redmetal
First Post
I've been playing with a group for a short while now, and our DM decided he no longer wished to run his D&D campaign, so I took it upon myself to volunteer. Part of the condition however, is that I didn't want to run "straight" D&D any longer. I'm pretty burned on the high-fantasy aspect of D&D and for a medieval setting altogether, so I've decided to run a mish-mash of D&D and d20 past into a low-magic early modern (16th-17th century) setting.
I've got a few ideas rolling around, and I'm keen for suggestions. Especially good source material for game information, as I've been out of the loop for at least 2 years.
Some things I do have ideas for, are really on how to incorporate gunpowder weapons effectively:
I'm considering using the variant armor rules from arcana unearthed which grant damage reduction as opposed to straight up AC (defense) bonuses, but I'm considering having these effects negated by gunpowder weapons. By early modern times, armor just wasn't all that practical, so I want to reflect this in the game itself.
Also, any suggestions for low-magic races, classes, etc.?
I've got a few ideas rolling around, and I'm keen for suggestions. Especially good source material for game information, as I've been out of the loop for at least 2 years.
Some things I do have ideas for, are really on how to incorporate gunpowder weapons effectively:
I'm considering using the variant armor rules from arcana unearthed which grant damage reduction as opposed to straight up AC (defense) bonuses, but I'm considering having these effects negated by gunpowder weapons. By early modern times, armor just wasn't all that practical, so I want to reflect this in the game itself.
Also, any suggestions for low-magic races, classes, etc.?