Nwm
Übermensch Nwm's character sheet in sensible terms. Nwm uses his quarterstaff like a club.
Nwm the Preceptor
Male human ascetic druid 36; CR 36; Medium humanoid (human); HD 36d8+288; hp 453; Init +11; Spd 30ft.; AC 41 (+7 Dex, +4 natural, +6 deflection, +12 exalted, +2 insight), touch 37, flatfooted 32; Base Atk +23; Grp +30; Atk +38 melee (1d6+17, quarterstaff) or by spell; Full Atk: +38/+33/+28 melee (1d6+17, Quarterstaff); SA spells; SQ damage reduction 20/epic and evil, endure elements, energy resistance, exalted strike, freedom of movement, greater sustenance, mind shielding, nature sense, negative energy immunity, regeneration, resistances (acid, cold, electricity, fire and sonic 30), resist nature’s lure, sustenance, thousand faces, timeless body, trackless step, true seeing, venom immunity, wild empathy, wild shape (13/day, elemental 5/day), woodland stride; SV Fort+34 Ref+27 Will+39; AL NG; Str 25 Dex 25 Con 27 Int 28 Wis 36 Cha 30.
Skills: Concentration +47, Craft (leatherworker) +28, Diplomacy +53, Handle Animal +49, Heal +52, Knowledge (arcana) +28, Knowledge (nature) +52, Listen +52, Profession (herbalist) +48, Ride +50, Sense Motive +52, Spellcraft +50, Spot +52, Survival +52 (+56 above ground), Swim +27, Tumble +26
Feats: Animal Friend, Autoimmolator, Colossal Wild Shape, Dire Charge, Dragon Wild Shape, Epic Spellcasting, Eschew Material Components, Extra Wild Shape, Gargantuan Wild Shape, Ignore Material Components, Improved Initiative, Intuitive Attack, Natural Spell, Run, Sacred Vow, Snatch, Spontaneous Epic Caster, Track, Vow of Poverty, Weapon Focus (Quarterstaff).
Spells Prepared: (6/9/8/8/8/8/6/6/6/6; save DC 23+ spell level). Nwm may also cast three epic spells per day, provided that their adjusted DC is 0 or less: these spells are devised and cast spontaneously, with no development cost. Nwm can use backlash or XP to mitigate against epic spells which he casts: he ignores the first 36d6 points of backlash damage in this case.
0th – create water, cure minor wounds, detect magic (x2), detect poison, purify food& drink
1st – calm animals, entangle (x2), faerie fire, goodberry, hide from animals, longstrider, speak with animals
2nd – barkskin (x2), bear’s endurance (x2), briar web, master air, soften earth & stone, tree shape
3rd – call lightning, greater magic fang (x3), nature’s favor (x2), plant growth, stone shape
4th – dispel magic, essence of the raptor (x2), feathers, flame strike (x2), miasma, reincarnate
5th – Animal growth, atonement, baleful polymorph, call lightning storm, commune with nature (x2), death ward, mass contagion;
6th – Gate seal, greater dispel magic (x2), mass bear’s endurance, transport via plants, wall of stone
7th – Aura of vitality, control weather, heal, poison vines, treesight, wind walk
8th – Finger of death, interplanar transport via plants, mass awaken, mass cure serious wounds, reverse gravity, sunburst
9th – Nature’s avatar, shapechange, thunderswarm, tree portal, true reincarnate, undermaster
Exalted Strike (Su): Nwm gains a +7 enhancement bonus to attack and damage rolls whilst using any weapon. His staff is considered adamantine, cold iron, epic, good-aligned and silver for the purpose of overcoming a creature’s damage reduction. Nwm can strike incorporeal creatures as though his weapon possessed the ghost strike special ability.
Foresight (Su): Nwm is under a permanent foresight effect (as the spell, CL 36). He is never surprised or flat-footed.
Freedom of Movement (Ex): Nwm acts as if constantly under the effects of a freedom of movement spell.
Greater Sustenance (Ex): Nwm does not need to eat, drink or breathe.
Mind Blank (Su): Nwm is always under the effects of a mind blank, as the spell.
Mind Shielding (Ex): Nwm is immune to detect thoughts, discern lies and any attempt to discern his alignment.
Negative Energy Immunity (Ex): Nwm is immune to negative energy effects such as energy drain and enervation.
Regeneration (Ex): Nwm heals 36 points of damage every hour, or 36 points of nonlethal damage every five minutes.
Resist Nature’s Lure (Ex): Nwm gains a +4 bonus on saving throws against the spell-like abilities of fey.
Scrying (Sp): Nwm can use greater scrying at will as the spell (save DC 27). The save DC is Charisma-based. Caster level 36th.
A Thousand Faces (Su): Nwm has the ability to change his appearance at will, as if using the alter self spell, but only while in his normal form.
Timeless Body (Ex): Nwm does not take ability score penalties for aging and cannot be magically aged.
Trackless Step (Ex): Nwm leaves no trail in natural surroundings and cannot be tracked. He may choose to leave a trail if so desired.
True Seeing (Su): Nwm has a continuous true seeing ability, as the spell.
Venom Immunity (Ex): Nwm is immune to all poisons.
Wild Empathy (Ex): Nwm can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. He rolls 1d20+44 to determine the wild empathy check result. He can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check if the creature is nongood.
Wild Shape (Su): Nwm has the ability to turn himself into any animal, plant, elemental or dragon of size tiny to colossal. This ability functions like the polymorph spell, and the effect lasts for up to 36 hours, or until he changes back. Changing form (to animal or back) is a standard action and doesn’t provoke an attack of opportunity. The new form’s Hit Dice can’t exceed Nwm’s druid level.
Woodland Stride (Ex): Nwm may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect him.
Possessions: beard, mistletoe, quarterstaff, robe.