Sepulchrave II
Legend
Re: Shomei's stats
If you really want to know…
The logic is convoluted, but is consistent with the way certain other transcendences/reincarnations have been statted.
Shomei, Nehael, Soneillon and Teppu etc. all retain prior-iteration ability acore adjustments which are folded into the new form. It somehow seems apt that these survive the transition from one incarnation to the next the most tenaciously: maybe because ability scores capture something essential.
Generally, the more mechanical distance there is between other original character aspects and the new aspects (level, class, 'alignment,' templates etc.), the larger the difference by which an entity's new form (including its psychology) diverges from the old. For example, Mulissu's reincarnated form is closer to that of her prior iteration than that of [Teppu<-Jovol], which in turn demonstrates far less divergence than that exhibited by [Hummaz<-Adversary].
An entity which loses most or all of its mechanical connection with its prior form when it reincarnates might have no recollection – either consciously or in terms of instinctive behaviour – of its previous existence. A perfect transcendence might therefore be one in which the entity is entirely remade. (A new Self. Reset karma to zero.)
Shomei's new form is intrinsically diabolic and is of a native order equivalent to that of an arch-devil as presented in FC II; this is the tabula rasa upon which Shomei's persistent will/persona/Self/soul or whatever will impress itself. Shomei's Self is essentially +0 +2 +2 +6 +6 +6: these are the native adjustments to her ability scores in her prior (mortal) existence and will be "superimposed" upon the new form. So what's the new form of this pre-Shomei?
Although I don't use any of the archfiends as written, poaching certain aspects of their characteristics still appeases some kind of internally displaced sense of consistency. Don't ask me why. Anyhow, consider the pre-Shomei in the context of the arrays of the following canonical archfiends. Numbers in parenthesis represent the sum total of all ability score bonuses
38 32 30 28 28 21 Asmodeus (+58)
36 34 28 27 27 27 Glasya (+58)
39 34 28 27 25 13 Baalzebul (+51)
37 35 29 29 22 14 Dispater (+51)
33 30 27 25 25 25 pre-Shomei (+50)
31 28 27 27 26 25 Mephistopheles (+50)
37 27 26 26 25 23 Belial/Fierna (+50)
34 33 29 28 25 15 Mammon (+50)
32 29 27 25 24 24 Levistus (+49)
So the tabula rasa upon which Shomei impresses herself looks like this:
Str 25 Dex 25 Con 27 Int 33 Wis 30 Cha 25
Pretty close to the divine array, in fact. Now add Shomei's "Self:" (+0 +2 +2 +6 +6 +6)
Str 25 Dex 27 Con 29 Int 39 Wis 36 Cha 31
Now add blanket +5 inherent bonuses:
Str 30 Dex 32 Con 34 Int 44 Wis 41 Cha 36
Add bonuses from class levels:
Str 30 Dex 32 Con 34 Int 52 Wis 41 Cha 36
Add Headband +10:
Str 30 Dex 32 Con 34 Int 62 Wis 41 Cha 36
IIRC.
If you really want to know…
The logic is convoluted, but is consistent with the way certain other transcendences/reincarnations have been statted.
Shomei, Nehael, Soneillon and Teppu etc. all retain prior-iteration ability acore adjustments which are folded into the new form. It somehow seems apt that these survive the transition from one incarnation to the next the most tenaciously: maybe because ability scores capture something essential.
Generally, the more mechanical distance there is between other original character aspects and the new aspects (level, class, 'alignment,' templates etc.), the larger the difference by which an entity's new form (including its psychology) diverges from the old. For example, Mulissu's reincarnated form is closer to that of her prior iteration than that of [Teppu<-Jovol], which in turn demonstrates far less divergence than that exhibited by [Hummaz<-Adversary].
An entity which loses most or all of its mechanical connection with its prior form when it reincarnates might have no recollection – either consciously or in terms of instinctive behaviour – of its previous existence. A perfect transcendence might therefore be one in which the entity is entirely remade. (A new Self. Reset karma to zero.)
Shomei's new form is intrinsically diabolic and is of a native order equivalent to that of an arch-devil as presented in FC II; this is the tabula rasa upon which Shomei's persistent will/persona/Self/soul or whatever will impress itself. Shomei's Self is essentially +0 +2 +2 +6 +6 +6: these are the native adjustments to her ability scores in her prior (mortal) existence and will be "superimposed" upon the new form. So what's the new form of this pre-Shomei?
Although I don't use any of the archfiends as written, poaching certain aspects of their characteristics still appeases some kind of internally displaced sense of consistency. Don't ask me why. Anyhow, consider the pre-Shomei in the context of the arrays of the following canonical archfiends. Numbers in parenthesis represent the sum total of all ability score bonuses
38 32 30 28 28 21 Asmodeus (+58)
36 34 28 27 27 27 Glasya (+58)
39 34 28 27 25 13 Baalzebul (+51)
37 35 29 29 22 14 Dispater (+51)
33 30 27 25 25 25 pre-Shomei (+50)
31 28 27 27 26 25 Mephistopheles (+50)
37 27 26 26 25 23 Belial/Fierna (+50)
34 33 29 28 25 15 Mammon (+50)
32 29 27 25 24 24 Levistus (+49)
So the tabula rasa upon which Shomei impresses herself looks like this:
Str 25 Dex 25 Con 27 Int 33 Wis 30 Cha 25
Pretty close to the divine array, in fact. Now add Shomei's "Self:" (+0 +2 +2 +6 +6 +6)
Str 25 Dex 27 Con 29 Int 39 Wis 36 Cha 31
Now add blanket +5 inherent bonuses:
Str 30 Dex 32 Con 34 Int 44 Wis 41 Cha 36
Add bonuses from class levels:
Str 30 Dex 32 Con 34 Int 52 Wis 41 Cha 36
Add Headband +10:
Str 30 Dex 32 Con 34 Int 62 Wis 41 Cha 36
IIRC.
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