Quasqueton
First Post
Those who played (or currently play) earlier editions of D&D:
Did you use any supplement/expansion book rules, or any official magazine rules in your game? Or did you just use the core rules?
OD&D had 5 supplement book[lets] plus official rules articles in The Strategic Review and The Dragon magazines.
B/ED&D didn't really have supplemental books unless you count the Companion, Master, and Immortal rules. But there were official rules articles in The Dragon/Dragon magazine.
AD&D1 had a dozen or so supplement books plus hundreds of official articles in The Dragon/Dragon magazine.
AD&D2 had dozens (plural) supplement books plus hundreds of official articles in Dragon magazine.
Plus, many adventure modules of their times had supplement/expansion rules that could be used in the main game system (In Search of the Unknown had bend bars/lift gates. In the Dungeons of the Slavelords had swimming/holding breath rules. Etc.)
Plus again, there were some "non-official" game books by other companies for use with the D&D rules of their time. (Judges Guild, Role Aids, Etc.)
Did your early-edition games stay core-only, or did you expand/supplement your games with non-core items?
Quasqueton
Did you use any supplement/expansion book rules, or any official magazine rules in your game? Or did you just use the core rules?
OD&D had 5 supplement book[lets] plus official rules articles in The Strategic Review and The Dragon magazines.
B/ED&D didn't really have supplemental books unless you count the Companion, Master, and Immortal rules. But there were official rules articles in The Dragon/Dragon magazine.
AD&D1 had a dozen or so supplement books plus hundreds of official articles in The Dragon/Dragon magazine.
AD&D2 had dozens (plural) supplement books plus hundreds of official articles in Dragon magazine.
Plus, many adventure modules of their times had supplement/expansion rules that could be used in the main game system (In Search of the Unknown had bend bars/lift gates. In the Dungeons of the Slavelords had swimming/holding breath rules. Etc.)
Plus again, there were some "non-official" game books by other companies for use with the D&D rules of their time. (Judges Guild, Role Aids, Etc.)
Did your early-edition games stay core-only, or did you expand/supplement your games with non-core items?
Quasqueton

