From the Journals of Rowan, Druid of Eaglesford
We caught up to the four-armed, one-legged, pale-skinned, strange-looking.....just what was this thing, anyway?.....little bugger. As we did so, Tieran formed a brilliant plan.
I mean brilliant like “it involved a bright flash”, rather than “it was a good idea”. I guess it would have been a great plan if it had worked as intended.
Tieran shot off a fireball, intending for it to burst far enough away so that we would not be inside it, but the one-legged thing would. Sadly, he didn’t realize that there was a wall in front of us, cloaked by steam, perhaps ten feet away. So, the fireball came back at us, burning both Tieran and I pretty badly. To make it worse, the one legged creature avoided the flames completely! He wasn’t even singed! I smacked Teiran as soon as I had put out the flames on my clothing, asking him what he was trying to do. Good thing he wisely kept his mouth shut -- because at the time, I swear on the leaves of Eliwyn, I would’ve turned into a bear and eaten him.
Oh, and to make things all that much better, two steam babes attacked us, while the four-armed creature escaped. We were injured pretty badly, so we ran back to the relative safety of our little hole in the wall, and dove through. Besides, I figured that our watch was probably done, and my friends might as well get up. The steam babes (I mean: Steam Mephits! Sorry, Tieran!) didn’t follow us, so after everyone was up, we gave an account of what had happened.
Then Thaile told us of a dream she had just had.
She was in a long hallway filled with steam. She had spent a long time doing something, her friends (that would be us!) kept trying to help but were not helpful and in fact, made the process more difficult. She heard a familiar female voice say “What are you seeking, child?” then laughed. Then it said, “I’m sure that you can’t get it that way. Perhaps if you asked nicely, the little one would give it to you.”
We spent some time discussing the dream and what it might mean, we all had ideas, but in the end, as so often happens with such things, we came to no real conclusions, only more questions. Thaile seem particularly struck with the fact that the 4-armed thing wasn't "little". Err, then what was the voice talking about, oh wise woman of Eaglesford??
We had a short discussion about what we should do next. We came up with several options:
- Speak with the Snake Lady and ask her what we should do next.
- Capture and question the one-legged creature.
- ”Talk” to the Steam Babes (with Thaile’s comprehend languages spell going)
- Check out the other melted rock piles
First we explored some of the other piles of melted rock. While we were exploring one of them, another steam wench attacked out of the mists, but this time Riva was ready for her, and destroyed her in one blow. If Mor'Elandi has been keeping a proper count, there should be only one more left in the maze, probably.
Thaile used two detect magic spells on the mounds of rock but found nothing of interest. The other mound, in a different part of the maze, also came up empty.
We also tried “asking” for our stuff back. Kinda just stood there and asked, you know? No response to that, though we didn’t think that there really would be.
We continued to wander, through corridors, rooms, and passages that we had traversed before. The one legged creature suddenly appeared and took Thaile’s new gold ring (the one that enlarges her). Tieran saw him take it and tried to stop it, but it bit him as he tried to grab the ring and then disappeared. We gathered into a corridor and discussed what to do next.
Then we had a bit of luck. While exploring and clearing a collapsed side passage, we found an irregular chamber, part original hallway and part "dug out" area. In the center was a pile of stuff -- our stuff!! There was also a few other things!!
The one thing that was not in the pile was the dragon idol. So, we still needed a plan to get that back. We did end up with all of our other stuff back plus 168 gold pieces in unfamiliar coin. These coins were inscribed with a very old form of common and were, we guessed 1,000 or so years old, dating to the old empire. Also in the cache of items was a small book with a gold cover and arcane writings on it. Tieran’s eyes lit up as he saw it, a spell book, most likely magical, with a clasp. He said he would open it later on, when he was alone, just in case it was trapped.
We stayed in this corner room for a while, and saw that the steam is venting out through cracks in the ceiling. After a time, Thaile decided to go into the corridor with something of value for the creature to steal and see if she could catch it. So, we set ourselves up to watch as Thaile made herself the target for the creature, or rather made her stuff the target of the creature. (We had a long discussion as to what and how much stuff she should have on her).
So, there stood Thaile in the corridor, wearing the dragon’s eye brooch. ...And the strange bugger just appeared out of nowhere and took it! As it hopped away, Thaile saw it carried the dragon idol, the object of her desire, in one of its hands.
What else could she do? She began to chase it. Mor’Elandi and Riva followed as well, trying to corner the creature. Of course, it winked out of sight just as they were closing in on it.
So, we set it up again. This time with the giant ring. Same thing happened. The creature grabbed the ring, Thaile shouted for it to wait and began casting, but the creature ran off anyway, with Mor’Elandi, Riva, and Thaile in pursuit, until it eventually disappeared. Riva and Thaile collided when it did, each of them thinking they had it.
After this, we tried a different idea. We wandered about looking for that last steam babe. We found one and cornered it. Thaile had her comprehend languages spell going (that was what she was casting after asking the one legged creature to stop) so she understood that the steam wench was asking for mercy. “Please don’t kill me” the steam woman cried, as it cowered in a corner.
Tieran had another brilliant idea. Actually, this one really
is good – not the “Flash –Bang!” variety. He tried to pantomime that we had no plans to harm her....then he tried to explain (through gestures) that we were looking for the one legged creature with four arms. Since Tieran only has two arms, I stood behind him to illustrate the third and fourth arms. Mor’Elandi seemed to wish that he had never met us at that point, but I think it was quite clever...anyway, the Steam Wench understood, after a while. It took longer than it should: these steam babes are
real air heads. Tieran says they’re vapid, whatever that means.
While the others were trying to communicate, I went to see if we could get help from the Snake Lady at the entrance. She gave me some answers, but seemed kind of horrified that we were so ill prepared for the trials. I didn’t bother to point out to her that the people who had set up the trials were long, long dead and that we really were unprepared.
The ghostly snake lady (her name is Slythia) was also surprised that the initiate (Kytum-up) had asked no questions. I guess initiates in the “past” (whenever that was) had always asked questions of her. Huh. I thought we were supposed to do this on our own.....
When I asked about the steam, she said that someone had summoned some steam elementals, and that wasn’t allowed. We should “fix it”.. She was unaware of any damage to the maze and said that it should be reported to the “masters” so it could be repaired. As I spoke to her I realized that she was a ghost, probably unaware that this place was long abandoned, the tests forgotten. I also remembered that the great church teaches that ghosts are undead and should be destroyed, but the teachings of temples are not my concern and this creature is here for a purpose, I think.
As I walked back to the others, I remembered a description of a creature called a Naga. I think that is what Slythia is, or rather, was.
When I returned to the others, they were getting through to the steam wench. We began to look for the one legged creature as I gave them my usual concise account of my conversation with Slythia.
The elemental seemed less afraid of us now and came along with us, sticking very close to Thaile. She was, we discovered, surprised that the steam they had breathed at us could kill us.
First we checked the little room we had spent the night in. No stuff there, so sign of the creature. . As we moved along, the creature snatched a gold bracelet from Thaile. The steam babe (Tieran’s calling her “Bambi”, for some reason.) saw it as it faded from view.
Finding that we were having little success in capturing the creature we decided that the initiate should ask some more questions of Slythia and off we went to talk to her.
As we went toward Slythia, we noted that there was hot water flowing from the other corridor, perhaps this was where the steam is coming from. Thaile and Kytum-up also became aware that Slythia was indeed a ghost. This seemed to bother them a bit, but they decided to ask their questions anyway.
We asked about the test of purpose. Slythia said:
“
The Mystery of Purpose is a wise choice to start; for without purpose, a journey has no meaning.”
What about the creature that has stolen the totem?
You should get it back.
“What is your purpose?” Slythia asked of us.
Thaile responded that our purpose is to return the totem to its place (and I think it still hurts when she speaks of returning it!).
Further questioning revealed the following:
- The creature cannot pass out of the maze
- The last initiate was long ago
- She is Slythia, guide of initiates
- Other totems were very beautiful, but she cannot remember what they were
- If killed, the creature can be replaced, but there should be no need to kill it.
She also asked “Bambi” why she was in the maze. “Bambi” answered in her strange language (Thaile’s spell having ended, we couldn’t understand her). Slythia responded, “That should not be true!” and sent her off. Slythia seemed angry that the Steam babe was in the maze at all. Our “Bambi” went off down the corridor and disappeared into the steam. We never saw her again.
Slythia told us that the makers did not plan for the steam and we should speak of it to our masters when we are through. She can’t get rid of it, but she is certain that the Makers will take care of it. She seems unaware that these “Makers” are long gone.
We went back into the maze and continued to wander, looking for the creature. We wandered for hours, but did not see it. Finally, we decided to set up in its former lair and the adjoining room for the night. We set our usual watches and waited.
June 24th, in the Bowels of Alderslook
First two watches went without event, on third watch, it took an emerald pendant from Tieran who shot it with the crossbow but it faded into the mist.
We (Tieran and I were on first watch) noticed that it was carrying the stuff it had stolen in its hands. Tieran also spent a bit of time examining the new spellbook. He opened it then used a read magic spell on it.
It was the spellbook of someone named Turkosh, weighing ½ pound with 50 pages in it. 1 page per spell level needed to be used. Currently 25 pages used. Spells inscribed in two sections, the first were Turkosh’s spells, the second section was in Elvish script and bore the name Phalan Magere. After a bit of thought, we realized that she was probably the Elven girl we had found flayed in the goblin’s lair. She said her name was Fala, perhaps it was actually Phalan (Phala).
As we all woke up and prepared for another day in the steam, we began to formulate a plan. First, if the creature goes to the ethereal plane, and it seems that it must keep to the corridors, thus the walls of the maze must exist on its plane as well as here. So, if we used the dug out area in the small corner room, it stands to reason that if we pushed the creature over into the dug out area it could not move to its plane and would be effectively trapped.
So, we set ourselves up for our new plan. We would hide in the areas dug out of the wall, an place a gold treasure in the wall. When the creature appeared, Riva would bull-rush it into the dug-out area.
We set the gold mask at our intended ambush point and waited. The creature showed up and took the mask, then winked out before any of us could act. This happened twice! We tried, but we were just too slow. Finally, we set it up a third time: the creature showed up, Riva got the jump on it, and shoved it into the dug out area. The strange creature tried to blink out but was unable to do so!
I suggested that we knock the creature out, but the consensus was that killing it would be better. So they did that... I am concerned that we are killing creatures often when there could be another answer. In the case of the spiders, rats, Calableed, and the warrior goblins, it was necessary. But this creature, while annoying, was really not a grave danger to us. I am also struck by the idea that the steam elementals may not have been trying to harm us at all, but rather may have been ignorant of the fact that they were causing us harm. It is a difficult line to draw.
In the end, we had all of our things back as well as the totem and we were ready to face the next test: the Mystery of Purity. But first, we decided to find a place to rest and discuss what had happened, as well as Thaile and Kytum-up’s misgivings about following the directions of a ghost.
Here ends the Mystery of Purpose!