I've been reading the epic and divine rules a lot since following this thread, and the one thing I can't seem to get past (in my munchkinizing mind) is the idea that epic spellcasting deities with Alter Reality as a salient divine ability could make their impulses permanent, right? Not that it would be thematically appropriate for a game, but if you're a deity, with more or less unlimited time, you could cast a buff to get better SR, then make it permanent with Alter Reality. If you're increasing INT and improving Spellcraft, with sufficient time you could craft ever more powerful epic spell to provide even larger boosts. Not to mention what you might accomplish with an army of simulcra that could participate in an epic ritual and provide mitigating factors to allow the increase of the power of the base seed and factors of the epic spell.
It makes me think that perhaps epic spell development should have some sort of constraint based on the Spellcraft DC sans mitigating factors, as opposed to just the final Spellcraft DC.
I believe Sep or Chiero mentioned this earlier in the thread. It's not an infinite loop of boosts, because even ignoring other sources of friction (such as spell development costs) you have to increase your INT 2 points for a 1 point increase in Spellcraft, and at a certain point you experience diminishing returns approaching 0.
And if you use alter reality to create simulacra - which would take a standard action and cost no XP or gp - and those simulacra are spellcasters, and you have no limit to how many you can create...then there's really no limit to how powerful you could become.
let's say shomei starts at 1st level with a 20 int (which seems likely). assume she's got the +5 inherent bonus (25). then stat increases at levels 4,8,12,16,20,24,28, and 32. this would give her a 33 int. so where do the other 29 points of int come from?
SHOMEI said:Shomei's stats use a hypothetical Arch-Infernal array reverse engineered from the stats in the Fiendish Codex II: numbers are adjusted for inherent bonuses, native adjustments from her original (mortal) stat-block, class levels and gear effects. Subsequently, they are rather robust. I've afforded her a +8 ECL adjustment.