Eadric et. al. (The Paladin and his Friends).

Ooh! Shades of Shreck from ICE's Shadow World. It might be fun if someone (Rimilin?) got the equivalent of the Eye of Agoth and used it to force Mostin into his monstrous form. :)
 

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I see that the amount of magic items in circulation in Wyre has increased significantly. Did Mostin craft these himself, take them from Grazz't's stores, or did you just loosen your restrictions on aquiring them?

And what does "pulcilate" mean?

And has Mostin changed his views on Metagnosticism? It seems contradictory to his previous opinions ("There is no ultimate state. There is only becoming. Infinite becoming") to assert that anything (let alone himself) "is without peer in its Metagnostic capacity."

And, again, I would be much obliged if you would tell me how you adjudicate the Diplomacy skill in this campaign, as I posted of above. I hope I'm not too demanding, but your campaign, and your views on DMing, really intrigue me.
 

OK, I'll bite.

I see that the amount of magic items in circulation in Wyre has increased significantly.
If you mean in Wyre, not so much. At this point, mostly south of its borders, in fact. Godlings, ancient spirits, demons and celestials are also present there in larger numbers than previously.
If you mean in the hands of the PCs, then somewhat.

Did Mostin craft these himself
In one or two cases.

Take them from Grazz't's stores
In several cases.

Or did you just loosen your restrictions on aquiring them?
Magic items have never been for sale outside of Wizardly circles.

And what does "pulcilate" mean?
Pulcilation is a property of the eleventh occlusion.

And has Mostin changed his views on Metagnosticism?
I didn't know that Metagnosticism existed as a discrete body of religious or philosophical inquiry. Metagnosis is not commonly referenced outside of Mostin's deranged, IQ 440 mind.

It seems contradictory to his previous opinions ("There is no ultimate state. There is only becoming. Infinite becoming") to assert that anything (let alone himself) "is without peer in its Metagnostic capacity."
Perhaps it's important to differentiate between an occlusion's Metagnostic capacity, and the epistemic assertion made by Mostin. To me, it seems obvious to wear a hat in winter if one's head is cold; consider the eleventh occlusion as a hat.

And, again, I would be much obliged if you would tell me how you adjudicate the Diplomacy skill in this campaign, as I posted of above. I hope I'm not too demanding, but your campaign, and your views on DMing, really intrigue me.

1. PCs are never subject to Diplomacy checks to convince them of anything.

2. I do not make Diplomacy checks for off-screen NPC interactions.

3. Diplomacy is used in-game as a means by which PCs can influence NPC actions.

4. Otherwise it's just a number; in the case of cosmic entities, a very large number.
 
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... Rrright. Metagnosis. I had naively assumed that there was at least a tradition of two, that Mostin's ideas were influenced by his mentor Vhorze and weren't entirely sui generis. But now it's all cleared up. (Hah!)

And I did mean "Magic Items in the hands of the PCs", yes, but I assumed that their significant peers and adversaries have access to similar resources. (In most cases excepting the paradigmatic artifacts, probably. :p)
 


The Adversary seems to govern a distinctively masculine notion of the self. One that emphasizes binary distinctions and is fundamentally negative: the self as the negation of the other. In contrast, Nehael seems to emphasize relationship-with; it's a more feminine approach.

Nwm's granting of a self to Sho (or was it Mei?) probably attracted the Adversary's attention: an extraordinary action within his portfolio, but which employed principles alien to his. Green rather than Adversarial. The Adversary would probably have deceived the simulacrum that it had a self, while Nwm granted it the ability to enter into relationship with others.

Nehael's conversation with the Adversary should be very interesting. Maybe even paradigm-changing.
 

Carasch (CR 50-55)

I think I've posted Carasch already. This is the more streamlined version. Mediumweight cosmic entity: 46HD balor + chthonic + elite array +5 inherent bonuses.

Carasch simply wishes to destroy everything.

Carasch
Huge Outsider (Augmented, Chaotic, Chthonic, Evil, Extraplanar, Tanar'ri)
HD: 46d8+1288 (1656hp)
Init: +31
Spd: 80ft, fly 180ft (good)
AC: 83 (-2 size, +10 armor, +25 deflection, +18 Dex, +22 natural; flat-footed 65, touch 61)
Base Atk: +46, Grp +100
Full Atk: +97/+97/+92/+87/+82 melee (4d6+56/Dev19-20x3)
SA: Aura of unlight, chthonic spellcasting, death throes (DC61), spells, spell-like abilities, summon demon, tenacious wounding, utter corruption
SQ: DR 20/cold iron and epic and good, darkvision 60ft., flaming body, immunities (electricity, fire, poison), ontic flux, regeneration 20, resistances (acid 10, cold 10), see in darkness, telepathy 100ft., SR75, true seeing
SV: Fort +73 Ref +64 Will +70
Abilities: Str 75 Dex 49 Con 66 Int 51 Wis 48 Cha 60

Feats: Cleave, Combat Brute, Devastating Critical (greataxe), Dire Charge, Epic Spellcasting, Epic Will, Great Cleave, Improved Critical (greataxe), Improved Initiative, Improved Sunder, Iron Will, Leap Attack, Power Attack, Overwhelming Critical (greataxe), Superior Initiative, Weapon Focus (greataxe)

Skills: Appraise +69, Balance +74, Bluff +74, Climb +81, Concentration +77, Decipher Script +69, Disguse +74 (+80 acting), Escape Artist +68, Gather Information +74, Hide +60, Intimidate +80, Jump +101, Knowledge (arcana) +69, Knowledge (history) +69, Knowledge (nature) +75, Knowledge (religion) +69, Knowledge (the planes) +69, Listen +76, Move Silently +68, Search +69, Sense Motive +68, Sleight of Hand +74, Spellcraft +125, Spot +76, Survival +68 (+74 on other planes), Tumble +74, Use Magic Device +74 (+80 scrolls),

Aura of Unlight (Su): 10ft-radius, as deeper darkness. Non-chthonic creatures within the aura automatically gain 1d4 negative levels every round. Spell resistance is effective against level loss from the aura of unlight, but even creatures normally immune to energy drain and negative energy effects may be subject to it. The aura of unlight may be suppressed or resumed as a free action. It may be dispelled, but Carasch may reactivate it as a free action on his next turn. Caster Level 46th.

Devastating Critical: Creatures subject to a critical hit from Carasch's axe must make a Fortitude saving throw (DC 65) or die.

Ontic Flux (Ex): Carasch is under an effect similar to a blink spell, except that attacks which target incorporeal or ethereal creatures gain no special benefit, nor does Carasch receive any special benefits to attack such creatures in this state. The ontic flux may be suppressed or resumed as a free action.

Flaming Body (Su): Creatures grappling Carasch sustain 6d8 points of fire damage each round.

Regeneration (Ex): Carasch has Regeneration 20. Epic good-aligned weapons and good-aligned spells do normal damage to him.

Utter Corruption (Ex): All of Carasch's spells and spell-like abilities gain the [Evil] descriptor, regardless of their function. Against good creatures, Carasch benefits from a +4 bonus to the DC of any special abilities and to spells and spell-like abilities which he uses.

Chthonic Spellcasting (Ex): Carasch casts spells as a 46th-level sorcerer. He can cast Darkness, Demonic, Destruction and Evil domain spells as arcane spells. He does not utilize material components in his spellcasting, and incurs no experience point debt for spells which normally demand it; Carasch may offset up to 10,000xp in this fashion when casting epic spells.

Spells Known: (6/13/12/12/12/12/11/11/11/10 per day; save DC 35+ spell level, 39+ spell level against good creatures): 3rd – contagion, dread word, lightning bolt, magic circle against good; 4th – dimensional anchor, improved invisibility, liquid pain, scrying; 5th – dream, feeblemind, resonating resistance, sending; 6th – antimagic field, chain lightning, geas/quest; 7th – banishment, greater scrying, plane shift, ; 8th – discern location, mind blank, protection from spells; 9th – foresight, etherealness, soul bind.

Carasch may also cast five epic spells per day.

Spell-Like Abilities: At will – blasphemy (DC42), detect thoughts (DC37), dominate monster (DC44), greater dispel magic, greater teleport, haste, insanity (DC41), power word stun (DC42), telekinesis, unhallow, unholy aura (DC43); 1/day – fire storm (DC43), implosion (DC44).

Summon Demons (Sp): Once per day, Carasch may summon 1d6 chthonic succubi, 1d3 chthonic mariliths or 1 chthonic balor. This ability is the equivalent of an epic-level spell.

True Seeing (Su): Carasch has a continuous true seeing ability, as the spell (caster level 46th).

Senses: Carasch receives a +8 racial bonus to Spot and Listen checks.


Equipment

Weapon
When Carasch erupts into materiality he wields a +8 Adamantine speed unholy power greataxe. As a full-round action, Carasch may swing his axe and invoke a reality maelstrom (CL 40th) centered upon any point to which he has line of sight.

Token of Cheshne
Carasch's Token of Cheshne grants a +10 enhancement bonus to all abilities and a +10 resistance bonus to all Saves. The token bestows a +50 competence bonus to Spellcraft checks.

Bracers
These are equivalent to heavy fortification +10 bracers of armor



Epic Spells

Void Erases is a bit heavy, but I felt that it was appropriate. I like the prefix Ur-...



Amplification (DC 135)
Fortify (+17); Quickened (+28), No Verbal or Somatic (+4), 20 hours duration, +89 Str (+178), Duration (+10); Personal (-2), Chthonic (-100).
Transmutation. Increase Carasch's strength to 155 for 120 hours. Atk +137. Dmg 4d6+116. DevCrit DC 105. Various analogs.


Void Erases (DC 135)
Transmutation [Death]. Destroy (+29), Slay (+25), Fortify (+17), Weather (+25); Quickened (+28), No V or S (+4), Area (+14), +30d6 (+60), increase damage die (+40); Chthonic (-100), 7d6 backlash (-7)

Void Erases as a swift action. Creatures within 3 miles must make Fortitude saving throws (DC45) or be annihilated (as if disintegrated); those who succeed still sustain 20d20 points of destructive damage.


Void Engulfs (DC 133)
Evocation [Darkness, Death, Mind-Affecting].
Energy (+19), Ward (+14); Emulate deeper darkness and weird (+52), Impulse (+32), Penetrate mind blank and death ward (+20), Increased Area (+76); +10 Save DC (+20); Chthonic (-100).

A sphere of darkness with a 200-ft. radius encapsulates Carasch for 20 hours.

Creatures who enter the area or are within it when it is evoked must make a Will Save (DC55) or suffer an unconscious eruption so violent and terrible that they die. Void Engulfs is a mind-affecting death effect, but neither a mind blank nor a death ward is proof against this spell. Epic spells which incorporate the Ward seed and are keyed to epic death effects are entitled to an opposed caster level check when subjected to Void Engulfs. Epic spells with the [light] descriptor are entitled to an opposed caster level check to counter Void Engulfs; nonepic light spells are automatically suppressed.

If a creature saves successfully against Void Engulfs it cannot subsequently be affected by the same casting of the spell.


Ur-Kin (DC 111)
Conjuration (Summoning)
Summon (+14); +33 CR (+66), 3 additional creatures (+99), Impulse (+32); Chthonic (-100).

As an Impulse, Carasch summons four Chthonic balors (each CR35). They appear and act instantly. The Chthonic balors remain for 20 rounds.
 
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Dug this one out as it's topical. One of Nwm's more complicated spells…


Green Benediction
Transmutation [Green]

Spellcraft DC: 0 [1276]
Components: V, S
Casting Time: 1 round
Range: See text
Targets: Living creatures within a 400-ft. radius burst
Duration: 20 minutes
Saving Throw: Will negates (harmless); Fortitude half; see text
Spell Resistance: Yes (harmless)

[Fortify (+17), enhancement bonuses (+158)] + [Fortify (+27), +49DR (+196)] + [Fortify (+17), +100SR (+200)] + [Fortify (+17), +49 natural armor (+98)] + [Transform (+21), Transport (+27), Grant Supernatural Ability (+10), Emulate Transport via Plants (+27), quickened ability (+28)] + [Energy (+19), Green (+10), +8d6 (+16), increase die (+40)] + [Contact (+23)] + [Reveal (+19)]; 1 round (+20), Area (+10), Area +3900% (+156), +50 CL vs Dispel (+100), Other Flexible Provisions (ad hoc +20); Ritual (-1276)

Nwm forms an empathic and physical communion between Uedii and all designated living creatures within a 400-ft burst radius. The area affected may be anywhere within range of Nwm's clairvoyant vision, but must be on the Prime Plane.

Sentient creatures who wish to avoid the effects of the Green Benediction may make a Will saving throw (DC 39); animals are automatically affected.

Whilst the Green Benediction is in effect, designated targets gain the following benefits:

  • A +20 Enhancement bonus to Strength, Constitution, Wisdom and Charisma
  • A +50 Natural armor bonus to armor class
  • Damage Reduction 50/-
  • Spell Resistance 100
  • The supernatural ability to use transport via plants as a swift action once per round

Creatures under the effect of the Green Benediction emanate a viridescent light to 10 feet which deals 10d20 points of damage per round to extraplanar creatures of a type designated at the time of the spell's casting. A Fortitude Saving Throw (DC 39) halves this damage. Creatures are subject to the light every round they remain within its range.

For purposes of attempts to dispel the effects of the Green Benediction, Nwm is treated as an 85th-level caster.
 

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