful aligned for the purposes of overcoming damage reduction,
Entangle (Ex): Sobel carries a stout rope, 50 feet long, that entangles opponents of any size as an animate rope spell (caster level 16th). Sobel can hurl her rope 30 feet with no range penalty.
Spell-like Abilities: At will – animate dead, charm monster (DC21), desecrate, greater teleport (self plus 50 pounds of objects only), invisibility (self only), major image (DC 20), polymorph self, produce flame, unholy blight (DC21). Caster level 12th. The save DCs are Charisma-based.
Summon Baatezu (Sp): Once per day, Sobel can attempt to summon 2d10 lemures or 1d4 bearded devils with a 50% chance of success. This ability is the equivalent of a 3rd-level spell.
True Seeing (Su): Sobel continuously uses true seeing, as the spell (caster level 14th).
Possessions: +1 cold iron longsword, +4 flaming burst composite longbow (+4 Str Bonus), gloves of dexterity +6, greater bracers of archery.