Nehael's manifestation well after her transition to the Uediian reality, as the Viridity accelerates. Nehael embodies a spontaneous passivity which continually adapts to circumstances: a succubus stripped of all malice, and her remaing focus (sexuality) elevated and hallowed; unlike Soneillon, Nehael is not absorptive, but fertile and expansive. She's a newborn archetype, sealing 'Tree and Eros' together in a semiotic union which becomes as authentic as, say, 'Sun and Good' or 'Death and Darkness.'
Nehael's evolution was informed by Nwm's choices, both story and mechanical: through him, the Viridity became associated with the VOP feat, and spontaneous epic casting. My original intention was to rework a number of [Exalted] feats and give them [Green] tags instead, but I never got around to it. Nehael still enjoys many VOP benefits to 40th-level. Many of her epic [divine] feats are 3.0 relics which were never updated, but they fit rather well.
She's built with the divine array + succubus racial adjustments – in fact, the ability score adjustments are all that remain of her former self; her hybrid essence is captured primarily in her portfolio and domains.
Nehael is a channeler, and her Planar Turning ability is very potent: she deals with both celestials and fiends with absolute moral authority. In theory, Nehael can rebuke any celestial with less status than Enitharmon, can turn any fiend with less power than the Adversary: exceptions exist (powerful chthonics, deified creatures etc.), but these have generally become derailed from conventional Oronthonian reality in any case. Balors are simply snuffed out.
When she invokes Divine Spell Power and casts a cleric spell, Nehael's caster level rises to 54th: a holy word spoken by her on the prime plane would instantly slay a demon of even Orcus or Graz'zt's stature and send a pile of smoking debris back to the Abyss; a goddess such as Visuit would be blinded and deafened. Nehael can freely metamagick spell effects to 19th level. She casts spontaneous epic spells.
As well as an obvious appeal to Uediians, Nehael has sparked a fusion of Irrenite and Sophist philosophy which affords her Aeonic status.
CR in the high 50s somewhere, or maybe 60, I guess.
Nehael
The Green Aeon. Image of Uedii.
Lesser Goddess
Symbol: Tree
Home Plane: The Primordial Tree
Alignment: Neutral Good
Portfolio: Love, Trees
Worshippers: Any
Domains: Charm, Lust, Plant
Favored Weapon: None
Cleric 40
Medium Outsider (Good, Green, Native)
Divine Rank: 6
Hit Dice: 20d8+240 (outsider) plus 40d8+480 (Clr) (1200 hp)
Initiative: +20
Speed: 60 ft.
Armor Class: 95 (+12 Dex, +28 deflection, +6 divine, +13 exalted, +2 insight, +24 natural), touch 58, flat-footed 81
Base Attack/Grapple: +40/+58
Attack: –
Full Attack: –
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-like abilities, spells, turn undead
Special Qualities: Divine aura (60 ft., save DC 74), divine immunities, DR 25/ epic and evil, exalted strike +8, immortal, remote communication, resistance +7, resistance to fire and sonic 30, salient divine abilities, SR 58, understand, speak and read all languages, speak directly to all beings within 6 miles, interplanar transport via plants.
Saves: Fort +57, Ref +59, Will +64
Abilities: Str 34, Dex 35, Con 35, Int 40, Wis 48, Cha 67
Skills: Balance +50, Bluff +97, Climb +61, Diplomacy +115, Disguise +77 (+83 acting), Escape Artist +81, Gather Information +77, Handle Animal +97, Intimidate +83, Jump +86, Knowledge (arcana) +84, Knowledge (geography) +64, Knowledge (nobility) +69, Knowledge (the planes) +84, Knowledge (religion) +84, Listen +88, Ride +77, Sense Motive +88, Spellcraft +90, Spot +88, Survival +88 (+94 on other planes), Swim +41, Tumble +62
Feats: Divine Spell Power, Empower Spell, Eschew Material Components, Empower Turning, Extra Turning, Greater Spell Focus (Abjuration), Heighten Spell, Heighten Turning, Improved Turning, Improved Initiative, Quicken Spell, Quicken Turning, Spell Focus (Abjuration), Words of Creation
Epic Feats: Autoimmolator, Enhance Turning, Epic Spell Focus (Abjuration), Epic Spellcasting, Ignore Material Components, Ignore Turn Resistance, Improved Heighten Spell, Intensify Turning, Multiturning, Planar Turning, Positive Energy Aura, Spontaneous Epic Caster, Superior Initiative
Divine Immunities: Ability damage, ability drain, acid, banishment, cold, death-effects, disease, disintegration, electricity, energy drain, imprisonment, mind-affecting effects, paralysis, poison, sleep, stunning, transmutation, turning and rebuking.
Salient Divine Abilities: Alter Reality, Aura of Awakening, Divine Spellcasting, Divine Spell Resistance, Divine Vow, Image of Uedii, Memory of Pain, Viridescent Mind
Domain Powers: Six times per day as a free action, Nehael can grant herself a +40 enhancement bonus to her Charisma which lasts for 1 round; six times per day, she can also grant herself +4 unnamed bonus to Charisma which lasts for 1 minute. Nehael may rebuke or command plant creatures as though they were undead, should the need ever arise.
Spell-Like Abilities: Nehael uses these abilities at will as a 16th-level caster. The save DCs are 44+ spell level: Animate plants, barkskin, calm emotions, charm monster, charm person, clairaudience/clairvoyance, command plants, control plants, demand, dominate monster, entangle, geas/quest, good hope, plant growth, insanity, invisibility, lesser planar ally, refuge, repel wood, scrying, suggestion, symbol of persuasion, sympathy, shambler, trap the soul, wall of thorns
Interplanar Transport via Plants (Su): Nehael may use this ability at will. Caster Level 60th.
Other Divine Powers
As a lesser goddess, Nehael treats a 1 on an attack roll or a saving throw normally and not as an automatic failure. She is immortal.
Senses: Nehael can see, hear, touch and smell at a distance of 6 miles. As a standard action she can perceive anything within 6 miles of her worshippers, holy sites, objects or any location where her name was spoken in the last hour. She can extend her senses to up to five locations at once. She can block the sensing power of deities of her rank or lower at up to two remote locations at once for 6 hours.
Portfolio Sense: Nehael instantly detects any event which involves five hunderd or more people and is related to her portfolio.
Automatic Actions: Nehael can use any skill related to her portfolio – even those she has no ranks in – as a free action, provided that the DC is 20 or less. She can perform up to five such free actions in a round.
Create Magic Items: Nehael can create magic items related to her portfolio without the requisite item creation feat provided she meets all other prerequisites for the item, and the item's market price does not exceed 30,000gp.
Divine Aura: As a free action on her turn, Nehael may choose to emanate or suppress an aura of daze, fright or resolve with a radius of 600ft.
Spellcasting
Cleric Spells
Nehael casts divine spells as a Cleric (CL 46th; 6/10/10/10/9/9/8/8/7/7/4/4/3/3/3/3/2/2/2/2 spells per day, Save DC 30+ spell level or 33+ spell level for abjurations). Nehael can cast any spell on the cleric list or from her domains spontaneously without needing to prepare a slot, and may freely apply any metamagic effects that she knows up to 19th-level.
Epic Spellcasting
Nehael can spontaneously devise and cast epic divine spells, provided that their final Spellcraft DC is 0 (or less); she may use XP (drawn against her reservoir) or Backlash as mitigating factors, but Nehael ignores the first 40 dice of backlash damage caused by casting an epic spell. She can cast six epic spells per day in this fashion.
Special Attacks and Qualities
Turning/Rebuking (Su): Nehael may turn or destroy undead. She may also turn or destroy evil outsiders and rebuke or command good outsiders as if they were undead. Due to her divinity and high Charisma, Nehael generally benefits from the maximum bonus to her Turning checks: she can turn or rebuke creatures with 49HD or less whose combined Hit Dice do not exceed 88, and can automatically destroy or command creatures of 20 or fewer Hit Dice. Turn resistance is ineffective against Nehael's power. She may use this ability 35 times per day. Multiturning allows her to turn or rebuke twice per round.
Divine Spell Power (Su): Nehael can spend a turn attempt to gain a +8 bonus to the caster level of the next divine spell she casts.
Green Subtype (Ex): Nehael is always considered a native of the Prime Material plane, Faerie, Primordial Tree and the Planes of Spirit for the purposes of effects which target outsiders.
Positive Energy Aura (Su): Undead within 15ft. with 30HD or less are automatically turned by Nehael; those with 20HD or less are automatically destroyed.
Divine Spellcasting (SDA): Nehael gains the Spell Focus feat for every spell which she casts; she never incurs attacks of opportunity for casting when threatened. She has access to spell slots through 19th-level.
Alter Reality (SDA): Nehael can replicate any spell effect of 9th-level or lower (caster level 46th, where appropriate). Use of this ability costs 5000 xp, and is drawn against Nehael's weekly 30,000xp cushion.
Viridescent Mind (Unique SDA) (Ex): Nehael enjoys an effect similar to a continual commune with nature. The range of the Viridescent Mind is 60 miles (10 miles per divine rank), except Nehael's perception also extends into Faerie, and coterminous Spirit planes. She may share her perception with any number of other willing creatures within range.
Image of Uedii (Unique SDA) (Ex): Animals, plant creatures, feys, magical beasts, vermin, elementals and spirits with a connection to the natural world cannot harm or be compelled to harm Nehael in any way, and the initial attitude of such creatures towards her is always one of fanatic loyalty (ELH, p.40).
Aura of Awakening (Unique SDA) (Su): As a free action, Nehael may emanate an aura which automatically awakens all plants and animals within 600 feet, and communicates her needs to them. Awakened creatures return to their normal state when Nehael suppresses the aura, she moves beyond range, or they leave its area.
Memory of Pain and Injustice (Unique SDA) (Su): Nehael's skin provides immunity to all spells, spell-like abilities and supernatural attacks from outsiders with the either the good or evil subtype. If Nehael is targeted by or falls within the area of such an attack, it is automatically reflected back upon the attacker as if affected by spell turning, accompanied by an effect equivalent to a symbol of pain (Fort DC 74 negates). Nehael can voluntarily suspend this ability as a free action to allow spells to affect her. The Save DC is Charisma-based.
Divine Vow (Unique SDA): Nehael shuns all manufactured artifacts, and rejects violent action; she gains the benefit of the Vow of Poverty and Vow of Peace feats as a 40th-level character without needing to meet the normal prerequisites. Nehael does not gain the bonus [exalted] feats usually associated with asceticism. Nehael's Vow of Peace extends only to animals, plants, feys, vermin, magical beasts, spirit creatures and elementals; it specifically excludes undead, constructs and outsiders with the evil subtype. Although disinclined to cause harm to most other creature types, Nehael is not bound by her vow to avoid it.
Divine Vow Benefits
Aura of Calm (Su): Creatures within 20 ft. of Nehael are subject to a calm emotions effect (Will DC 74 negates). This is a mind-affecting compulsion effect.
Bonuses (Su or Ex): Nehael receives a +8 enhancement bonus to all ability scores, a +13 exalted bonus to AC, a +7 resistance bonus to all saving throws, and her natural armor bonus increases by +5.
Exalted Strike (Su): Natural weapons, and any weapons which Nehael wields automatically possess a +8 enhancement bonus; they are considered epic, good, adamantine, silver, cold iron weapons with the ghost touch special ability for the purposes of overcoming damage reduction.
Shattering Skin (Ex): Manufactured weapons which strike Nehael must make a Fortitude saving throw (DC 58) or be destroyed, leaving her unharmed. The Save DC is Constitution-based.
Supernatural Powers and Faculties (Su): These abilities are always in effect upon Nehael: freedom of movement, true seeing, mind blank, foresight. Caster Level 60th, where appropriate.